Reworked the "Force NTSC Timings" feature to support both NTSC and PAL frame timings (#3287)

This commit is contained in:
spacepaw 2024-09-03 10:50:45 +02:00 committed by Stenzek
parent 4c51337edd
commit 63abdb7afd
No known key found for this signature in database
12 changed files with 118 additions and 43 deletions

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@ -4271,6 +4271,12 @@ void FullscreenUI::DrawDisplaySettingsPage()
"Display", "Scaling", Settings::DEFAULT_DISPLAY_SCALING, &Settings::ParseDisplayScaling, "Display", "Scaling", Settings::DEFAULT_DISPLAY_SCALING, &Settings::ParseDisplayScaling,
&Settings::GetDisplayScalingName, &Settings::GetDisplayScalingDisplayName, DisplayScalingMode::Count); &Settings::GetDisplayScalingName, &Settings::GetDisplayScalingDisplayName, DisplayScalingMode::Count);
DrawEnumSetting(
bsi, FSUI_CSTR("Force Frame Timings"),
FSUI_CSTR("Utilizes the chosen frame timing regardless of the active region."),
"GPU", "ForceFrameTimings", Settings::DEFAULT_FORCE_FRAME_TIMINGS_MODE, &Settings::ParseForceFrameTimings,
&Settings::GetForceFrameTimingsName, &Settings::GetForceFrameTimingsDisplayName, ForceFrameTimingsMode::Count);
if (is_hardware) if (is_hardware)
{ {
DrawToggleSetting(bsi, FSUI_CSTR("True Color Rendering"), DrawToggleSetting(bsi, FSUI_CSTR("True Color Rendering"),
@ -4310,12 +4316,6 @@ void FullscreenUI::DrawDisplaySettingsPage()
"but others will break."), "but others will break."),
"GPU", "DisableInterlacing", true); "GPU", "DisableInterlacing", true);
DrawToggleSetting(
bsi, FSUI_CSTR("Force NTSC Timings"),
FSUI_CSTR("Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" "
"speeds, while others will break."),
"GPU", "ForceNTSCTimings", false);
MenuHeading(FSUI_CSTR("Advanced")); MenuHeading(FSUI_CSTR("Advanced"));
std::optional<SmallString> strvalue = bsi->GetOptionalSmallStringValue( std::optional<SmallString> strvalue = bsi->GetOptionalSmallStringValue(

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@ -75,7 +75,7 @@ static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Tr
"DisableTextureFiltering", "DisableTextureFiltering",
"DisableSpriteTextureFiltering", "DisableSpriteTextureFiltering",
"DisableScaledDithering", "DisableScaledDithering",
"DisableForceNTSCTimings", "DisableForceFrameTimings",
"DisableWidescreen", "DisableWidescreen",
"DisablePGXP", "DisablePGXP",
"DisablePGXPCulling", "DisablePGXPCulling",
@ -105,7 +105,7 @@ static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Tr
TRANSLATE_NOOP("GameDatabase", "Disable Texture Filtering"), TRANSLATE_NOOP("GameDatabase", "Disable Texture Filtering"),
TRANSLATE_NOOP("GameDatabase", "Disable Sprite Texture Filtering"), TRANSLATE_NOOP("GameDatabase", "Disable Sprite Texture Filtering"),
TRANSLATE_NOOP("GameDatabase", "Disable Scaled Dithering"), TRANSLATE_NOOP("GameDatabase", "Disable Scaled Dithering"),
TRANSLATE_NOOP("GameDatabase", "Disable Force NTSC Timings"), TRANSLATE_NOOP("GameDatabase", "Disable Force Frame Timings"),
TRANSLATE_NOOP("GameDatabase", "Disable Widescreen"), TRANSLATE_NOOP("GameDatabase", "Disable Widescreen"),
TRANSLATE_NOOP("GameDatabase", "Disable PGXP"), TRANSLATE_NOOP("GameDatabase", "Disable PGXP"),
TRANSLATE_NOOP("GameDatabase", "Disable PGXP Culling"), TRANSLATE_NOOP("GameDatabase", "Disable PGXP Culling"),
@ -590,12 +590,12 @@ void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_mes
settings.gpu_widescreen_hack = false; settings.gpu_widescreen_hack = false;
} }
if (HasTrait(Trait::DisableForceNTSCTimings)) if (HasTrait(Trait::DisableForceFrameTimings))
{ {
if (display_osd_messages && settings.gpu_force_ntsc_timings) if (display_osd_messages && settings.gpu_force_frame_timings != ForceFrameTimingsMode::Disabled)
APPEND_MESSAGE(TRANSLATE_SV("GameDatabase", "Force NTSC timings disabled.")); APPEND_MESSAGE(TRANSLATE_SV("GameDatabase", "Force frame timings disabled."));
settings.gpu_force_ntsc_timings = false; settings.gpu_force_frame_timings = ForceFrameTimingsMode::Disabled;
} }
if (HasTrait(Trait::DisablePGXP)) if (HasTrait(Trait::DisablePGXP))

