Build: Move Image from common to util

This commit is contained in:
Stenzek 2024-03-06 16:08:10 +10:00
parent faa64ec4ff
commit 620d08f72d
No known key found for this signature in database
16 changed files with 81 additions and 62 deletions

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@ -19,8 +19,6 @@ add_library(common
fifo_queue.h
file_system.cpp
file_system.h
image.cpp
image.h
intrin.h
hash_combine.h
heap_array.h
@ -63,7 +61,7 @@ add_library(common
target_include_directories(common PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_include_directories(common PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_link_libraries(common PUBLIC fmt Threads::Threads fast_float)
target_link_libraries(common PRIVATE stb ZLIB::ZLIB minizip "${CMAKE_DL_LIBS}")
target_link_libraries(common PRIVATE ZLIB::ZLIB minizip "${CMAKE_DL_LIBS}")
if(WIN32)
target_sources(common PRIVATE

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@ -18,7 +18,6 @@
<ClInclude Include="file_system.h" />
<ClInclude Include="hash_combine.h" />
<ClInclude Include="heap_array.h" />
<ClInclude Include="image.h" />
<ClInclude Include="intrin.h" />
<ClInclude Include="layered_settings_interface.h" />
<ClInclude Include="log.h" />
@ -52,7 +51,6 @@
<ClCompile Include="error.cpp" />
<ClCompile Include="fastjmp.cpp" />
<ClCompile Include="file_system.cpp" />
<ClCompile Include="image.cpp" />
<ClCompile Include="layered_settings_interface.cpp" />
<ClCompile Include="log.cpp" />
<ClCompile Include="memmap.cpp" />
@ -92,9 +90,6 @@
<ProjectReference Include="..\..\dep\minizip\minizip.vcxproj">
<Project>{8bda439c-6358-45fb-9994-2ff083babe06}</Project>
</ProjectReference>
<ProjectReference Include="..\..\dep\stb\stb.vcxproj">
<Project>{ed601289-ac1a-46b8-a8ed-17db9eb73423}</Project>
</ProjectReference>
<ProjectReference Include="..\..\dep\zlib\zlib.vcxproj">
<Project>{7ff9fdb9-d504-47db-a16a-b08071999620}</Project>
</ProjectReference>

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@ -19,7 +19,6 @@
<ClInclude Include="progress_callback.h" />
<ClInclude Include="bitutils.h" />
<ClInclude Include="dimensional_array.h" />
<ClInclude Include="image.h" />
<ClInclude Include="minizip_helpers.h" />
<ClInclude Include="thirdparty\StackWalker.h">
<Filter>thirdparty</Filter>
@ -57,7 +56,6 @@
<ClCompile Include="string_util.cpp" />
<ClCompile Include="md5_digest.cpp" />
<ClCompile Include="progress_callback.cpp" />
<ClCompile Include="image.cpp" />
<ClCompile Include="minizip_helpers.cpp" />
<ClCompile Include="thirdparty\StackWalker.cpp">
<Filter>thirdparty</Filter>

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
@ -7,8 +7,6 @@
#include "settings.h"
#include "types.h"
#include "common/image.h"
#include <memory>
#include <optional>
#include <span>

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@ -90,7 +90,7 @@ void TextureReplacements::DumpVRAMWrite(u32 width, u32 height, const void* pixel
if (filename.empty())
return;
Common::RGBA8Image image;
RGBA8Image image;
image.SetSize(width, height);
const u16* src_pixels = reinterpret_cast<const u16*>(pixels);
@ -274,7 +274,7 @@ const TextureReplacementTexture* TextureReplacements::LoadTexture(const std::str
if (it != m_texture_cache.end())
return &it->second;
Common::RGBA8Image image;
RGBA8Image image;
if (!image.LoadFromFile(filename.c_str()))
{
Log_ErrorPrintf("Failed to load '%s'", filename.c_str());

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@ -1,10 +1,14 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "util/image.h"
#include "common/hash_combine.h"
#include "common/image.h"
#include "types.h"
#include <string>
#include <tuple>
#include <unordered_map>
@ -36,7 +40,7 @@ struct hash<TextureReplacementHash>
};
} // namespace std
using TextureReplacementTexture = Common::RGBA8Image;
using TextureReplacementTexture = RGBA8Image;
class TextureReplacements
{

