Settings: Split into GPU and main settings
That way the GPU thread copy doesn't need fields it never touches.
This commit is contained in:
parent
6b754e6759
commit
62285dcf33
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@ -632,7 +632,7 @@ bool FullscreenUI::AreAnyDialogsOpen()
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ImGuiFullscreen::IsFileSelectorOpen());
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}
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void FullscreenUI::CheckForConfigChanges(const Settings& old_settings)
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void FullscreenUI::CheckForConfigChanges(const GPUSettings& old_settings)
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{
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// NOTE: Called on GPU thread.
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}
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@ -13,13 +13,13 @@
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class SmallStringBase;
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struct Settings;
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struct GPUSettings;
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namespace FullscreenUI {
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bool Initialize();
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bool IsInitialized();
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bool HasActiveWindow();
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void CheckForConfigChanges(const Settings& old_settings);
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void CheckForConfigChanges(const GPUSettings& old_settings);
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void OnSystemStarted();
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void OnSystemResumed();
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void OnSystemDestroyed();
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@ -103,7 +103,7 @@ bool GPUBackend::Initialize(bool clear_vram, Error* error)
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return true;
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}
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void GPUBackend::UpdateSettings(const Settings& old_settings)
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void GPUBackend::UpdateSettings(const GPUSettings& old_settings)
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{
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FlushRender();
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@ -774,8 +774,8 @@ GPUDevice::PresentResult GPUBackend::PresentDisplay()
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GSVector4i display_rect;
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GSVector4i draw_rect;
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CalculateDrawRect(g_gpu_device->GetMainSwapChain()->GetWidth(), g_gpu_device->GetMainSwapChain()->GetHeight(),
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!g_gpu_settings.debugging.show_vram, true, &display_rect, &draw_rect);
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return RenderDisplay(nullptr, display_rect, draw_rect, !g_gpu_settings.debugging.show_vram);
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!g_gpu_settings.gpu_show_vram, true, &display_rect, &draw_rect);
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return RenderDisplay(nullptr, display_rect, draw_rect, !g_gpu_settings.gpu_show_vram);
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}
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GPUDevice::PresentResult GPUBackend::RenderDisplay(GPUTexture* target, const GSVector4i display_rect,
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@ -943,7 +943,7 @@ GPUDevice::PresentResult GPUBackend::RenderDisplay(GPUTexture* target, const GSV
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if (really_postfx)
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{
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DebugAssert(!g_gpu_settings.debugging.show_vram);
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DebugAssert(!g_gpu_settings.gpu_show_vram);
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// "original size" in postfx includes padding.
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const float upscale_x =
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@ -978,7 +978,7 @@ void GPUBackend::SendDisplayToMediaCapture(MediaCapture* cap)
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(g_gpu_settings.display_screenshot_mode != DisplayScreenshotMode::UncorrectedInternalResolution);
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const bool postfx = (g_gpu_settings.display_screenshot_mode != DisplayScreenshotMode::InternalResolution);
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GSVector4i display_rect, draw_rect;
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CalculateDrawRect(target->GetWidth(), target->GetHeight(), !g_gpu_settings.debugging.show_vram, apply_aspect_ratio,
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CalculateDrawRect(target->GetWidth(), target->GetHeight(), !g_gpu_settings.gpu_show_vram, apply_aspect_ratio,
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&display_rect, &draw_rect);
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// Not cleared by RenderDisplay().
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@ -1228,7 +1228,7 @@ void GPUBackend::CalculateDrawRect(s32 window_width, s32 window_height, bool app
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{
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const bool integer_scale = (g_gpu_settings.display_scaling == DisplayScalingMode::NearestInteger ||
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g_gpu_settings.display_scaling == DisplayScalingMode::BilinearInteger);
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const bool show_vram = g_gpu_settings.debugging.show_vram;
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const bool show_vram = g_gpu_settings.gpu_show_vram;
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const u32 display_width = show_vram ? VRAM_WIDTH : m_display_width;
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const u32 display_height = show_vram ? VRAM_HEIGHT : m_display_height;
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const s32 display_origin_left = show_vram ? 0 : m_display_origin_left;
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@ -1421,15 +1421,14 @@ bool GPUBackend::RenderScreenshotToBuffer(u32 width, u32 height, const GSVector4
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void GPUBackend::CalculateScreenshotSize(DisplayScreenshotMode mode, u32* width, u32* height, GSVector4i* display_rect,
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GSVector4i* draw_rect) const
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{
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const bool internal_resolution =
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(mode != DisplayScreenshotMode::ScreenResolution || g_gpu_settings.debugging.show_vram);
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const bool internal_resolution = (mode != DisplayScreenshotMode::ScreenResolution || g_gpu_settings.gpu_show_vram);
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if (internal_resolution && m_display_texture_view_width != 0 && m_display_texture_view_height != 0)
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{
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if (mode == DisplayScreenshotMode::InternalResolution)
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{
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float f_width = static_cast<float>(m_display_texture_view_width);
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float f_height = static_cast<float>(m_display_texture_view_height);
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if (!g_gpu_settings.debugging.show_vram)
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if (!g_gpu_settings.gpu_show_vram)
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GPU::ApplyPixelAspectRatioToSize(m_display_pixel_aspect_ratio, &f_width, &f_height);
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// DX11 won't go past 16K texture size.
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@ -1462,7 +1461,7 @@ void GPUBackend::CalculateScreenshotSize(DisplayScreenshotMode mode, u32* width,
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{
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*width = g_gpu_device->HasMainSwapChain() ? g_gpu_device->GetMainSwapChain()->GetWidth() : 1;
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*height = g_gpu_device->HasMainSwapChain() ? g_gpu_device->GetMainSwapChain()->GetHeight() : 1;
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CalculateDrawRect(*width, *height, true, !g_settings.debugging.show_vram, display_rect, draw_rect);
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CalculateDrawRect(*width, *height, true, !g_settings.gpu_show_vram, display_rect, draw_rect);
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}
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}
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@ -22,7 +22,7 @@ class SmallStringBase;
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class GPUFramebuffer;
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class GPUPipeline;
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struct Settings;
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struct GPUSettings;
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class StateWrapper;
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namespace System {
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@ -77,7 +77,7 @@ public:
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virtual bool Initialize(bool upload_vram, Error* error);
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virtual void UpdateSettings(const Settings& old_settings);
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virtual void UpdateSettings(const GPUSettings& old_settings);
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/// Returns the current resolution scale.
