libretro: Add edge blending texture filtering modes

This commit is contained in:
Connor McLaughlin 2020-11-05 22:52:04 +10:00
parent 5635ee1d7c
commit 62892b02d1
1 changed files with 7 additions and 1 deletions

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@ -614,7 +614,13 @@ static std::array<retro_core_option_definition, 42> s_option_definitions = {{
"Texture Filtering",
"Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a "
"greater effect on higher resolution scales. Only applies to the hardware renderers.",
{{"Nearest", "Nearest-Neighbor"}, {"Bilinear", "Bilinear"}, {"JINC2", "JINC2"}, {"xBR", "xBR"}},
{{"Nearest", "Nearest-Neighbor"},
{"Bilinear", "Bilinear"},
{"BilinearBinAlpha", "Bilinear (No Edge Blending)"},
{"JINC2", "JINC2"},
{"JINC2BinAlpha", "JINC2 (No Edge Blending)"},
{"xBR", "xBR"},
{"xBRBinAlpha", "xBR (No Edge Blending)"}},
"Nearest"},
{"duckstation_GPU.WidescreenHack",
"Widescreen Hack",