HostDisplay: Move some derived class fields to base class
This commit is contained in:
parent
736d85b0f3
commit
687772c4da
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@ -42,6 +42,8 @@ add_library(core
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gte.h
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gte.inl
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gte_types.h
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host_display.cpp
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host_display.h
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host_interface.cpp
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host_interface.h
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interrupt_controller.cpp
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@ -70,6 +70,7 @@
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<ClCompile Include="gpu.cpp" />
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<ClCompile Include="gpu_hw.cpp" />
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<ClCompile Include="gpu_hw_opengl.cpp" />
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<ClCompile Include="host_display.cpp" />
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<ClCompile Include="host_interface.cpp" />
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<ClCompile Include="interrupt_controller.cpp" />
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<ClCompile Include="mdec.cpp" />
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@ -38,6 +38,7 @@
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<ClCompile Include="sio.cpp" />
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<ClCompile Include="controller.cpp" />
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<ClCompile Include="analog_controller.cpp" />
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<ClCompile Include="host_display.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="types.h" />
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@ -0,0 +1,27 @@
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#include "host_display.h"
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HostDisplayTexture::~HostDisplayTexture() = default;
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HostDisplay::~HostDisplay() = default;
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std::tuple<int, int, int, int> HostDisplay::CalculateDrawRect(int window_width, int window_height, float display_ratio)
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{
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const float window_ratio = float(window_width) / float(window_height);
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int left, top, width, height;
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if (window_ratio >= display_ratio)
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{
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width = static_cast<int>(float(window_height) * display_ratio);
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height = static_cast<int>(window_height);
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left = (window_width - width) / 2;
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top = 0;
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}
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else
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{
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width = static_cast<int>(window_width);
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height = static_cast<int>(float(window_width) / display_ratio);
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left = 0;
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top = (window_height - height) / 2;
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}
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return std::tie(left, top, width, height);
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}
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@ -7,7 +7,7 @@
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class HostDisplayTexture
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{
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public:
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virtual ~HostDisplayTexture() {}
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virtual ~HostDisplayTexture();
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virtual void* GetHandle() const = 0;
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virtual u32 GetWidth() const = 0;
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@ -26,7 +26,7 @@ public:
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OpenGLES
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};
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virtual ~HostDisplay() {}
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virtual ~HostDisplay();
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virtual RenderAPI GetRenderAPI() const = 0;
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virtual void* GetRenderDevice() const = 0;
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@ -42,11 +42,6 @@ public:
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virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) = 0;
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virtual void SetDisplayTexture(void* texture_handle, s32 offset_x, s32 offset_y, s32 width, s32 height,
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u32 texture_width, u32 texture_height, float aspect_ratio) = 0;
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virtual void SetDisplayLinearFiltering(bool enabled) = 0;
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virtual void SetDisplayTopMargin(int height) = 0;
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virtual void Render() = 0;
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virtual void SetVSync(bool enabled) = 0;
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@ -54,26 +49,39 @@ public:
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virtual std::tuple<u32, u32> GetWindowSize() const = 0;
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virtual void WindowResized() = 0;
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// Helper function for computing the draw rectangle in a larger window.
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static std::tuple<int, int, int, int> CalculateDrawRect(int window_width, int window_height, float display_ratio)
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const s32 GetDisplayTopMargin() const { return m_display_top_margin; }
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void SetDisplayTexture(void* texture_handle, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
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u32 texture_height, float aspect_ratio)
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{
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const float window_ratio = float(window_width) / float(window_height);
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int left, top, width, height;
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if (window_ratio >= display_ratio)
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{
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width = static_cast<int>(float(window_height) * display_ratio);
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height = static_cast<int>(window_height);
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left = (window_width - width) / 2;
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top = 0;
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}
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else
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{
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width = static_cast<int>(window_width);
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height = static_cast<int>(float(window_width) / display_ratio);
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left = 0;
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top = (window_height - height) / 2;
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m_display_texture_handle = texture_handle;
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m_display_offset_x = offset_x;
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m_display_offset_y = offset_y;
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m_display_width = width;
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m_display_height = height;
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m_display_texture_width = texture_width;
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m_display_texture_height = texture_height;
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m_display_aspect_ratio = aspect_ratio;
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m_display_texture_changed = true;
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}
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return std::tie(left, top, width, height);
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}
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void SetDisplayLinearFiltering(bool enabled) { m_display_linear_filtering = enabled; }
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void SetDisplayTopMargin(s32 height) { m_display_top_margin = height; }
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// Helper function for computing the draw rectangle in a larger window.