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virtual u32 GetResolutionScale() const = 0;
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@ -931,7 +931,7 @@ void GPU::FinishVRAMWrite()
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if (m_blit_remaining_words == 0)
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{
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if (g_settings.debugging.dump_cpu_to_vram_copies)
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if (g_settings.gpu_dump_cpu_to_vram_copies)
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{
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DumpVRAMToFile(TinyString::from_format("cpu_to_vram_copy_{}.png", s_cpu_to_vram_dump_id++), m_vram_transfer.width,
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m_vram_transfer.height, sizeof(u16) * m_vram_transfer.width, m_blit_buffer.data(), true);
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@ -995,7 +995,7 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand()
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// ensure VRAM shadow is up to date
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ReadVRAM(m_vram_transfer.x, m_vram_transfer.y, m_vram_transfer.width, m_vram_transfer.height);
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if (g_settings.debugging.dump_vram_to_cpu_copies)
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if (g_settings.gpu_dump_vram_to_cpu_copies)
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{
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DumpVRAMToFile(TinyString::from_format("vram_to_cpu_copy_{}.png", s_vram_to_cpu_dump_id++), m_vram_transfer.width,
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m_vram_transfer.height, sizeof(u16) * VRAM_WIDTH,
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@ -439,7 +439,7 @@ void GPU_HW::RestoreDeviceContext()
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m_batch_ubo_dirty = true;
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}
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void GPU_HW::UpdateSettings(const Settings& old_settings)
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void GPU_HW::UpdateSettings(const GPUSettings& old_settings)
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{
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GPUBackend::UpdateSettings(old_settings);
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@ -3669,7 +3669,7 @@ void GPU_HW::UpdateDisplay(const GPUBackendUpdateDisplayCommand* cmd)
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GPUTextureCache::Compact();
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if (g_gpu_settings.debugging.show_vram)
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if (g_gpu_settings.gpu_show_vram)
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{
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if (IsUsingMultisampling())
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{
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@ -72,7 +72,7 @@ public:
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void RestoreDeviceContext() override;
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protected:
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void UpdateSettings(const Settings& old_settings) override;
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void UpdateSettings(const GPUSettings& old_settings) override;
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void UpdateResolutionScale() override;
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@ -590,7 +590,7 @@ bool GPUTextureCache::Initialize(GPU_HW* backend)
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return true;
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}
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void GPUTextureCache::UpdateSettings(bool use_texture_cache, const Settings& old_settings)
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void GPUTextureCache::UpdateSettings(bool use_texture_cache, const GPUSettings& old_settings)
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{
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if (use_texture_cache)
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{
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@ -9,7 +9,7 @@ class Image;
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class GPUTexture;
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class StateWrapper;
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struct Settings;
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struct GPUSettings;
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class GPU_HW;
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//////////////////////////////////////////////////////////////////////////
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@ -104,7 +104,7 @@ struct Source
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};
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bool Initialize(GPU_HW* backend);
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void UpdateSettings(bool use_texture_cache, const Settings& old_settings);
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void UpdateSettings(bool use_texture_cache, const GPUSettings& old_settings);
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bool GetStateSize(StateWrapper& sw, u32* size);
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bool DoState(StateWrapper& sw, bool skip);
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@ -356,7 +356,7 @@ bool GPU_SW::CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u3
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void GPU_SW::UpdateDisplay(const GPUBackendUpdateDisplayCommand* cmd)
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{
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if (!g_settings.debugging.show_vram)
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if (!g_settings.gpu_show_vram)
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{
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if (cmd->display_disabled)
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{
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@ -36,9 +36,6 @@
