A super-simple shader (#3236)

A super-simple shader refined from the super-fast
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#include "ReShade.fxh"
// CrashGG presents
// 'XY-Pos-free'
// A super-simple shader refined from the super-fast crt-cyclon.fx, It only provides
// the functions of free pixel stretching and position translation on the XY axis.
// Suitable for users who only want to fine-tune the screen zoom and position and do not like the bundled CRT-like effects.
// Fixed some bugs in the original version, adjusted the step progress and the range.
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
uniform float zoomx <
ui_type = "drag";
ui_min = -0.3000;
ui_max = 0.3000;
ui_step = 0.0005;
ui_label = "Zoom Image X";
> = 0.0000;
uniform float zoomy <
ui_type = "drag";
ui_min = -0.3000;
ui_max = 0.3000;
ui_step = 0.0005;
ui_label = "Zoom Image Y";
> = 0.0000;
uniform float centerx <
ui_type = "drag";
ui_min = -9.99;
ui_max = 9.99;
ui_step = 0.01;
ui_label = "Image Center X";
> = 0.00;
uniform float centery <
ui_type = "drag";
ui_min = -9.99;
ui_max = 9.99;
ui_step = 0.01;
ui_label = "Image Center Y";
> = 0.00;
float2 Warp(float2 pos)
{
pos = pos*2.0-1.0;
pos *= float2(1.0+pos.y*pos.y*0, 1.0+pos.x*pos.x*0);
pos = pos*0.5+0.5;
return pos;
}
float4 CRT_CYCLON_PS(float4 vpos: SV_Position, float2 vTexCoord : TEXCOORD0) : SV_Target
{
// zoom in and center screen
float2 pos = Warp((vTexCoord*float2(1.0-zoomx,1.0-zoomy)-float2(centerx,centery)/100.0));
// Convergence
float3 res = tex2D(ReShade::BackBuffer,pos).rgb;
// Vignette
float x = 0.0;
return float4(res, 1.0);
}
technique CRT_CYCLON
{
pass PS_CRT_CYCLON
{
VertexShader = PostProcessVS;
PixelShader = CRT_CYCLON_PS;
}
}