Qt: Hide debug menu by default
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6d75f42e12
commit
67fb9253cb
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@ -1,6 +1,7 @@
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#include "advancedsettingswidget.h"
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#include "advancedsettingswidget.h"
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#include "settingsdialog.h"
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#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
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#include "settingwidgetbinder.h"
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#include "mainwindow.h"
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AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
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AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
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: QWidget(parent), m_host_interface(host_interface)
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: QWidget(parent), m_host_interface(host_interface)
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@ -27,9 +28,12 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface,
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.cpuRecompilerMemoryExceptions, "CPU",
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.cpuRecompilerMemoryExceptions, "CPU",
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"RecompilerMemoryExceptions", false);
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"RecompilerMemoryExceptions", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showDebugMenu, "Main", "ShowDebugMenu");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.gpuUseDebugDevice, "GPU", "UseDebugDevice");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.gpuUseDebugDevice, "GPU", "UseDebugDevice");
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connect(m_ui.resetToDefaultButton, &QPushButton::clicked, this, &AdvancedSettingsWidget::onResetToDefaultClicked);
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connect(m_ui.resetToDefaultButton, &QPushButton::clicked, this, &AdvancedSettingsWidget::onResetToDefaultClicked);
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connect(m_ui.showDebugMenu, &QCheckBox::toggled, m_host_interface->getMainWindow(),
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&MainWindow::updateDebugMenuVisibility, Qt::QueuedConnection);
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dialog->registerWidgetHelp(m_ui.gpuUseDebugDevice, tr("Use Debug Host GPU Device"), tr("Unchecked"),
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dialog->registerWidgetHelp(m_ui.gpuUseDebugDevice, tr("Use Debug Host GPU Device"), tr("Unchecked"),
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tr("Enables the usage of debug devices and shaders for rendering APIs which support them. "
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tr("Enables the usage of debug devices and shaders for rendering APIs which support them. "
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@ -207,7 +207,14 @@
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<string>System Settings</string>
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<string>System Settings</string>
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</property>
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</property>
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<layout class="QFormLayout" name="formLayout">
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<layout class="QFormLayout" name="formLayout">
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<item row="0" column="0" colspan="2">
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<item row="0" column="0">
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<widget class="QCheckBox" name="showDebugMenu">
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<property name="text">
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<string>Show Debug Menu</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="gpuUseDebugDevice">
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<widget class="QCheckBox" name="gpuUseDebugDevice">
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<property name="text">
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<property name="text">
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<string>Use Debug Host GPU Device</string>
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<string>Use Debug Host GPU Device</string>
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@ -451,6 +451,8 @@ void MainWindow::setupAdditionalUi()
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m_status_frame_time_widget->setFixedSize(190, 16);
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m_status_frame_time_widget->setFixedSize(190, 16);
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m_status_frame_time_widget->hide();
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m_status_frame_time_widget->hide();
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updateDebugMenuVisibility();
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for (u32 i = 0; i < static_cast<u32>(CPUExecutionMode::Count); i++)
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for (u32 i = 0; i < static_cast<u32>(CPUExecutionMode::Count); i++)
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{
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{
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const CPUExecutionMode mode = static_cast<CPUExecutionMode>(i);
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const CPUExecutionMode mode = static_cast<CPUExecutionMode>(i);
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@ -847,6 +849,12 @@ void MainWindow::startupUpdateCheck()
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checkForUpdates(false);
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checkForUpdates(false);
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}
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}
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void MainWindow::updateDebugMenuVisibility()
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{
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const bool visible = m_host_interface->GetBoolSettingValue("Main", "ShowDebugMenu", false);
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m_ui.menuDebug->menuAction()->setVisible(visible);
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}
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void MainWindow::checkForUpdates(bool display_message)
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void MainWindow::checkForUpdates(bool display_message)
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{
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{
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if (!AutoUpdaterDialog::isSupported())
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if (!AutoUpdaterDialog::isSupported())
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@ -29,6 +29,10 @@ public:
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/// Performs update check if enabled in settings.
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/// Performs update check if enabled in settings.
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void startupUpdateCheck();
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void startupUpdateCheck();
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public Q_SLOTS:
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/// Updates debug menu visibility (hides if disabled).
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void updateDebugMenuVisibility();
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private Q_SLOTS:
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private Q_SLOTS:
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void reportError(const QString& message);
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void reportError(const QString& message);
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void reportMessage(const QString& message);
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void reportMessage(const QString& message);
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