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LOG_CHANNEL(GPUThread);
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// TODO: Smaller settings struct.
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// TODO: Remove g_gpu pointer.
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namespace GPUThread {
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enum : u32
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{
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@ -83,7 +80,7 @@ static void ReconfigureOnThread(GPUThreadReconfigureCommand* cmd);
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static bool CreateGPUBackendOnThread(GPURenderer renderer, bool upload_vram, Error* error);
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static void DestroyGPUBackendOnThread();
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static void UpdateSettingsOnThread(const Settings& old_settings);
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static void UpdateSettingsOnThread(const GPUSettings& old_settings);
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static void UpdateRunIdle();
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@ -932,7 +929,7 @@ void GPUThread::DestroyGPUBackendOnThread()
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s_state.gpu_backend.reset();
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}
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void GPUThread::UpdateSettingsOnThread(const Settings& old_settings)
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void GPUThread::UpdateSettingsOnThread(const GPUSettings& old_settings)
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{
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if (g_gpu_device)
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{
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@ -1008,7 +1005,7 @@ void GPUThread::UpdateSettings(bool gpu_settings_changed, bool device_settings_c
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RunOnThread([settings = g_settings]() {
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VERBOSE_LOG("Updating GPU settings on thread...");
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Settings old_settings = std::move(g_gpu_settings);
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GPUSettings old_settings = std::move(g_gpu_settings);
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g_gpu_settings = std::move(settings);
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UpdateSettingsOnThread(old_settings);
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@ -453,29 +453,29 @@ void ImGuiManager::DrawEnhancementsOverlay(const GPUBackend* gpu)
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text.append_format(" CDR={}x", g_settings.cdrom_read_speedup);
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if (g_settings.cdrom_seek_speedup != 1)
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text.append_format(" CDS={}x", g_settings.cdrom_seek_speedup);
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if (g_settings.gpu_resolution_scale != 1)
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text.append_format(" IR={}x", g_settings.gpu_resolution_scale);
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if (g_settings.gpu_multisamples != 1)
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if (g_gpu_settings.gpu_resolution_scale != 1)
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text.append_format(" IR={}x", g_gpu_settings.gpu_resolution_scale);
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if (g_gpu_settings.gpu_multisamples != 1)
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{
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text.append_format(" {}x{}", g_settings.gpu_multisamples, g_settings.gpu_per_sample_shading ? "SSAA" : "MSAA");
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text.append_format(" {}x{}", g_gpu_settings.gpu_multisamples, g_gpu_settings.gpu_per_sample_shading ? "SSAA" : "MSAA");
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}
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if (g_settings.gpu_true_color)
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if (g_gpu_settings.gpu_true_color)
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text.append(" TrueCol");
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text.append_format(" DI={}", Settings::GetDisplayDeinterlacingModeName(g_settings.display_deinterlacing_mode));
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text.append_format(" DI={}", Settings::GetDisplayDeinterlacingModeName(g_gpu_settings.display_deinterlacing_mode));
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if (g_settings.gpu_force_video_timing == ForceVideoTimingMode::NTSC && System::GetRegion() == ConsoleRegion::PAL)
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text.append(" PAL60");
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if (g_settings.gpu_force_video_timing == ForceVideoTimingMode::PAL && System::GetRegion() != ConsoleRegion::PAL)
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text.append(" NTSC50");
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if (g_settings.gpu_texture_filter != GPUTextureFilter::Nearest)
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if (g_gpu_settings.gpu_texture_filter != GPUTextureFilter::Nearest)
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{
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if (g_settings.gpu_sprite_texture_filter != g_settings.gpu_texture_filter)
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if (g_gpu_settings.gpu_sprite_texture_filter != g_gpu_settings.gpu_texture_filter)
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{
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text.append_format(" {}/{}", Settings::GetTextureFilterName(g_settings.gpu_texture_filter),
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Settings::GetTextureFilterName(g_settings.gpu_sprite_texture_filter));
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text.append_format(" {}/{}", Settings::GetTextureFilterName(g_gpu_settings.gpu_texture_filter),
