GPU/HW: Remove log spam
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@ -3134,11 +3134,7 @@ void GPU_HW::DispatchRenderCommand()
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void GPU_HW::UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit)
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void GPU_HW::UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit)
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{
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{
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// Not done in HW
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// Not done in HW, but need to forward through to SW if using that for readbacks
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GL_INS_FMT("Reloading CLUT from {},{}, {} not implemented", reg.GetXBase(), reg.GetYBase(),
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clut_is_8bit ? "8-bit" : "4-bit");
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// But need to forward through to SW if using that for readbacks
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if (m_sw_renderer)
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if (m_sw_renderer)
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{
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{
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GPUBackendUpdateCLUTCommand* cmd = m_sw_renderer->NewUpdateCLUTCommand();
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GPUBackendUpdateCLUTCommand* cmd = m_sw_renderer->NewUpdateCLUTCommand();
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