A super-simple shader (#3236)
A super-simple shader refined from the super-fast
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#include "ReShade.fxh"
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// CrashGG presents
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// 'XY-Pos-free'
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// A super-simple shader refined from the super-fast crt-cyclon.fx, It only provides
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// the functions of free pixel stretching and position translation on the XY axis.
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// Suitable for users who only want to fine-tune the screen zoom and position and do not like the bundled CRT-like effects.
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// Fixed some bugs in the original version, adjusted the step progress and the range.
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// This program is free software; you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by the Free
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// Software Foundation; either version 2 of the License, or (at your option)
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// any later version.
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uniform float zoomx <
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ui_type = "drag";
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ui_min = -0.3000;
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ui_max = 0.3000;
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ui_step = 0.0005;
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ui_label = "Zoom Image X";
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> = 0.0000;
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uniform float zoomy <
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ui_type = "drag";
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ui_min = -0.3000;
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ui_max = 0.3000;
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ui_step = 0.0005;
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ui_label = "Zoom Image Y";
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> = 0.0000;
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uniform float centerx <
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ui_type = "drag";
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ui_min = -9.99;
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ui_max = 9.99;
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ui_step = 0.01;
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ui_label = "Image Center X";
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> = 0.00;
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uniform float centery <
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ui_type = "drag";
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ui_min = -9.99;
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ui_max = 9.99;
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ui_step = 0.01;
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ui_label = "Image Center Y";
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> = 0.00;
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float2 Warp(float2 pos)
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{
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pos = pos*2.0-1.0;
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pos *= float2(1.0+pos.y*pos.y*0, 1.0+pos.x*pos.x*0);
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pos = pos*0.5+0.5;
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return pos;
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}
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float4 CRT_CYCLON_PS(float4 vpos: SV_Position, float2 vTexCoord : TEXCOORD0) : SV_Target
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{
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// zoom in and center screen
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float2 pos = Warp((vTexCoord*float2(1.0-zoomx,1.0-zoomy)-float2(centerx,centery)/100.0));
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// Convergence
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float3 res = tex2D(ReShade::BackBuffer,pos).rgb;
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// Vignette
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float x = 0.0;
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return float4(res, 1.0);
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}
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technique CRT_CYCLON
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{
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pass PS_CRT_CYCLON
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{
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VertexShader = PostProcessVS;
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PixelShader = CRT_CYCLON_PS;
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}
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}
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