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Settings::GetTextureFilterName(g_gpu_settings.gpu_sprite_texture_filter));
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}
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else
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{
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text.append_format(" {}", Settings::GetTextureFilterName(g_settings.gpu_texture_filter));
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text.append_format(" {}", Settings::GetTextureFilterName(g_gpu_settings.gpu_texture_filter));
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}
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}
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if (g_settings.gpu_widescreen_hack && g_settings.display_aspect_ratio != DisplayAspectRatio::Auto &&
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{
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text.append(" WSHack");
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}
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if (g_settings.gpu_line_detect_mode != GPULineDetectMode::Disabled)
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text.append_format(" LD={}", Settings::GetLineDetectModeName(g_settings.gpu_line_detect_mode));
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if (g_gpu_settings.gpu_line_detect_mode != GPULineDetectMode::Disabled)
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text.append_format(" LD={}", Settings::GetLineDetectModeName(g_gpu_settings.gpu_line_detect_mode));
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if (g_settings.gpu_pgxp_enable)
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{
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text.append(" PGXP");
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@ -30,7 +30,7 @@
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LOG_CHANNEL(Settings);
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ALIGN_TO_CACHE_LINE Settings g_settings;
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ALIGN_TO_CACHE_LINE Settings g_gpu_settings;
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ALIGN_TO_CACHE_LINE GPUSettings g_gpu_settings;
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const char* SettingInfo::StringDefaultValue() const
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{
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@ -88,6 +88,8 @@ float SettingInfo::FloatStepValue() const
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return step_value ? StringUtil::FromChars<float>(step_value).value_or(fallback_value) : fallback_value;
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}
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GPUSettings::GPUSettings() = default;
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#ifdef DYNAMIC_HOST_PAGE_SIZE
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// See note in settings.h - 16K ends up faster with LUT because of nearby code/data.
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const CPUFastmemMode Settings::DEFAULT_CPU_FASTMEM_MODE =
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@ -253,6 +255,9 @@ void Settings::Load(const SettingsInterface& si, const SettingsInterface& contro
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gpu_pgxp_depth_buffer = si.GetBoolValue("GPU", "PGXPDepthBuffer", false);
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gpu_pgxp_disable_2d = si.GetBoolValue("GPU", "PGXPDisableOn2DPolygons", false);
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SetPGXPDepthClearThreshold(si.GetFloatValue("GPU", "PGXPDepthClearThreshold", DEFAULT_GPU_PGXP_DEPTH_THRESHOLD));
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gpu_show_vram = si.GetBoolValue("Debug", "ShowVRAM");
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gpu_dump_cpu_to_vram_copies = si.GetBoolValue("Debug", "DumpCPUToVRAMCopies");
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gpu_dump_vram_to_cpu_copies = si.GetBoolValue("Debug", "DumpVRAMToCPUCopies");
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gpu_dump_fast_replay_mode = si.GetBoolValue("GPU", "DumpFastReplayMode", false);
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display_deinterlacing_mode =
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@ -424,13 +429,9 @@ void Settings::Load(const SettingsInterface& si, const SettingsInterface& contro
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achievements_leaderboard_duration =
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si.GetIntValue("Cheevos", "LeaderboardsDuration", DEFAULT_LEADERBOARD_NOTIFICATION_TIME);
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debugging.show_vram = si.GetBoolValue("Debug", "ShowVRAM");
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debugging.dump_cpu_to_vram_copies = si.GetBoolValue("Debug", "DumpCPUToVRAMCopies");
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debugging.dump_vram_to_cpu_copies = si.GetBoolValue("Debug", "DumpVRAMToCPUCopies");
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#ifndef __ANDROID__
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debugging.enable_gdb_server = si.GetBoolValue("Debug", "EnableGDBServer");
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debugging.gdb_server_port = static_cast<u16>(si.GetUIntValue("Debug", "GDBServerPort", DEFAULT_GDB_SERVER_PORT));
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enable_gdb_server = si.GetBoolValue("Debug", "EnableGDBServer");
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gdb_server_port = static_cast<u16>(si.GetUIntValue("Debug", "GDBServerPort", DEFAULT_GDB_SERVER_PORT));
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#endif
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texture_replacements.enable_texture_replacements =
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@ -585,6 +586,9 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("GPU", "PGXPDepthBuffer", gpu_pgxp_depth_buffer);
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si.SetBoolValue("GPU", "PGXPDisableOn2DPolygons", gpu_pgxp_disable_2d);
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si.SetFloatValue("GPU", "PGXPDepthClearThreshold", GetPGXPDepthClearThreshold());