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@ -1,13 +1,17 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "memorycardeditorwindow.h"
#include "qtutils.h"
#include "core/host.h"
#include "core/settings.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/path.h"
#include "common/string_util.h"
#include "core/host.h"
#include "core/settings.h"
#include "qtutils.h"
#include <QtCore/QFileInfo>
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QMessageBox>

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@ -33,6 +33,8 @@ add_library(util
host.h
http_downloader.cpp
http_downloader.h
image.cpp
image.h
imgui_fullscreen.cpp
imgui_fullscreen.h
imgui_manager.cpp

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@ -1,19 +1,20 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "image.h"
#include "byte_stream.h"
#include "file_system.h"
#include "log.h"
#include "path.h"
#include "scoped_guard.h"
#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/path.h"
#include "common/scoped_guard.h"
#include "common/string_util.h"
#include "stb_image.h"
#include "stb_image_resize.h"
#include "stb_image_write.h"
#include "string_util.h"
Log_SetChannel(Image);
using namespace Common;
Log_SetChannel(Image);
#if 0
static bool PNGBufferLoader(RGBA8Image* image, const void* buffer, size_t buffer_size);
@ -68,11 +69,25 @@ static const FormatHandler* GetFormatHandler(const std::string_view& extension)
RGBA8Image::RGBA8Image() = default;
RGBA8Image::RGBA8Image(const RGBA8Image& copy) : Image(copy) {}
RGBA8Image::RGBA8Image(const RGBA8Image& copy) : Image(copy)
{
}
RGBA8Image::RGBA8Image(u32 width, u32 height, const u32* pixels) : Image(width, height, pixels) {}
RGBA8Image::RGBA8Image(u32 width, u32 height, const u32* pixels) : Image(width, height, pixels)
{
}
RGBA8Image::RGBA8Image(RGBA8Image&& move) : Image(move) {}
RGBA8Image::RGBA8Image(RGBA8Image&& move) : Image(move)
{
}
RGBA8Image::RGBA8Image(u32 width, u32 height) : Image(width, height)
{
}
RGBA8Image::RGBA8Image(u32 width, u32 height, std::vector<u32> pixels) : Image(width, height, std::move(pixels))
{
}
RGBA8Image& RGBA8Image::operator=(const RGBA8Image& copy)
{

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@ -1,22 +1,25 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "assert.h"
#include "types.h"
#include "common/assert.h"
#include "common/types.h"
#include <algorithm>
#include <cstdio>
#include <cstring>
#include <optional>
#include <vector>
namespace Common {
template<typename PixelType>
class Image
{
public:
Image() = default;
Image(u32 width, u32 height) { SetSize(width, height); }
Image(u32 width, u32 height, const PixelType* pixels) { SetPixels(width, height, pixels); }
Image(u32 width, u32 height, std::vector<PixelType> pixels) { SetPixels(width, height, std::move(pixels)); }
Image(const Image& copy)
{
m_width = copy.m_width;
@ -114,7 +117,9 @@ public:
static constexpr int DEFAULT_SAVE_QUALITY = 85;
RGBA8Image();
RGBA8Image(u32 width, u32 height);
RGBA8Image(u32 width, u32 height, const u32* pixels);
RGBA8Image(u32 width, u32 height, std::vector<u32> pixels);
RGBA8Image(const RGBA8Image& copy);
RGBA8Image(RGBA8Image&& move);
@ -132,5 +137,3 @@ public:
void Resize(u32 new_width, u32 new_height);
void Resize(const RGBA8Image* src_image, u32 new_width, u32 new_height);
};
} // namespace Common