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@ -40,7 +40,7 @@ enum class Trait : u32
DisableTextureFiltering, DisableTextureFiltering,
DisableSpriteTextureFiltering, DisableSpriteTextureFiltering,
DisableScaledDithering, DisableScaledDithering,
DisableForceNTSCTimings, DisableForceFrameTimings,
DisableWidescreen, DisableWidescreen,
DisablePGXP, DisablePGXP,
DisablePGXPCulling, DisablePGXPCulling,

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@ -88,7 +88,7 @@ GPU::~GPU()
bool GPU::Initialize() bool GPU::Initialize()
{ {
m_force_progressive_scan = g_settings.gpu_disable_interlacing; m_force_progressive_scan = g_settings.gpu_disable_interlacing;
m_force_ntsc_timings = g_settings.gpu_force_ntsc_timings; m_force_frame_timings = g_settings.gpu_force_frame_timings;
s_crtc_tick_event.Activate(); s_crtc_tick_event.Activate();
m_fifo_size = g_settings.gpu_fifo_size; m_fifo_size = g_settings.gpu_fifo_size;
m_max_run_ahead = g_settings.gpu_max_run_ahead; m_max_run_ahead = g_settings.gpu_max_run_ahead;
@ -119,9 +119,9 @@ void GPU::UpdateSettings(const Settings& old_settings)
m_fifo_size = g_settings.gpu_fifo_size; m_fifo_size = g_settings.gpu_fifo_size;
m_max_run_ahead = g_settings.gpu_max_run_ahead; m_max_run_ahead = g_settings.gpu_max_run_ahead;
if (m_force_ntsc_timings != g_settings.gpu_force_ntsc_timings || m_console_is_pal != System::IsPALRegion()) if (m_force_frame_timings != g_settings.gpu_force_frame_timings)
{ {
m_force_ntsc_timings = g_settings.gpu_force_ntsc_timings; m_force_frame_timings = g_settings.gpu_force_frame_timings;
m_console_is_pal = System::IsPALRegion(); m_console_is_pal = System::IsPALRegion();
UpdateCRTCConfig(); UpdateCRTCConfig();
} }
@ -637,7 +637,7 @@ void GPU::UpdateCRTCConfig()
cs.vertical_display_start = std::min<u16>(cs.regs.Y1, cs.vertical_total); cs.vertical_display_start = std::min<u16>(cs.regs.Y1, cs.vertical_total);
cs.vertical_display_end = std::min<u16>(cs.regs.Y2, cs.vertical_total); cs.vertical_display_end = std::min<u16>(cs.regs.Y2, cs.vertical_total);
if (m_GPUSTAT.pal_mode && m_force_ntsc_timings) if (m_GPUSTAT.pal_mode && m_force_frame_timings == ForceFrameTimingsMode::NTSC)
{ {
// scale to NTSC parameters // scale to NTSC parameters
cs.horizontal_display_start = cs.horizontal_display_start =
@ -655,6 +655,24 @@ void GPU::UpdateCRTCConfig()
cs.horizontal_total = NTSC_TICKS_PER_LINE; cs.horizontal_total = NTSC_TICKS_PER_LINE;
cs.current_tick_in_scanline %= NTSC_TICKS_PER_LINE; cs.current_tick_in_scanline %= NTSC_TICKS_PER_LINE;
} }
else if (!m_GPUSTAT.pal_mode && m_force_frame_timings == ForceFrameTimingsMode::PAL)
{
// scale to PAL parameters
cs.horizontal_display_start =
static_cast<u16>((static_cast<u32>(cs.horizontal_display_start) * PAL_TICKS_PER_LINE) / NTSC_TICKS_PER_LINE);
cs.horizontal_display_end = static_cast<u16>(
((static_cast<u32>(cs.horizontal_display_end) * PAL_TICKS_PER_LINE) + (NTSC_TICKS_PER_LINE - 1)) /
NTSC_TICKS_PER_LINE);
cs.vertical_display_start =
static_cast<u16>((static_cast<u32>(cs.vertical_display_start) * PAL_TOTAL_LINES) / NTSC_TOTAL_LINES);
cs.vertical_display_end = static_cast<u16>(
((static_cast<u32>(cs.vertical_display_end) * PAL_TOTAL_LINES) + (NTSC_TOTAL_LINES - 1)) / NTSC_TOTAL_LINES);
cs.vertical_total = PAL_TOTAL_LINES;
cs.current_scanline %= PAL_TOTAL_LINES;
cs.horizontal_total = PAL_TICKS_PER_LINE;
cs.current_tick_in_scanline %= PAL_TICKS_PER_LINE;
}
cs.horizontal_display_start = cs.horizontal_display_start =
static_cast<u16>(System::ScaleTicksToOverclock(static_cast<TickCount>(cs.horizontal_display_start))); static_cast<u16>(System::ScaleTicksToOverclock(static_cast<TickCount>(cs.horizontal_display_start)));