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si.SetBoolValue("Debug", "ShowVRAM", gpu_show_vram);
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si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", gpu_dump_cpu_to_vram_copies);
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si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", gpu_dump_vram_to_cpu_copies);
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si.SetBoolValue("GPU", "DumpFastReplayMode", gpu_dump_fast_replay_mode);
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si.SetStringValue("GPU", "DeinterlacingMode", GetDisplayDeinterlacingModeName(display_deinterlacing_mode));
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@ -701,17 +705,10 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetIntValue("Cheevos", "NotificationsDuration", achievements_notification_duration);
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si.SetIntValue("Cheevos", "LeaderboardsDuration", achievements_leaderboard_duration);
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if (!ignore_base)
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{
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si.SetBoolValue("Debug", "ShowVRAM", debugging.show_vram);
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si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", debugging.dump_cpu_to_vram_copies);
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si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", debugging.dump_vram_to_cpu_copies);
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#ifndef __ANDROID__
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si.SetBoolValue("Debug", "EnableGDBServer", debugging.enable_gdb_server);
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si.SetUIntValue("Debug", "GDBServerPort", debugging.gdb_server_port);
|
||||
si.SetBoolValue("Debug", "EnableGDBServer", enable_gdb_server);
|
||||
si.SetUIntValue("Debug", "GDBServerPort", gdb_server_port);
|
||||
#endif
|
||||
}
|
||||
|
||||
si.SetBoolValue("TextureReplacements", "EnableTextureReplacements", texture_replacements.enable_texture_replacements);
|
||||
si.SetBoolValue("TextureReplacements", "EnableVRAMWriteReplacements",
|
||||
|
@ -1083,12 +1080,12 @@ void Settings::FixIncompatibleSettings(const SettingsInterface& si, bool display
|
|||
}
|
||||
|
||||
#ifndef __ANDROID__
|
||||
g_settings.debugging.enable_gdb_server = false;
|
||||
g_settings.enable_gdb_server = false;
|
||||
#endif
|
||||
|
||||
g_settings.debugging.show_vram = false;
|
||||
g_settings.debugging.dump_cpu_to_vram_copies = false;
|
||||
g_settings.debugging.dump_vram_to_cpu_copies = false;
|
||||
g_settings.gpu_show_vram = false;
|
||||
g_settings.gpu_dump_cpu_to_vram_copies = false;
|
||||
g_settings.gpu_dump_vram_to_cpu_copies = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1783,7 +1780,7 @@ const char* Settings::GetDisplayAspectRatioDisplayName(DisplayAspectRatio ar)
|
|||
"DisplayAspectRatio");
|
||||
}
|
||||
|
||||
float Settings::GetDisplayAspectRatioValue() const
|
||||
float GPUSettings::GetDisplayAspectRatioValue() const
|
||||
{
|
||||
return s_display_aspect_ratio_values[static_cast<size_t>(display_aspect_ratio)];
|
||||
}
|
||||
|
|
|
@ -57,48 +57,17 @@ struct SettingInfo
|
|||
float FloatStepValue() const;
|
||||
};
|
||||
|
||||
struct Settings
|
||||
struct GPUSettings
|
||||
{
|
||||
Settings();
|
||||
GPUSettings();
|
||||
|
||||
ConsoleRegion region = DEFAULT_CONSOLE_REGION;
|
||||
|
||||
CPUExecutionMode cpu_execution_mode = DEFAULT_CPU_EXECUTION_MODE;
|
||||
CPUFastmemMode cpu_fastmem_mode = DEFAULT_CPU_FASTMEM_MODE;
|
||||
bool cpu_overclock_enable : 1 = false;
|
||||
bool cpu_overclock_active : 1 = false;
|
||||
bool cpu_recompiler_memory_exceptions : 1 = false;
|
||||
bool cpu_recompiler_block_linking : 1 = true;
|
||||
bool cpu_recompiler_icache : 1 = false;
|
||||
u32 cpu_overclock_numerator = 1;
|
||||
u32 cpu_overclock_denominator = 1;
|
||||
|
||||
float emulation_speed = 1.0f;
|
||||
float fast_forward_speed = 0.0f;
|
||||
float turbo_speed = 0.0f;
|
||||
bool sync_to_host_refresh_rate : 1 = false;
|
||||
bool inhibit_screensaver : 1 = true;
|
||||
bool pause_on_focus_loss : 1 = false;
|
||||
bool pause_on_controller_disconnection : 1 = false;
|
||||
bool save_state_on_exit : 1 = true;
|
||||
bool create_save_state_backups : 1 = DEFAULT_SAVE_STATE_BACKUPS;
|
||||
bool confim_power_off : 1 = true;
|
||||
bool load_devices_from_save_states : 1 = false;
|
||||
bool apply_compatibility_settings : 1 = true;
|
||||
bool apply_game_settings : 1 = true;
|
||||
bool disable_all_enhancements : 1 = false;
|
||||
bool enable_discord_presence : 1 = false;
|
||||
|
||||
bool rewind_enable : 1 = false;
|
||||
float rewind_save_frequency = 10.0f;
|
||||
u16 rewind_save_slots = 10;
|
||||
u8 runahead_frames = 0;
|
||||
std::string gpu_adapter;
|
||||
|
||||
GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER;
|
||||
std::string gpu_adapter;
|
||||
u8 gpu_resolution_scale = 1;
|
||||
u8 gpu_multisamples = 1;
|
||||
u8 gpu_max_queued_frames = DEFAULT_GPU_MAX_QUEUED_FRAMES;
|
||||
|
||||
bool gpu_use_thread : 1 = true;
|
||||
bool gpu_use_software_renderer_for_readbacks : 1 = false;
|
||||
bool gpu_use_debug_device : 1 = false;
|
||||
|
@ -118,6 +87,11 @@ struct Settings
|
|||
bool gpu_accurate_blending : 1 = false;
|
||||
bool gpu_widescreen_hack : 1 = false;
|
||||
bool gpu_texture_cache : 1 = false;
|
||||
bool gpu_show_vram : 1 = false;
|
||||
bool gpu_dump_cpu_to_vram_copies : 1 = false;
|
||||
bool gpu_dump_vram_to_cpu_copies : 1 = false;
|
||||
bool gpu_dump_fast_replay_mode : 1 = false;
|
||||
|
||||
bool gpu_pgxp_enable : 1 = false;
|
||||
bool gpu_pgxp_culling : 1 = true;
|
||||
bool gpu_pgxp_texture_correction : 1 = true;
|
||||
|
@ -127,6 +101,7 @@ struct Settings
|
|||
bool gpu_pgxp_preserve_proj_fp : 1 = false;
|
||||
bool gpu_pgxp_depth_buffer : 1 = false;
|
||||
bool gpu_pgxp_disable_2d : 1 = false;
|
||||
|
||||
ForceVideoTimingMode gpu_force_video_timing = DEFAULT_FORCE_VIDEO_TIMING_MODE;
|
||||
GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
|
||||
GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
|
||||
|