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@ -5,12 +5,12 @@
#include "imgui_fullscreen.h"
#include "gpu_device.h"
#include "image.h"
#include "imgui_animated.h"
#include "common/assert.h"
#include "common/easing.h"
#include "common/file_system.h"
#include "common/image.h"
#include "common/log.h"
#include "common/lru_cache.h"
#include "common/path.h"
@ -42,8 +42,8 @@ using MessageDialogCallbackVariant = std::variant<InfoMessageDialogCallback, Con
static constexpr float MENU_BACKGROUND_ANIMATION_TIME = 0.5f;
static std::optional<Common::RGBA8Image> LoadTextureImage(const char* path);
static std::shared_ptr<GPUTexture> UploadTexture(const char* path, const Common::RGBA8Image& image);
static std::optional<RGBA8Image> LoadTextureImage(const char* path);
static std::shared_ptr<GPUTexture> UploadTexture(const char* path, const RGBA8Image& image);
static void TextureLoaderThread();
static void DrawFileSelector();
@ -96,7 +96,7 @@ static std::atomic_bool s_texture_load_thread_quit{false};
static std::mutex s_texture_load_mutex;
static std::condition_variable s_texture_load_cv;
static std::deque<std::string> s_texture_load_queue;
static std::deque<std::pair<std::string, Common::RGBA8Image>> s_texture_upload_queue;
static std::deque<std::pair<std::string, RGBA8Image>> s_texture_upload_queue;
static std::thread s_texture_load_thread;
static bool s_choice_dialog_open = false;
@ -268,9 +268,9 @@ const std::shared_ptr<GPUTexture>& ImGuiFullscreen::GetPlaceholderTexture()
return s_placeholder_texture;
}
std::optional<Common::RGBA8Image> ImGuiFullscreen::LoadTextureImage(const char* path)
std::optional<RGBA8Image> ImGuiFullscreen::LoadTextureImage(const char* path)
{
std::optional<Common::RGBA8Image> image;
std::optional<RGBA8Image> image;
std::optional<std::vector<u8>> data;
if (Path::IsAbsolute(path))
@ -279,7 +279,7 @@ std::optional<Common::RGBA8Image> ImGuiFullscreen::LoadTextureImage(const char*
data = Host::ReadResourceFile(path, true);
if (data.has_value())
{
image = Common::RGBA8Image();
image = RGBA8Image();
if (!image->LoadFromBuffer(path, data->data(), data->size()))
{
Log_ErrorPrintf("Failed to read texture resource '%s'", path);
@ -294,7 +294,7 @@ std::optional<Common::RGBA8Image> ImGuiFullscreen::LoadTextureImage(const char*
return image;
}
std::shared_ptr<GPUTexture> ImGuiFullscreen::UploadTexture(const char* path, const Common::RGBA8Image& image)
std::shared_ptr<GPUTexture> ImGuiFullscreen::UploadTexture(const char* path, const RGBA8Image& image)
{
std::unique_ptr<GPUTexture> texture =
g_gpu_device->FetchTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1, GPUTexture::Type::Texture,
@ -312,7 +312,7 @@ std::shared_ptr<GPUTexture> ImGuiFullscreen::UploadTexture(const char* path, con
std::shared_ptr<GPUTexture> ImGuiFullscreen::LoadTexture(const std::string_view& path)
{
std::string path_str(path);
std::optional<Common::RGBA8Image> image(LoadTextureImage(path_str.c_str()));
std::optional<RGBA8Image> image(LoadTextureImage(path_str.c_str()));
if (image.has_value())
{
std::shared_ptr<GPUTexture> ret(UploadTexture(path_str.c_str(), image.value()));
@ -362,7 +362,7 @@ void ImGuiFullscreen::UploadAsyncTextures()
std::unique_lock lock(s_texture_load_mutex);
while (!s_texture_upload_queue.empty())
{
std::pair<std::string, Common::RGBA8Image> it(std::move(s_texture_upload_queue.front()));
std::pair<std::string, RGBA8Image> it(std::move(s_texture_upload_queue.front()));
s_texture_upload_queue.pop_front();
lock.unlock();
@ -395,7 +395,7 @@ void ImGuiFullscreen::TextureLoaderThread()
s_texture_load_queue.pop_front();
lock.unlock();
std::optional<Common::RGBA8Image> image(LoadTextureImage(path.c_str()));
std::optional<RGBA8Image> image(LoadTextureImage(path.c_str()));
lock.lock();
// don't bother queuing back if it doesn't exist