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@ -505,7 +505,7 @@ protected:
bool m_set_texture_disable_mask = false; bool m_set_texture_disable_mask = false;
bool m_drawing_area_changed = false; bool m_drawing_area_changed = false;
bool m_force_progressive_scan = false; bool m_force_progressive_scan = false;
bool m_force_ntsc_timings = false; ForceFrameTimingsMode m_force_frame_timings = ForceFrameTimingsMode::Disabled;
struct CRTCState struct CRTCState
{ {

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@ -435,8 +435,10 @@ void ImGuiManager::DrawEnhancementsOverlay()
text.append(" TrueCol"); text.append(" TrueCol");
if (g_settings.gpu_disable_interlacing) if (g_settings.gpu_disable_interlacing)
text.append(" ForceProg"); text.append(" ForceProg");
if (g_settings.gpu_force_ntsc_timings && System::GetRegion() == ConsoleRegion::PAL) if (g_settings.gpu_force_frame_timings == ForceFrameTimingsMode::NTSC && System::GetRegion() == ConsoleRegion::PAL)
text.append(" PAL60"); text.append(" PAL60");
if (g_settings.gpu_force_frame_timings == ForceFrameTimingsMode::PAL && System::GetRegion() != ConsoleRegion::PAL)
text.append(" NTSC50");
if (g_settings.gpu_texture_filter != GPUTextureFilter::Nearest) if (g_settings.gpu_texture_filter != GPUTextureFilter::Nearest)
{ {
if (g_settings.gpu_sprite_texture_filter != g_settings.gpu_texture_filter) if (g_settings.gpu_sprite_texture_filter != g_settings.gpu_texture_filter)

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@ -228,7 +228,10 @@ void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
si.GetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(DEFAULT_GPU_WIREFRAME_MODE)).c_str()) si.GetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(DEFAULT_GPU_WIREFRAME_MODE)).c_str())
.value_or(DEFAULT_GPU_WIREFRAME_MODE); .value_or(DEFAULT_GPU_WIREFRAME_MODE);
gpu_disable_interlacing = si.GetBoolValue("GPU", "DisableInterlacing", true); gpu_disable_interlacing = si.GetBoolValue("GPU", "DisableInterlacing", true);
gpu_force_ntsc_timings = si.GetBoolValue("GPU", "ForceNTSCTimings", false); gpu_force_frame_timings =
ParseForceFrameTimings(
si.GetStringValue("GPU", "ForceFrameTimings", GetForceFrameTimingsName(DEFAULT_FORCE_FRAME_TIMINGS_MODE)).c_str())
.value_or(DEFAULT_FORCE_FRAME_TIMINGS_MODE);
gpu_widescreen_hack = si.GetBoolValue("GPU", "WidescreenHack", false); gpu_widescreen_hack = si.GetBoolValue("GPU", "WidescreenHack", false);
display_24bit_chroma_smoothing = si.GetBoolValue("GPU", "ChromaSmoothing24Bit", false); display_24bit_chroma_smoothing = si.GetBoolValue("GPU", "ChromaSmoothing24Bit", false);
gpu_pgxp_enable = si.GetBoolValue("GPU", "PGXPEnable", false); gpu_pgxp_enable = si.GetBoolValue("GPU", "PGXPEnable", false);
@ -533,7 +536,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale); si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale);
si.SetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(gpu_wireframe_mode)); si.SetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(gpu_wireframe_mode));
si.SetBoolValue("GPU", "DisableInterlacing", gpu_disable_interlacing); si.SetBoolValue("GPU", "DisableInterlacing", gpu_disable_interlacing);
si.SetBoolValue("GPU", "ForceNTSCTimings", gpu_force_ntsc_timings); si.SetStringValue("GPU", "ForceFrameTimings", GetForceFrameTimingsName(gpu_force_frame_timings));
si.SetBoolValue("GPU", "WidescreenHack", gpu_widescreen_hack); si.SetBoolValue("GPU", "WidescreenHack", gpu_widescreen_hack);
si.SetBoolValue("GPU", "ChromaSmoothing24Bit", display_24bit_chroma_smoothing); si.SetBoolValue("GPU", "ChromaSmoothing24Bit", display_24bit_chroma_smoothing);
si.SetBoolValue("GPU", "PGXPEnable", gpu_pgxp_enable); si.SetBoolValue("GPU", "PGXPEnable", gpu_pgxp_enable);
@ -741,7 +744,7 @@ void Settings::FixIncompatibleSettings(bool display_osd_messages)
g_settings.gpu_sprite_texture_filter = GPUTextureFilter::Nearest; g_settings.gpu_sprite_texture_filter = GPUTextureFilter::Nearest;
g_settings.gpu_line_detect_mode = GPULineDetectMode::Disabled; g_settings.gpu_line_detect_mode = GPULineDetectMode::Disabled;
g_settings.gpu_disable_interlacing = false; g_settings.gpu_disable_interlacing = false;
g_settings.gpu_force_ntsc_timings = false; g_settings.gpu_force_frame_timings = ForceFrameTimingsMode::Disabled;
g_settings.gpu_widescreen_hack = false; g_settings.gpu_widescreen_hack = false;
g_settings.gpu_pgxp_enable = false; g_settings.gpu_pgxp_enable = false;
g_settings.display_24bit_chroma_smoothing = false; g_settings.display_24bit_chroma_smoothing = false;
@ -1504,7 +1507,22 @@ const char* Settings::GetDisplayRotationDisplayName(DisplayRotation rotation)
{ {
return Host::TranslateToCString("Settings", s_display_rotation_display_names[static_cast<size_t>(rotation)]); return Host::TranslateToCString("Settings", s_display_rotation_display_names[static_cast<size_t>(rotation)]);
} }
static constexpr const std::array s_display_force_frame_timings_names = {
"Disabled", "NTSC", "PAL"
};
std::optional<ForceFrameTimingsMode> Settings::ParseForceFrameTimings(const char* str)
{
int index = 0;
for (const char* name : s_display_force_frame_timings_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<ForceFrameTimingsMode>(index);
index++;
}
return std::nullopt;
}
static constexpr const std::array s_display_scaling_names = { static constexpr const std::array s_display_scaling_names = {
"Nearest", "NearestInteger", "BilinearSmooth", "BilinearSharp", "BilinearInteger", "Nearest", "NearestInteger", "BilinearSmooth", "BilinearSharp", "BilinearInteger",
}; };
@ -1540,6 +1558,16 @@ const char* Settings::GetDisplayScalingDisplayName(DisplayScalingMode mode)
return Host::TranslateToCString("DisplayScalingMode", s_display_scaling_display_names[static_cast<int>(mode)]); return Host::TranslateToCString("DisplayScalingMode", s_display_scaling_display_names[static_cast<int>(mode)]);
} }
const char* Settings::GetForceFrameTimingsName(ForceFrameTimingsMode mode)
{
return s_display_force_frame_timings_names[static_cast<int>(mode)];
}
const char* Settings::GetForceFrameTimingsDisplayName(ForceFrameTimingsMode mode)
{
return Host::TranslateToCString("ForceFrameTimingsMode", s_display_force_frame_timings_names[static_cast<int>(mode)]);
}
static constexpr const std::array s_display_exclusive_fullscreen_mode_names = { static constexpr const std::array s_display_exclusive_fullscreen_mode_names = {
"Automatic", "Automatic",
"Disallowed", "Disallowed",