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static std::tuple<int, int, int, int> CalculateDrawRect(int window_width, int window_height, float display_ratio);
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protected:
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void* m_display_texture_handle = nullptr;
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s32 m_display_offset_x = 0;
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s32 m_display_offset_y = 0;
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s32 m_display_width = 0;
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s32 m_display_height = 0;
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u32 m_display_texture_width = 0;
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u32 m_display_texture_height = 0;
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s32 m_display_top_margin = 0;
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float m_display_aspect_ratio = 1.0f;
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bool m_display_texture_changed = false;
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bool m_display_linear_filtering = false;
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};
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@ -138,30 +138,6 @@ void D3D11DisplayWindow::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y
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}
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}
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void D3D11DisplayWindow::SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height,
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u32 texture_width, u32 texture_height, float aspect_ratio)
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{
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m_display_srv = static_cast<ID3D11ShaderResourceView*>(texture);
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m_display_offset_x = offset_x;
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m_display_offset_y = offset_y;
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m_display_width = width;
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m_display_height = height;
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m_display_texture_width = texture_width;
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m_display_texture_height = texture_height;
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m_display_aspect_ratio = aspect_ratio;
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m_display_texture_changed = true;
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}
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void D3D11DisplayWindow::SetDisplayLinearFiltering(bool enabled)
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{
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m_display_linear_filtering = enabled;
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}
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void D3D11DisplayWindow::SetDisplayTopMargin(int height)
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{
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m_display_top_margin = height;
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}
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void D3D11DisplayWindow::SetVSync(bool enabled)
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{
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m_vsync = enabled;
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@ -452,7 +428,7 @@ void D3D11DisplayWindow::Render()
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void D3D11DisplayWindow::renderDisplay()
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{
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if (!m_display_srv)
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if (!m_display_texture_handle)
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return;
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// - 20 for main menu padding
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@ -463,7 +439,7 @@ void D3D11DisplayWindow::renderDisplay()
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m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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m_context->VSSetShader(m_display_vertex_shader.Get(), nullptr, 0);
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m_context->PSSetShader(m_display_pixel_shader.Get(), nullptr, 0);
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m_context->PSSetShaderResources(0, 1, &m_display_srv);
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m_context->PSSetShaderResources(0, 1, reinterpret_cast<ID3D11ShaderResourceView**>(&m_display_texture_handle));
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m_context->PSSetSamplers(
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0, 1, m_display_linear_filtering ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf());
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@ -37,11 +37,6 @@ public:
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void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) override;
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void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
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u32 texture_height, float aspect_ratio) override;
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void SetDisplayLinearFiltering(bool enabled) override;
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void SetDisplayTopMargin(int height) override;
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void SetVSync(bool enabled) override;
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std::tuple<u32, u32> GetWindowSize() const override;
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@ -79,18 +74,6 @@ private:
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D3D11::Texture m_display_pixels_texture;
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D3D11::StreamBuffer m_display_uniform_buffer;
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ID3D11ShaderResourceView* m_display_srv = nullptr;
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s32 m_display_offset_x = 0;
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s32 m_display_offset_y = 0;
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s32 m_display_width = 0;
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s32 m_display_height = 0;
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u32 m_display_texture_width = 0;
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u32 m_display_texture_height = 0;
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int m_display_top_margin = 0;
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float m_display_aspect_ratio = 1.0f;
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bool m_display_texture_changed = false;
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bool m_display_linear_filtering = false;
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bool m_allow_tearing_supported = false;
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bool m_vsync = false;
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};
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@ -155,30 +155,6 @@ void OpenGLDisplayWindow::UpdateTexture(HostDisplayTexture* texture, u32 x, u32
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glBindTexture(GL_TEXTURE_2D, old_texture_binding);
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}
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void OpenGLDisplayWindow::SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height,
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u32 texture_width, u32 texture_height, float aspect_ratio)
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{
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m_display_texture_id = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture));
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m_display_offset_x = offset_x;
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m_display_offset_y = offset_y;
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m_display_width = width;
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m_display_height = height;
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m_display_texture_width = texture_width;
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m_display_texture_height = texture_height;
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m_display_aspect_ratio = aspect_ratio;
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m_display_texture_changed = true;
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}
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void OpenGLDisplayWindow::SetDisplayLinearFiltering(bool enabled)
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{
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m_display_linear_filtering = enabled;
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}
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void OpenGLDisplayWindow::SetDisplayTopMargin(int height)
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{
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m_display_top_margin = height;
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}
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void OpenGLDisplayWindow::SetVSync(bool enabled)
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{
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// Window framebuffer has to be bound to call SetSwapInterval.