@ -176,62 +151,6 @@ struct Settings
|
|||
float gpu_pgxp_tolerance = -1.0f;
|
||||
float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
|
||||
|
||||
SaveStateCompressionMode save_state_compression = DEFAULT_SAVE_STATE_COMPRESSION_MODE;
|
||||
|
||||
u8 cdrom_readahead_sectors = DEFAULT_CDROM_READAHEAD_SECTORS;
|
||||
CDROMMechaconVersion cdrom_mechacon_version = DEFAULT_CDROM_MECHACON_VERSION;
|
||||
bool cdrom_region_check : 1 = false;
|
||||
bool cdrom_subq_skew : 1 = false;
|
||||
bool cdrom_load_image_to_ram : 1 = false;
|
||||
bool cdrom_load_image_patches : 1 = false;
|
||||
bool cdrom_mute_cd_audio : 1 = false;
|
||||
u32 cdrom_read_speedup = 1;
|
||||
u32 cdrom_seek_speedup = 1;
|
||||
|
||||
std::string audio_driver;
|
||||
std::string audio_output_device;
|
||||
u32 audio_output_volume = 100;
|
||||
u32 audio_fast_forward_volume = 100;
|
||||
AudioStreamParameters audio_stream_parameters;
|
||||
AudioBackend audio_backend = AudioStream::DEFAULT_BACKEND;
|
||||
bool audio_output_muted : 1 = false;
|
||||
|
||||
bool use_old_mdec_routines : 1 = false;
|
||||
bool pcdrv_enable : 1 = false;
|
||||
bool export_shared_memory : 1 = false;
|
||||
|
||||
// timing hacks section
|
||||
TickCount dma_max_slice_ticks = DEFAULT_DMA_MAX_SLICE_TICKS;
|
||||
TickCount dma_halt_ticks = DEFAULT_DMA_HALT_TICKS;
|
||||
u32 gpu_fifo_size = DEFAULT_GPU_FIFO_SIZE;
|
||||
TickCount gpu_max_run_ahead = DEFAULT_GPU_MAX_RUN_AHEAD;
|
||||
|
||||
// achievements
|
||||
bool achievements_enabled : 1 = false;
|
||||
bool achievements_hardcore_mode : 1 = false;
|
||||
bool achievements_notifications : 1 = true;
|
||||
bool achievements_leaderboard_notifications : 1 = true;
|
||||
bool achievements_sound_effects : 1 = true;
|
||||
bool achievements_overlays : 1 = true;
|
||||
bool achievements_encore_mode : 1 = false;
|
||||
bool achievements_spectator_mode : 1 = false;
|
||||
bool achievements_unofficial_test_mode : 1 = false;
|
||||
bool achievements_use_raintegration : 1 = false;
|
||||
s32 achievements_notification_duration = DEFAULT_ACHIEVEMENT_NOTIFICATION_TIME;
|
||||
s32 achievements_leaderboard_duration = DEFAULT_LEADERBOARD_NOTIFICATION_TIME;
|
||||
|
||||
struct DebugSettings
|
||||
{
|
||||
#ifndef __ANDROID__
|
||||
u16 gdb_server_port = DEFAULT_GDB_SERVER_PORT;
|
||||
bool enable_gdb_server : 1 = false;
|
||||
#endif
|
||||
|
||||
bool show_vram : 1 = false;
|
||||
bool dump_cpu_to_vram_copies : 1 = false;
|
||||
bool dump_vram_to_cpu_copies : 1 = false;
|
||||
} debugging;
|
||||
|
||||
// texture replacements
|
||||
struct TextureReplacementSettings
|
||||
{
|
||||
|
@ -285,11 +204,143 @@ struct Settings
|
|||
bool operator!=(const TextureReplacementSettings& rhs) const;
|
||||
} texture_replacements;
|
||||
|
||||
float GetDisplayAspectRatioValue() const;
|
||||
|
||||
ALWAYS_INLINE bool IsUsingSoftwareRenderer() const { return (gpu_renderer == GPURenderer::Software); }
|
||||
ALWAYS_INLINE bool IsUsingAccurateBlending() const { return (gpu_accurate_blending && !gpu_true_color); }
|
||||
|
||||
ALWAYS_INLINE bool UsingPGXPCPUMode() const { return gpu_pgxp_enable && gpu_pgxp_cpu; }
|
||||
ALWAYS_INLINE bool UsingPGXPDepthBuffer() const { return gpu_pgxp_enable && gpu_pgxp_depth_buffer; }
|
||||
ALWAYS_INLINE float GetPGXPDepthClearThreshold() const
|
||||
{
|
||||
return gpu_pgxp_depth_clear_threshold * GPU_PGXP_DEPTH_THRESHOLD_SCALE;
|
||||
}
|
||||
ALWAYS_INLINE void SetPGXPDepthClearThreshold(float value)
|
||||
{
|
||||
gpu_pgxp_depth_clear_threshold = value / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
|
||||
}
|
||||
|
||||
static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::Automatic;
|
||||
static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest;
|
||||
static constexpr GPULineDetectMode DEFAULT_GPU_LINE_DETECT_MODE = GPULineDetectMode::Disabled;
|
||||
static constexpr GPUDownsampleMode DEFAULT_GPU_DOWNSAMPLE_MODE = GPUDownsampleMode::Disabled;
|
||||
static constexpr GPUWireframeMode DEFAULT_GPU_WIREFRAME_MODE = GPUWireframeMode::Disabled;
|
||||
static constexpr GPUDumpCompressionMode DEFAULT_GPU_DUMP_COMPRESSION_MODE = GPUDumpCompressionMode::ZstDefault;
|
||||
static constexpr float DEFAULT_GPU_PGXP_DEPTH_THRESHOLD = 300.0f;
|
||||
static constexpr float GPU_PGXP_DEPTH_THRESHOLD_SCALE = 4096.0f;
|
||||
|
||||
static constexpr DisplayDeinterlacingMode DEFAULT_DISPLAY_DEINTERLACING_MODE = DisplayDeinterlacingMode::Progressive;
|
||||
static constexpr DisplayCropMode DEFAULT_DISPLAY_CROP_MODE = DisplayCropMode::Overscan;
|
||||
static constexpr DisplayAspectRatio DEFAULT_DISPLAY_ASPECT_RATIO = DisplayAspectRatio::Auto;
|
||||
static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center;
|
||||
static constexpr DisplayRotation DEFAULT_DISPLAY_ROTATION = DisplayRotation::Normal;
|
||||
static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth;
|
||||
static constexpr ForceVideoTimingMode DEFAULT_FORCE_VIDEO_TIMING_MODE = ForceVideoTimingMode::Disabled;
|
||||
static constexpr DisplayExclusiveFullscreenControl DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL =
|
||||
DisplayExclusiveFullscreenControl::Automatic;
|
||||
static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution;
|
||||
static constexpr DisplayScreenshotFormat DEFAULT_DISPLAY_SCREENSHOT_FORMAT = DisplayScreenshotFormat::PNG;
|
||||
static constexpr u8 DEFAULT_DISPLAY_SCREENSHOT_QUALITY = 85;
|
||||
static constexpr float DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER = 2.0f;
|
||||
static constexpr float DEFAULT_OSD_SCALE = 100.0f;
|
||||
|
||||
#ifndef __ANDROID__
|
||||
static constexpr u8 DEFAULT_GPU_MAX_QUEUED_FRAMES = 2;
|
||||
#else
|
||||
static constexpr u8 DEFAULT_GPU_MAX_QUEUED_FRAMES = 3;
|
||||
#endif
|
||||
};
|
||||
|
||||
struct Settings : public GPUSettings
|
||||
{
|
||||
Settings();
|
||||
|
||||
ConsoleRegion region = DEFAULT_CONSOLE_REGION;
|
||||
|
||||
CPUExecutionMode cpu_execution_mode = DEFAULT_CPU_EXECUTION_MODE;
|
||||
CPUFastmemMode cpu_fastmem_mode = DEFAULT_CPU_FASTMEM_MODE;
|
||||
bool cpu_overclock_enable : 1 = false;
|
||||
bool cpu_overclock_active : 1 = false;
|
||||
bool cpu_recompiler_memory_exceptions : 1 = false;
|
||||
bool cpu_recompiler_block_linking : 1 = true;
|
||||
