libretro: Re-query hardware render interface after AV system info change
I suspect the frontend is supposed to call context_reset/destroy here, but it's not for whatever reason, and this works around it.
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b45bee5954
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627a3109b3
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@ -71,6 +71,34 @@ void LibretroD3D11HostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_
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m_window_info.surface_height = static_cast<u32>(new_window_height);
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}
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bool LibretroD3D11HostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
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{
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// Check that the device hasn't changed.
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retro_hw_render_interface* ri = nullptr;
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if (!g_retro_environment_callback(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, &ri))
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{
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Log_ErrorPrint("Failed to get HW render interface");
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return false;
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}
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else if (ri->interface_type != RETRO_HW_RENDER_INTERFACE_D3D11 ||
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ri->interface_version != RETRO_HW_RENDER_INTERFACE_D3D11_VERSION)
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{
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Log_ErrorPrintf("Unexpected HW interface - type %u version %u", static_cast<unsigned>(ri->interface_type),
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static_cast<unsigned>(ri->interface_version));
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return false;
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}
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const retro_hw_render_interface_d3d11* d3d11_ri = reinterpret_cast<const retro_hw_render_interface_d3d11*>(ri);
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if (d3d11_ri->device != m_device.Get() || d3d11_ri->context != m_context.Get())
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{
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Log_ErrorPrintf("D3D device/context changed outside our control");
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return false;
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}
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m_window_info = new_wi;
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return true;
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}
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bool LibretroD3D11HostDisplay::Render()
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{
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const u32 resolution_scale = g_libretro_host_interface.GetResolutionScale();
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@ -14,6 +14,7 @@ public:
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bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
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void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
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bool ChangeRenderWindow(const WindowInfo& new_wi) override;
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void SetVSync(bool enabled) override;
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@ -1145,6 +1145,16 @@ void LibretroHostInterface::HardwareRendererContextReset()
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void LibretroHostInterface::SwitchToHardwareRenderer()
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{
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struct retro_system_av_info avi;
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g_libretro_host_interface.GetSystemAVInfo(&avi, true);
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WindowInfo wi;
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wi.type = WindowInfo::Type::Libretro;
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wi.display_connection = &g_libretro_host_interface.m_hw_render_callback;
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wi.surface_width = avi.geometry.base_width;
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wi.surface_height = avi.geometry.base_height;
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wi.surface_scale = 1.0f;
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// use the existing device if we just resized the window
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std::optional<GPURenderer> renderer;
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std::unique_ptr<HostDisplay> display = std::move(m_hw_render_display);
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@ -1152,10 +1162,15 @@ void LibretroHostInterface::SwitchToHardwareRenderer()
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{
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Log_InfoPrintf("Using existing hardware display");
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renderer = RenderAPIToRenderer(display->GetRenderAPI());
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if (!display->CreateResources())
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Panic("Failed to recreate resources after reinit");
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if (!display->ChangeRenderWindow(wi) || !display->CreateResources())
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{
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Log_ErrorPrintf("Failed to recreate resources after reinit");
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display->DestroyRenderDevice();
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display.reset();
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}
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}
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else
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if (!display)
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{
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renderer = RetroHwContextToRenderer(m_hw_render_callback.context_type);
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if (!renderer.has_value())
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@ -1184,16 +1199,6 @@ void LibretroHostInterface::SwitchToHardwareRenderer()
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Log_ErrorPrintf("Unhandled renderer '%s'", Settings::GetRendererName(renderer.value()));
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return;
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}
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struct retro_system_av_info avi;
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g_libretro_host_interface.GetSystemAVInfo(&avi, true);
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WindowInfo wi;
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wi.type = WindowInfo::Type::Libretro;
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wi.display_connection = &g_libretro_host_interface.m_hw_render_callback;
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wi.surface_width = avi.geometry.base_width;
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wi.surface_height = avi.geometry.base_height;
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wi.surface_scale = 1.0f;
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if (!display || !display->CreateRenderDevice(wi, {}, g_settings.gpu_use_debug_device) ||
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!display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device))
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{
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@ -135,6 +135,12 @@ void LibretroOpenGLHostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new
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m_window_info.surface_height = static_cast<u32>(new_window_height);
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}
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bool LibretroOpenGLHostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
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{
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m_window_info = new_wi;
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return true;
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}
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bool LibretroOpenGLHostDisplay::Render()
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{
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const GLuint fbo = static_cast<GLuint>(
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@ -21,6 +21,7 @@ public:
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void DestroyRenderDevice() override;
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void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
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bool ChangeRenderWindow(const WindowInfo& new_wi) override;
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void SetVSync(bool enabled) override;
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@ -107,11 +107,8 @@ bool LibretroVulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::st
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return false;
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}
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// Keeping the pointer instead of memcpying can cause crashes, e.g. fullscreen switches.