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@ -473,7 +449,7 @@ void OpenGLDisplayWindow::Render()
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void OpenGLDisplayWindow::renderDisplay()
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{
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if (!m_display_texture_id)
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if (!m_display_texture_handle)
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return;
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// - 20 for main menu padding
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@ -491,7 +467,7 @@ void OpenGLDisplayWindow::renderDisplay()
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static_cast<float>(m_display_offset_y) / static_cast<float>(m_display_texture_height),
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static_cast<float>(m_display_width) / static_cast<float>(m_display_texture_width),
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static_cast<float>(m_display_height) / static_cast<float>(m_display_texture_height));
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glBindTexture(GL_TEXTURE_2D, m_display_texture_id);
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glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(m_display_texture_handle)));
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glBindSampler(0, m_display_linear_filtering ? m_display_linear_sampler : m_display_nearest_sampler);
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glBindVertexArray(m_display_vao);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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@ -36,11 +36,6 @@ public:
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void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) override;
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void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
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u32 texture_height, float aspect_ratio) override;
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void SetDisplayLinearFiltering(bool enabled) override;
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void SetDisplayTopMargin(int height) override;
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void SetVSync(bool enabled) override;
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std::tuple<u32, u32> GetWindowSize() const override;
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@ -63,19 +58,8 @@ private:
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GL::Program m_display_program;
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GLuint m_display_vao = 0;
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GLuint m_display_texture_id = 0;
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s32 m_display_offset_x = 0;
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s32 m_display_offset_y = 0;
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s32 m_display_width = 0;
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s32 m_display_height = 0;
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u32 m_display_texture_width = 0;
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u32 m_display_texture_height = 0;
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int m_display_top_margin = 0;
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float m_display_aspect_ratio = 1.0f;
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GLuint m_display_nearest_sampler = 0;
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GLuint m_display_linear_sampler = 0;
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bool m_is_gles = false;
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bool m_display_texture_changed = false;
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bool m_display_linear_filtering = false;
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};
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@ -22,8 +22,6 @@ public:
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virtual bool initializeDeviceContext(bool debug_device);
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virtual void destroyDeviceContext();
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virtual void SetDisplayLinearFiltering(bool enabled) = 0;
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virtual void SetDisplayTopMargin(int height) = 0;
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virtual void Render() = 0;
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// this comes back on the emu thread
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@ -143,7 +143,7 @@ void QtHostInterface::applySettings()
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}
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if (m_settings.display_linear_filtering != old_display_linear_filtering)
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m_display_window->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
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m_display_window->getHostDisplayInterface()->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
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}
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void QtHostInterface::checkSettings()
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@ -142,30 +142,6 @@ void D3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y,
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}
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}
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void D3D11HostDisplay::SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height,
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u32 texture_width, u32 texture_height, float aspect_ratio)
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{
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m_display_srv = static_cast<ID3D11ShaderResourceView*>(texture);
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m_display_offset_x = offset_x;
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m_display_offset_y = offset_y;
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m_display_width = width;
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m_display_height = height;
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m_display_texture_width = texture_width;
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m_display_texture_height = texture_height;
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m_display_aspect_ratio = aspect_ratio;
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m_display_texture_changed = true;
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}
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void D3D11HostDisplay::SetDisplayLinearFiltering(bool enabled)
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{
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m_display_linear_filtering = enabled;
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}
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void D3D11HostDisplay::SetDisplayTopMargin(int height)
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{
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m_display_top_margin = height;
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}
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void D3D11HostDisplay::SetVSync(bool enabled)
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{
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m_vsync = enabled;
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@ -418,7 +394,7 @@ void D3D11HostDisplay::Render()
