libretro: Add edge blending texture filtering modes
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@ -614,7 +614,13 @@ static std::array<retro_core_option_definition, 42> s_option_definitions = {{
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"Texture Filtering",
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"Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a "
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"greater effect on higher resolution scales. Only applies to the hardware renderers.",
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{{"Nearest", "Nearest-Neighbor"}, {"Bilinear", "Bilinear"}, {"JINC2", "JINC2"}, {"xBR", "xBR"}},
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{{"Nearest", "Nearest-Neighbor"},
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{"Bilinear", "Bilinear"},
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{"BilinearBinAlpha", "Bilinear (No Edge Blending)"},
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{"JINC2", "JINC2"},
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{"JINC2BinAlpha", "JINC2 (No Edge Blending)"},
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{"xBR", "xBR"},
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{"xBRBinAlpha", "xBR (No Edge Blending)"}},
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"Nearest"},
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{"duckstation_GPU.WidescreenHack",
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"Widescreen Hack",
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