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@ -121,7 +121,6 @@ struct Settings
bool gpu_force_round_texcoords : 1 = false; bool gpu_force_round_texcoords : 1 = false;
bool gpu_accurate_blending : 1 = false; bool gpu_accurate_blending : 1 = false;
bool gpu_disable_interlacing : 1 = true; bool gpu_disable_interlacing : 1 = true;
bool gpu_force_ntsc_timings : 1 = false;
bool gpu_widescreen_hack : 1 = false; bool gpu_widescreen_hack : 1 = false;
bool gpu_pgxp_enable : 1 = false; bool gpu_pgxp_enable : 1 = false;
bool gpu_pgxp_culling : 1 = true; bool gpu_pgxp_culling : 1 = true;
@ -132,6 +131,7 @@ struct Settings
bool gpu_pgxp_preserve_proj_fp : 1 = false; bool gpu_pgxp_preserve_proj_fp : 1 = false;
bool gpu_pgxp_depth_buffer : 1 = false; bool gpu_pgxp_depth_buffer : 1 = false;
bool gpu_pgxp_disable_2d : 1 = false; bool gpu_pgxp_disable_2d : 1 = false;
ForceFrameTimingsMode gpu_force_frame_timings = DEFAULT_FORCE_FRAME_TIMINGS_MODE;
GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER; GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER; GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPULineDetectMode gpu_line_detect_mode = DEFAULT_GPU_LINE_DETECT_MODE; GPULineDetectMode gpu_line_detect_mode = DEFAULT_GPU_LINE_DETECT_MODE;
@ -433,6 +433,10 @@ struct Settings
static const char* GetDisplayScalingName(DisplayScalingMode mode); static const char* GetDisplayScalingName(DisplayScalingMode mode);
static const char* GetDisplayScalingDisplayName(DisplayScalingMode mode); static const char* GetDisplayScalingDisplayName(DisplayScalingMode mode);
static std::optional<ForceFrameTimingsMode> ParseForceFrameTimings(const char* str);
static const char* GetForceFrameTimingsName(ForceFrameTimingsMode mode);
static const char* GetForceFrameTimingsDisplayName(ForceFrameTimingsMode mode);
static std::optional<DisplayExclusiveFullscreenControl> ParseDisplayExclusiveFullscreenControl(const char* str); static std::optional<DisplayExclusiveFullscreenControl> ParseDisplayExclusiveFullscreenControl(const char* str);
static const char* GetDisplayExclusiveFullscreenControlName(DisplayExclusiveFullscreenControl mode); static const char* GetDisplayExclusiveFullscreenControlName(DisplayExclusiveFullscreenControl mode);
static const char* GetDisplayExclusiveFullscreenControlDisplayName(DisplayExclusiveFullscreenControl mode); static const char* GetDisplayExclusiveFullscreenControlDisplayName(DisplayExclusiveFullscreenControl mode);
@ -491,6 +495,7 @@ struct Settings
static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center; static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center;
static constexpr DisplayRotation DEFAULT_DISPLAY_ROTATION = DisplayRotation::Normal; static constexpr DisplayRotation DEFAULT_DISPLAY_ROTATION = DisplayRotation::Normal;
static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth; static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth;
static constexpr ForceFrameTimingsMode DEFAULT_FORCE_FRAME_TIMINGS_MODE = ForceFrameTimingsMode::Disabled;
static constexpr DisplayExclusiveFullscreenControl DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL = static constexpr DisplayExclusiveFullscreenControl DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL =
DisplayExclusiveFullscreenControl::Automatic; DisplayExclusiveFullscreenControl::Automatic;
static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution; static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution;