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void D3D11HostDisplay::RenderDisplay()
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{
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if (!m_display_srv)
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if (!m_display_texture_handle)
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return;
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// - 20 for main menu padding
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@ -429,7 +405,7 @@ void D3D11HostDisplay::RenderDisplay()
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m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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m_context->VSSetShader(m_display_vertex_shader.Get(), nullptr, 0);
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m_context->PSSetShader(m_display_pixel_shader.Get(), nullptr, 0);
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m_context->PSSetShaderResources(0, 1, &m_display_srv);
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m_context->PSSetShaderResources(0, 1, reinterpret_cast<ID3D11ShaderResourceView**>(&m_display_texture_handle));
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m_context->PSSetSamplers(
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0, 1, m_display_linear_filtering ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf());
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@ -31,11 +31,6 @@ public:
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void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) override;
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void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
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u32 texture_height, float aspect_ratio) override;
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void SetDisplayLinearFiltering(bool enabled) override;
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void SetDisplayTopMargin(int height) override;
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void SetVSync(bool enabled) override;
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std::tuple<u32, u32> GetWindowSize() const override;
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@ -73,18 +68,6 @@ private:
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D3D11::Texture m_display_pixels_texture;
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D3D11::StreamBuffer m_display_uniform_buffer;
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ID3D11ShaderResourceView* m_display_srv = nullptr;
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s32 m_display_offset_x = 0;
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s32 m_display_offset_y = 0;
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s32 m_display_width = 0;
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s32 m_display_height = 0;
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u32 m_display_texture_width = 0;
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u32 m_display_texture_height = 0;
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int m_display_top_margin = 0;
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float m_display_aspect_ratio = 1.0f;
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bool m_display_texture_changed = false;
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bool m_display_linear_filtering = false;
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bool m_allow_tearing_supported = false;
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bool m_vsync = false;
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};
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@ -121,30 +121,6 @@ void OpenGLHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y,
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glBindTexture(GL_TEXTURE_2D, old_texture_binding);
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}
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void OpenGLHostDisplay::SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height,
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u32 texture_width, u32 texture_height, float aspect_ratio)
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{
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m_display_texture_id = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture));
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m_display_offset_x = offset_x;
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m_display_offset_y = offset_y;
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m_display_width = width;
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m_display_height = height;
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m_display_texture_width = texture_width;
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||||
m_display_texture_height = texture_height;
|
||||
m_display_aspect_ratio = aspect_ratio;
|
||||
m_display_texture_changed = true;
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::SetDisplayLinearFiltering(bool enabled)
|
||||
{
|
||||
m_display_linear_filtering = enabled;
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::SetDisplayTopMargin(int height)
|
||||
{
|
||||
m_display_top_margin = height;
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::SetVSync(bool enabled)
|
||||
{
|
||||
// Window framebuffer has to be bound to call SetSwapInterval.
|
||||
|
@ -376,7 +352,7 @@ void OpenGLHostDisplay::Render()
|
|||
|
||||
void OpenGLHostDisplay::RenderDisplay()
|
||||
{
|
||||
if (!m_display_texture_id)
|
||||
if (!m_display_texture_handle)
|
||||
return;
|
||||
|
||||
// - 20 for main menu padding
|
||||
|
@ -394,7 +370,7 @@ void OpenGLHostDisplay::RenderDisplay()
|
|||
static_cast<float>(m_display_offset_y) / static_cast<float>(m_display_texture_height),
|
||||
static_cast<float>(m_display_width) / static_cast<float>(m_display_texture_width),
|
||||
static_cast<float>(m_display_height) / static_cast<float>(m_display_texture_height));
|
||||
glBindTexture(GL_TEXTURE_2D, m_display_texture_id);
|
||||
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(m_display_texture_handle)));
|
||||
glBindSampler(0, m_display_linear_filtering ? m_display_linear_sampler : m_display_nearest_sampler);
|
||||
glBindVertexArray(m_display_vao);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
|
|
@ -26,11 +26,6 @@ public:
|
|||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
u32 data_stride) override;
|
||||
|
||||
void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
|
||||
u32 texture_height, float aspect_ratio) override;
|
||||
void SetDisplayLinearFiltering(bool enabled) override;
|
||||
void SetDisplayTopMargin(int height) override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
std::tuple<u32, u32> GetWindowSize() const override;
|
||||
|
@ -54,19 +49,8 @@ private:
|
|||
|
||||
GL::Program m_display_program;
|
||||
GLuint m_display_vao = 0;
|
||||
GLuint m_display_texture_id = 0;
|
||||
s32 m_display_offset_x = 0;
|
||||
s32 m_display_offset_y = 0;
|
||||
s32 m_display_width = 0;
|
||||
s32 m_display_height = 0;
|
||||
u32 m_display_texture_width = 0;
|
||||
u32 m_display_texture_height = 0;
|
||||
int m_display_top_margin = 0;
|
||||
float m_display_aspect_ratio = 1.0f;
|
||||
GLuint m_display_nearest_sampler = 0;
|
||||
GLuint m_display_linear_sampler = 0;
|
||||
|
||||
bool m_is_gles = false;
|
||||
bool m_display_texture_changed = false;
|
||||
bool m_display_linear_filtering = false;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue