InputManager: Fix default value of SDL input source

This commit is contained in:
Connor McLaughlin 2022-07-23 13:00:28 +10:00
parent 11c0b7467b
commit 65991899eb
1 changed files with 1 additions and 1 deletions

View File

@ -1468,6 +1468,6 @@ void InputManager::ReloadSources(SettingsInterface& si, std::unique_lock<std::mu
UpdateInputSourceState(si, settings_lock, InputSourceType::RawInput, &InputSource::CreateWin32RawInputSource, false);
#endif
#ifdef WITH_SDL2
UpdateInputSourceState(si, settings_lock, InputSourceType::SDL, &InputSource::CreateSDLSource, false);
UpdateInputSourceState(si, settings_lock, InputSourceType::SDL, &InputSource::CreateSDLSource, true);
#endif
}