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@ -4303,7 +4303,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
g_settings.gpu_sprite_texture_filter != old_settings.gpu_sprite_texture_filter || g_settings.gpu_sprite_texture_filter != old_settings.gpu_sprite_texture_filter ||
g_settings.gpu_line_detect_mode != old_settings.gpu_line_detect_mode || g_settings.gpu_line_detect_mode != old_settings.gpu_line_detect_mode ||
g_settings.gpu_disable_interlacing != old_settings.gpu_disable_interlacing || g_settings.gpu_disable_interlacing != old_settings.gpu_disable_interlacing ||
g_settings.gpu_force_ntsc_timings != old_settings.gpu_force_ntsc_timings || g_settings.gpu_force_frame_timings != old_settings.gpu_force_frame_timings ||
g_settings.gpu_downsample_mode != old_settings.gpu_downsample_mode || g_settings.gpu_downsample_mode != old_settings.gpu_downsample_mode ||
g_settings.gpu_downsample_scale != old_settings.gpu_downsample_scale || g_settings.gpu_downsample_scale != old_settings.gpu_downsample_scale ||
g_settings.gpu_wireframe_mode != old_settings.gpu_wireframe_mode || g_settings.gpu_wireframe_mode != old_settings.gpu_wireframe_mode ||
@ -4530,9 +4530,9 @@ void System::WarnAboutUnsafeSettings()
TinyString(TRANSLATE_SV("System", "Instant")) : TinyString(TRANSLATE_SV("System", "Instant")) :
TinyString::from_format("{}x", g_settings.cdrom_seek_speedup))); TinyString::from_format("{}x", g_settings.cdrom_seek_speedup)));
} }
if (g_settings.gpu_force_ntsc_timings) if (g_settings.gpu_force_frame_timings != ForceFrameTimingsMode::Disabled)
{ {
append(ICON_FA_TV, TRANSLATE_SV("System", "Force NTSC timings is enabled. Games may run at incorrect speeds.")); append(ICON_FA_TV, TRANSLATE_SV("System", "Force frame timings is enabled. Games may run at incorrect speeds."));
} }
if (!g_settings.IsUsingSoftwareRenderer()) if (!g_settings.IsUsingSoftwareRenderer())
{ {

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@ -275,3 +275,12 @@ enum class SaveStateCompressionMode : u8
Count, Count,
}; };
enum class ForceFrameTimingsMode : u8
{
Disabled,
NTSC,
PAL,
Count,
};