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std::memcpy(&m_ri, reinterpret_cast<const retro_hw_render_interface_vulkan*>(ri),
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sizeof(retro_hw_render_interface_vulkan));
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// TODO: Grab queue? it should be the same
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m_ri = reinterpret_cast<retro_hw_render_interface_vulkan*>(ri);
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return true;
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}
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@ -150,6 +147,33 @@ void LibretroVulkanHostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new
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m_window_info.surface_height = static_cast<u32>(new_window_height);
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}
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bool LibretroVulkanHostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
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{
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// re-query hardware render interface - in vulkan, things get recreated without us being notified
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retro_hw_render_interface* ri = nullptr;
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if (!g_retro_environment_callback(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, &ri))
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{
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Log_ErrorPrint("Failed to get HW render interface");
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return false;
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}
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else if (ri->interface_type != RETRO_HW_RENDER_INTERFACE_VULKAN ||
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ri->interface_version != RETRO_HW_RENDER_INTERFACE_VULKAN_VERSION)
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{
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Log_ErrorPrintf("Unexpected HW interface - type %u version %u", static_cast<unsigned>(ri->interface_type),
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static_cast<unsigned>(ri->interface_version));
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return false;
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}
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retro_hw_render_interface_vulkan* vri = reinterpret_cast<retro_hw_render_interface_vulkan*>(ri);
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if (vri != m_ri)
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{
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Log_WarningPrintf("HW render interface pointer changed without us being notified, this might cause issues?");
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m_ri = vri;
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}
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return true;
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}
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bool LibretroVulkanHostDisplay::Render()
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{
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const u32 resolution_scale = g_libretro_host_interface.GetResolutionScale();
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@ -186,13 +210,13 @@ bool LibretroVulkanHostDisplay::Render()
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vkCmdEndRenderPass(cmdbuffer);
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m_frame_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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m_frame_view.image_layout = m_frame_texture.GetLayout();
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m_ri.set_image(m_ri.handle, &m_frame_view, 0, nullptr, VK_QUEUE_FAMILY_IGNORED);
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m_ri->set_image(m_ri->handle, &m_frame_view, 0, nullptr, VK_QUEUE_FAMILY_IGNORED);
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// TODO: We can't use this because it doesn't support passing fences...
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// m_ri.set_command_buffers(m_ri.handle, 1, &cmdbuffer);
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m_ri.lock_queue(m_ri.handle);
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m_ri->lock_queue(m_ri->handle);
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g_vulkan_context->SubmitCommandBuffer();
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m_ri.unlock_queue(m_ri.handle);
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m_ri->unlock_queue(m_ri->handle);
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g_vulkan_context->MoveToNextCommandBuffer();
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g_retro_video_refresh_callback(RETRO_HW_FRAME_BUFFER_VALID, display_width, display_height, 0);
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@ -18,6 +18,7 @@ public:
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void DestroyRenderDevice() override;
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void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
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bool ChangeRenderWindow(const WindowInfo& new_wi) override;
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void SetVSync(bool enabled) override;
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@ -33,7 +34,7 @@ private:
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bool CheckFramebufferSize(u32 width, u32 height);
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retro_hw_render_interface_vulkan m_ri;
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retro_hw_render_interface_vulkan* m_ri = nullptr;
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Vulkan::Texture m_frame_texture;
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retro_vulkan_image m_frame_view = {};
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