Merge pull request #211 from ggdrt/patch-0
GPU: Fix "Draw To Display Area" debug reporting
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commit
643e429ad2
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@ -1141,7 +1141,7 @@ void GPU::DrawDebugStateWindow()
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if (ImGui::CollapsingHeader("GPU", ImGuiTreeNodeFlags_DefaultOpen))
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if (ImGui::CollapsingHeader("GPU", ImGuiTreeNodeFlags_DefaultOpen))
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{
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{
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ImGui::Text("Dither: %s", m_GPUSTAT.dither_enable ? "Enabled" : "Disabled");
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ImGui::Text("Dither: %s", m_GPUSTAT.dither_enable ? "Enabled" : "Disabled");
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ImGui::Text("Draw To Display Area: %s", m_GPUSTAT.dither_enable ? "Yes" : "No");
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ImGui::Text("Draw To Display Area: %s", m_GPUSTAT.draw_to_display_area ? "Enabled" : "Disabled");
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ImGui::Text("Draw Set Mask Bit: %s", m_GPUSTAT.set_mask_while_drawing ? "Yes" : "No");
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ImGui::Text("Draw Set Mask Bit: %s", m_GPUSTAT.set_mask_while_drawing ? "Yes" : "No");
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ImGui::Text("Draw To Masked Pixels: %s", m_GPUSTAT.check_mask_before_draw ? "Yes" : "No");
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ImGui::Text("Draw To Masked Pixels: %s", m_GPUSTAT.check_mask_before_draw ? "Yes" : "No");
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ImGui::Text("Reverse Flag: %s", m_GPUSTAT.reverse_flag ? "Yes" : "No");
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ImGui::Text("Reverse Flag: %s", m_GPUSTAT.reverse_flag ? "Yes" : "No");
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