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@ -74,6 +74,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayScaling, "Display", "Scaling", SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayScaling, "Display", "Scaling",
&Settings::ParseDisplayScaling, &Settings::GetDisplayScalingName, &Settings::ParseDisplayScaling, &Settings::GetDisplayScalingName,
Settings::DEFAULT_DISPLAY_SCALING); Settings::DEFAULT_DISPLAY_SCALING);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.forceFrameTimings, "GPU", "ForceFrameTimings",
&Settings::ParseForceFrameTimings, &Settings::GetForceFrameTimingsName,
Settings::DEFAULT_FORCE_FRAME_TIMINGS_MODE);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.gpuDownsampleScale, "GPU", "DownsampleScale", 1); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.gpuDownsampleScale, "GPU", "DownsampleScale", 1);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.trueColor, "GPU", "TrueColor", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.trueColor, "GPU", "TrueColor", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableInterlacing, "GPU", "DisableInterlacing", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableInterlacing, "GPU", "DisableInterlacing", true);
@ -81,7 +84,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpDepthBuffer, "GPU", "PGXPDepthBuffer", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpDepthBuffer, "GPU", "PGXPDepthBuffer", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.force43For24Bit, "Display", "Force4_3For24Bit", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.force43For24Bit, "Display", "Force4_3For24Bit", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.chromaSmoothingFor24Bit, "GPU", "ChromaSmoothing24Bit", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.chromaSmoothingFor24Bit, "GPU", "ChromaSmoothing24Bit", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.forceNTSCTimings, "GPU", "ForceNTSCTimings", false);
connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this, connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&GraphicsSettingsWidget::updateRendererDependentOptions); &GraphicsSettingsWidget::updateRendererDependentOptions);
@ -106,8 +108,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
!m_dialog->hasGameTrait(GameDatabase::Trait::ForceInterlacing)); !m_dialog->hasGameTrait(GameDatabase::Trait::ForceInterlacing));
SettingWidgetBinder::SetAvailability(m_ui.widescreenHack, SettingWidgetBinder::SetAvailability(m_ui.widescreenHack,
!m_dialog->hasGameTrait(GameDatabase::Trait::DisableWidescreen)); !m_dialog->hasGameTrait(GameDatabase::Trait::DisableWidescreen));
SettingWidgetBinder::SetAvailability(m_ui.forceNTSCTimings, SettingWidgetBinder::SetAvailability(m_ui.forceFrameTimings,
!m_dialog->hasGameTrait(GameDatabase::Trait::DisableForceNTSCTimings)); !m_dialog->hasGameTrait(GameDatabase::Trait::DisableForceFrameTimings));
// Advanced Tab // Advanced Tab
@ -334,6 +336,12 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
dialog->registerWidgetHelp( dialog->registerWidgetHelp(
m_ui.displayScaling, tr("Scaling"), tr("Bilinear (Smooth)"), m_ui.displayScaling, tr("Scaling"), tr("Bilinear (Smooth)"),
tr("Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution.")); tr("Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution."));
dialog->registerWidgetHelp(
m_ui.forceFrameTimings, tr("Force Frame Timings"), tr("Disabled"),
tr("Utilizes the chosen frame timing regardless of the active region. "
"This feature can be used to force PAL games to run at 60Hz and NTSC games to run at 50Hz. "
"For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster or slower. "
"For variable frame rate games, it may not affect the speed."));
dialog->registerWidgetHelp( dialog->registerWidgetHelp(
m_ui.trueColor, tr("True Color Rendering"), tr("Checked"), m_ui.trueColor, tr("True Color Rendering"), tr("Checked"),
tr("Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per " tr("Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per "
@ -364,11 +372,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
"Forces the rendering and display of frames to progressive mode. <br>This removes the \"combing\" effect seen in " "Forces the rendering and display of frames to progressive mode. <br>This removes the \"combing\" effect seen in "
"480i games by rendering them in 480p. Usually safe to enable.<br><b><u>May not be compatible with all " "480i games by rendering them in 480p. Usually safe to enable.<br><b><u>May not be compatible with all "
"games.</u></b>")); "games.</u></b>"));
dialog->registerWidgetHelp(
m_ui.forceNTSCTimings, tr("Force NTSC Timings"), tr("Unchecked"),
tr("Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. <br>For most games "
"which have a speed tied to the framerate, this will result in the game running approximately 17% faster. "
"<br>For variable frame rate games, it may not affect the speed."));
// Advanced Tab // Advanced Tab
@ -645,6 +648,13 @@ void GraphicsSettingsWidget::setupAdditionalUi()
QString::fromUtf8(Settings::GetDisplayScalingDisplayName(static_cast<DisplayScalingMode>(i)))); QString::fromUtf8(Settings::GetDisplayScalingDisplayName(static_cast<DisplayScalingMode>(i))));
} }
for (u32 i = 0; i < static_cast<u32>(ForceFrameTimingsMode::Count); i++)
{
m_ui.forceFrameTimings->addItem(
QString::fromUtf8(Settings::GetForceFrameTimingsName(static_cast<ForceFrameTimingsMode>(i))));
}
// Advanced Tab // Advanced Tab
for (u32 i = 0; i < static_cast<u32>(DisplayExclusiveFullscreenControl::Count); i++) for (u32 i = 0; i < static_cast<u32>(DisplayExclusiveFullscreenControl::Count); i++)

View File

@ -201,7 +201,7 @@
<item row="7" column="1"> <item row="7" column="1">
<widget class="QComboBox" name="displayScaling"/> <widget class="QComboBox" name="displayScaling"/>
</item> </item>
<item row="8" column="0" colspan="2"> <item row="9" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout_2"> <layout class="QGridLayout" name="gridLayout_2">
<item row="1" column="1"> <item row="1" column="1">
<widget class="QCheckBox" name="pgxpDepthBuffer"> <widget class="QCheckBox" name="pgxpDepthBuffer">
@ -217,13 +217,6 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="3" column="1">
<widget class="QCheckBox" name="forceNTSCTimings">
<property name="text">
<string>Force NTSC Timings</string>
</property>
</widget>
</item>
<item row="2" column="0"> <item row="2" column="0">
<widget class="QCheckBox" name="force43For24Bit"> <widget class="QCheckBox" name="force43For24Bit">
<property name="text"> <property name="text">
@ -274,6 +267,16 @@
<item row="3" column="1"> <item row="3" column="1">
<widget class="QComboBox" name="spriteTextureFiltering"/> <widget class="QComboBox" name="spriteTextureFiltering"/>
</item> </item>
<item row="8" column="0">
<widget class="QLabel" name="forceFrameTimingsLabel">
<property name="text">
<string>Force Frame Timings:</string>
</property>
</widget>
</item>
<item row="8" column="1">
<widget class="QComboBox" name="forceFrameTimings"/>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>