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@ -4,6 +4,7 @@
#include "imgui_manager.h"
#include "gpu_device.h"
#include "host.h"
#include "image.h"
#include "imgui_fullscreen.h"
#include "input_manager.h"
@ -11,7 +12,6 @@
#include "common/easing.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/image.h"
#include "common/log.h"
#include "common/string_util.h"
#include "common/timer.h"
@ -1040,7 +1040,7 @@ void ImGuiManager::UpdateSoftwareCursorTexture(u32 index)
return;
}
Common::RGBA8Image image;
RGBA8Image image;
if (!image.LoadFromFile(sc.image_path.c_str()))
{
Log_ErrorPrintf("Failed to load software cursor %u image '%s'", index, sc.image_path.c_str());

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@ -1,7 +1,8 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "postprocessing_shader_fx.h"
#include "image.h"
#include "input_manager.h"
#include "shadergen.h"
@ -12,7 +13,6 @@
#include "common/assert.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/image.h"
#include "common/log.h"
#include "common/path.h"
#include "common/progress_callback.h"
@ -928,7 +928,7 @@ bool PostProcessing::ReShadeFXShader::CreatePasses(GPUTexture::Format backbuffer
return false;
}
Common::RGBA8Image image;
RGBA8Image image;
if (const std::string image_path =
Path::Combine(EmuFolders::Shaders, Path::Combine("reshade" FS_OSPATH_SEPARATOR_STR "Textures", source));
!image.LoadFromFile(image_path.c_str()))

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@ -8,7 +8,7 @@
<PreprocessorDefinitions>ENABLE_CUBEB=1;ENABLE_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">%(PreprocessorDefinitions);ENABLE_OPENGL=1;ENABLE_VULKAN=1</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">%(PreprocessorDefinitions);SOUNDTOUCH_USE_NEON</PreprocessorDefinitions>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)dep\xxhash\include;$(SolutionDir)dep\soundtouch\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\d3d12ma\include;$(SolutionDir)dep\zstd\lib</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)dep\xxhash\include;$(SolutionDir)dep\soundtouch\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\d3d12ma\include;$(SolutionDir)dep\zstd\lib;$(SolutionDir)dep\stb\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'!='ARM64'">%(AdditionalIncludeDirectories);$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan\include;$(SolutionDir)dep\glslang</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>

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@ -3,6 +3,7 @@
<Import Project="..\..\dep\msvc\vsprops\Configurations.props" />
<ItemGroup>
<ClInclude Include="gpu_types.h" />
<ClInclude Include="image.h" />
<ClInclude Include="imgui_animated.h" />
<ClInclude Include="audio_stream.h" />
<ClInclude Include="cd_image.h" />
@ -158,6 +159,7 @@
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="http_downloader_winhttp.cpp" />
<ClCompile Include="image.cpp" />
<ClCompile Include="imgui_fullscreen.cpp" />
<ClCompile Include="imgui_manager.cpp" />
<ClCompile Include="ini_settings_interface.cpp" />
@ -263,6 +265,9 @@
<ProjectReference Include="..\..\dep\glslang\glslang.vcxproj" Condition="'$(Platform)'!='ARM64'">
<Project>{7f909e29-4808-4bd9-a60c-56c51a3aaec2}</Project>
</ProjectReference>
<ProjectReference Include="..\..\dep\stb\stb.vcxproj">
<Project>{ed601289-ac1a-46b8-a8ed-17db9eb73423}</Project>
</ProjectReference>
<ProjectReference Include="..\..\dep\zstd\zstd.vcxproj">
<Project>{73ee0c55-6ffe-44e7-9c12-baa52434a797}</Project>
</ProjectReference>

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@ -73,6 +73,7 @@
<ClInclude Include="opengl_context_egl_x11.h" />
<ClInclude Include="opengl_context_wgl.h" />
<ClInclude Include="gpu_types.h" />
<ClInclude Include="image.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="jit_code_buffer.cpp" />
@ -154,11 +155,7 @@
<ClCompile Include="opengl_context_egl_wayland.cpp" />
<ClCompile Include="opengl_context_egl_x11.cpp" />
<ClCompile Include="opengl_context_wgl.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="gl">
<UniqueIdentifier>{e637fc5b-2483-4a31-abc3-89a16d45c223}</UniqueIdentifier>
</Filter>
<ClCompile Include="image.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="metal_shaders.metal" />