bool cpu_recompiler_icache : 1 = false;
|
||||
u32 cpu_overclock_numerator = 1;
|
||||
u32 cpu_overclock_denominator = 1;
|
||||
|
||||
float emulation_speed = 1.0f;
|
||||
float fast_forward_speed = 0.0f;
|
||||
float turbo_speed = 0.0f;
|
||||
bool sync_to_host_refresh_rate : 1 = false;
|
||||
bool inhibit_screensaver : 1 = true;
|
||||
bool pause_on_focus_loss : 1 = false;
|
||||
bool pause_on_controller_disconnection : 1 = false;
|
||||
bool save_state_on_exit : 1 = true;
|
||||
bool create_save_state_backups : 1 = DEFAULT_SAVE_STATE_BACKUPS;
|
||||
bool confim_power_off : 1 = true;
|
||||
bool load_devices_from_save_states : 1 = false;
|
||||
bool apply_compatibility_settings : 1 = true;
|
||||
bool apply_game_settings : 1 = true;
|
||||
bool disable_all_enhancements : 1 = false;
|
||||
bool enable_discord_presence : 1 = false;
|
||||
|
||||
bool rewind_enable : 1 = false;
|
||||
float rewind_save_frequency = 10.0f;
|
||||
u16 rewind_save_slots = 10;
|
||||
u8 runahead_frames = 0;
|
||||
|
||||
SaveStateCompressionMode save_state_compression = DEFAULT_SAVE_STATE_COMPRESSION_MODE;
|
||||
|
||||
u8 cdrom_readahead_sectors = DEFAULT_CDROM_READAHEAD_SECTORS;
|
||||
CDROMMechaconVersion cdrom_mechacon_version = DEFAULT_CDROM_MECHACON_VERSION;
|
||||
bool cdrom_region_check : 1 = false;
|
||||
bool cdrom_subq_skew : 1 = false;
|
||||
bool cdrom_load_image_to_ram : 1 = false;
|
||||
bool cdrom_load_image_patches : 1 = false;
|
||||
bool cdrom_mute_cd_audio : 1 = false;
|
||||
u32 cdrom_read_speedup = 1;
|
||||
u32 cdrom_seek_speedup = 1;
|
||||
|
||||
std::string audio_driver;
|
||||
std::string audio_output_device;
|
||||
u32 audio_output_volume = 100;
|
||||
u32 audio_fast_forward_volume = 100;
|
||||
AudioStreamParameters audio_stream_parameters;
|
||||
AudioBackend audio_backend = AudioStream::DEFAULT_BACKEND;
|
||||
bool audio_output_muted : 1 = false;
|
||||
|
||||
bool use_old_mdec_routines : 1 = false;
|
||||
bool pcdrv_enable : 1 = false;
|
||||
bool export_shared_memory : 1 = false;
|
||||
|
||||
// timing hacks section
|
||||
TickCount dma_max_slice_ticks = DEFAULT_DMA_MAX_SLICE_TICKS;
|
||||
TickCount dma_halt_ticks = DEFAULT_DMA_HALT_TICKS;
|
||||
u32 gpu_fifo_size = DEFAULT_GPU_FIFO_SIZE;
|
||||
TickCount gpu_max_run_ahead = DEFAULT_GPU_MAX_RUN_AHEAD;
|
||||
|
||||
// achievements
|
||||
bool achievements_enabled : 1 = false;
|
||||
bool achievements_hardcore_mode : 1 = false;
|
||||
bool achievements_notifications : 1 = true;
|
||||
bool achievements_leaderboard_notifications : 1 = true;
|
||||
bool achievements_sound_effects : 1 = true;
|
||||
bool achievements_overlays : 1 = true;
|
||||
bool achievements_encore_mode : 1 = false;
|
||||
bool achievements_spectator_mode : 1 = false;
|
||||
bool achievements_unofficial_test_mode : 1 = false;
|
||||
bool achievements_use_raintegration : 1 = false;
|
||||
s32 achievements_notification_duration = DEFAULT_ACHIEVEMENT_NOTIFICATION_TIME;
|
||||
s32 achievements_leaderboard_duration = DEFAULT_LEADERBOARD_NOTIFICATION_TIME;
|
||||
|
||||
#ifndef __ANDROID__
|
||||
u16 gdb_server_port = DEFAULT_GDB_SERVER_PORT;
|
||||
bool enable_gdb_server : 1 = false;
|
||||
#endif
|
||||
|
||||
bool bios_tty_logging : 1 = false;
|
||||
bool bios_patch_fast_boot : 1 = DEFAULT_FAST_BOOT_VALUE;
|
||||
bool bios_fast_forward_boot : 1 = false;
|
||||
bool enable_8mb_ram : 1 = false;
|
||||
bool gpu_dump_fast_replay_mode : 1 = false;
|
||||
|
||||
std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> controller_types{};
|
||||
std::array<MemoryCardType, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_types{};
|
||||
|
@ -306,33 +357,14 @@ struct Settings
|
|||
std::string pcdrv_root;
|
||||
bool pcdrv_enable_writes = false;
|
||||
|
||||
ALWAYS_INLINE bool IsUsingSoftwareRenderer() const { return (gpu_renderer == GPURenderer::Software); }
|
||||
ALWAYS_INLINE bool IsUsingAccurateBlending() const { return (gpu_accurate_blending && !gpu_true_color); }
|
||||
ALWAYS_INLINE bool IsRunaheadEnabled() const { return (runahead_frames > 0); }
|
||||
|
||||
ALWAYS_INLINE PGXPMode GetPGXPMode()
|
||||
{
|
||||
return gpu_pgxp_enable ? (gpu_pgxp_cpu ? PGXPMode::CPU : PGXPMode::Memory) : PGXPMode::Disabled;
|
||||
}
|
||||
|
||||
ALWAYS_INLINE bool UsingPGXPDepthBuffer() const { return gpu_pgxp_enable && gpu_pgxp_depth_buffer; }
|
||||
ALWAYS_INLINE bool UsingPGXPCPUMode() const { return gpu_pgxp_enable && gpu_pgxp_cpu; }
|
||||
ALWAYS_INLINE float GetPGXPDepthClearThreshold() const
|
||||
{
|
||||
return gpu_pgxp_depth_clear_threshold * GPU_PGXP_DEPTH_THRESHOLD_SCALE;
|
||||
}
|
||||
ALWAYS_INLINE void SetPGXPDepthClearThreshold(float value)
|
||||
{
|
||||
gpu_pgxp_depth_clear_threshold = value / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
|
||||
}
|
||||
|
||||
ALWAYS_INLINE s32 GetAudioOutputVolume(bool fast_forwarding) const
|
||||
{
|
||||
return audio_output_muted ? 0 : (fast_forwarding ? audio_fast_forward_volume : audio_output_volume);
|
||||
}
|
||||
|
||||
float GetDisplayAspectRatioValue() const;
|
||||
|
||||
ALWAYS_INLINE bool IsPort1MultitapEnabled() const
|
||||
{
|
||||
return (multitap_mode == MultitapMode::Port1Only || multitap_mode == MultitapMode::BothPorts);
|
||||
|
@ -498,15 +530,7 @@ struct Settings
|
|||
static const char* GetPIODeviceTypeModeName(PIODeviceType type);
|
||||
static const char* GetPIODeviceTypeModeDisplayName(PIODeviceType type);
|
||||
|
||||
static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::Automatic;
|
||||
static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest;
|
||||
static constexpr GPULineDetectMode DEFAULT_GPU_LINE_DETECT_MODE = GPULineDetectMode::Disabled;
|
||||
static constexpr GPUDownsampleMode DEFAULT_GPU_DOWNSAMPLE_MODE = GPUDownsampleMode::Disabled;
|
||||
static constexpr GPUWireframeMode DEFAULT_GPU_WIREFRAME_MODE = GPUWireframeMode::Disabled;
|
||||
static constexpr GPUDumpCompressionMode DEFAULT_GPU_DUMP_COMPRESSION_MODE = GPUDumpCompressionMode::ZstDefault;
|
||||
static constexpr ConsoleRegion DEFAULT_CONSOLE_REGION = ConsoleRegion::Auto;
|
||||
static constexpr float DEFAULT_GPU_PGXP_DEPTH_THRESHOLD = 300.0f;
|
||||
static constexpr float GPU_PGXP_DEPTH_THRESHOLD_SCALE = 4096.0f;
|
||||
|
||||
// Prefer recompiler when supported.
|
||||
#ifdef ENABLE_RECOMPILER
|
||||
|
@ -524,21 +548,6 @@ struct Settings
|
|||
static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::LUT;
|
||||
#endif
|
||||
|
||||
static constexpr DisplayDeinterlacingMode DEFAULT_DISPLAY_DEINTERLACING_MODE = DisplayDeinterlacingMode::Progressive;
|
||||
static constexpr DisplayCropMode DEFAULT_DISPLAY_CROP_MODE = DisplayCropMode::Overscan;
|
||||
static constexpr DisplayAspectRatio DEFAULT_DISPLAY_ASPECT_RATIO = DisplayAspectRatio::Auto;
|
||||
static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center;
|
||||
static constexpr DisplayRotation DEFAULT_DISPLAY_ROTATION = DisplayRotation::Normal;
|
||||
static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth;
|
||||
static constexpr ForceVideoTimingMode DEFAULT_FORCE_VIDEO_TIMING_MODE = ForceVideoTimingMode::Disabled;
|
||||
static constexpr DisplayExclusiveFullscreenControl DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL =
|
||||
DisplayExclusiveFullscreenControl::Automatic;
|
||||
static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution;
|
||||
static constexpr DisplayScreenshotFormat DEFAULT_DISPLAY_SCREENSHOT_FORMAT = DisplayScreenshotFormat::PNG;
|
||||
static constexpr u8 DEFAULT_DISPLAY_SCREENSHOT_QUALITY = 85;
|
||||
static constexpr float DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER = 2.0f;
|
||||
static constexpr float DEFAULT_OSD_SCALE = 100.0f;
|
||||
|
||||
static constexpr u8 DEFAULT_CDROM_READAHEAD_SECTORS = 8;
|
||||
static constexpr CDROMMechaconVersion DEFAULT_CDROM_MECHACON_VERSION = CDROMMechaconVersion::VC1A;
|
||||
|
||||
|
@ -568,19 +577,14 @@ struct Settings
|
|||
static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = true;
|
||||
static constexpr bool DEFAULT_FAST_BOOT_VALUE = false;
|
||||
static constexpr u16 DEFAULT_GDB_SERVER_PORT = 2345;
|
||||
|
||||
// TODO: Maybe lower? But that means fast CPU threads would always stall, could be a problem for power management.
|
||||
static constexpr u8 DEFAULT_GPU_MAX_QUEUED_FRAMES = 2;
|
||||
#else
|
||||
static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = false;
|
||||
static constexpr bool DEFAULT_FAST_BOOT_VALUE = true;
|
||||
static constexpr u8 DEFAULT_GPU_MAX_QUEUED_FRAMES = 3;
|
||||
#endif
|
||||
};
|
||||
|
||||
// TODO: Use smaller copy for GPU thread copy.
|
||||
ALIGN_TO_CACHE_LINE extern Settings g_settings; // CPU thread copy.
|
||||
ALIGN_TO_CACHE_LINE extern Settings g_gpu_settings; // GPU thread copy.
|
||||
ALIGN_TO_CACHE_LINE extern GPUSettings g_gpu_settings; // GPU thread copy.
|
||||
|
||||
namespace EmuFolders {
|
||||
extern std::string AppRoot;
|
||||
|
|
|
@ -1827,8 +1827,8 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
|
|||
PlatformMisc::SuspendScreensaver();
|
||||
|
||||
#ifdef ENABLE_GDB_SERVER
|
||||
if (g_settings.debugging.enable_gdb_server)
|
||||
GDBServer::Initialize(g_settings.debugging.gdb_server_port);
|
||||
if (g_settings.enable_gdb_server)
|
||||
GDBServer::Initialize(g_settings.gdb_server_port);
|
||||
#endif
|
||||
|
||||
Host::OnSystemStarted();
|
||||
|
@ -4413,7 +4413,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
|||
g_settings.display_active_end_offset != old_settings.display_active_end_offset ||
|
||||
g_settings.display_line_start_offset != old_settings.display_line_start_offset ||
|
||||
g_settings.display_line_end_offset != old_settings.display_line_end_offset ||
|
||||
g_settings.debugging.show_vram != old_settings.debugging.show_vram ||
|
||||
g_settings.gpu_show_vram != old_settings.gpu_show_vram ||
|
||||
g_settings.rewind_enable != old_settings.rewind_enable ||
|
||||
g_settings.runahead_frames != old_settings.runahead_frames ||
|
||||
g_settings.texture_replacements.enable_texture_replacements !=
|
||||
|
@ -4550,12 +4550,12 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
|||
}
|
||||
|
||||
#ifdef ENABLE_GDB_SERVER
|
||||
if (g_settings.debugging.enable_gdb_server != old_settings.debugging.enable_gdb_server ||
|
||||
g_settings.debugging.gdb_server_port != old_settings.debugging.gdb_server_port)
|
||||
if (g_settings.enable_gdb_server != old_settings.enable_gdb_server ||
|
||||
g_settings.gdb_server_port != old_settings.gdb_server_port)
|
||||
{
|
||||
GDBServer::Shutdown();
|
||||
if (g_settings.debugging.enable_gdb_server)
|
||||
GDBServer::Initialize(g_settings.debugging.gdb_server_port);
|
||||
if (g_settings.enable_gdb_server)
|
||||
GDBServer::Initialize(g_settings.gdb_server_port);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -5678,7 +5678,7 @@ void System::RequestDisplaySize(float scale /*= 0.0f*/)
|
|||
scale = GPUBackend::IsUsingHardwareBackend() ? static_cast<float>(g_settings.gpu_resolution_scale) : 1.0f;
|
||||
|
||||
float requested_width, requested_height;
|
||||
if (g_settings.debugging.show_vram)
|
||||
if (g_settings.gpu_show_vram)
|
||||
{
|
||||
requested_width = static_cast<float>(VRAM_WIDTH) * scale;
|
||||
requested_height = static_cast<float>(VRAM_HEIGHT) * scale;
|
||||
|
|
Loading…
Reference in New Issue