Qt: Add per-bind sensitivity/deadzone controls (shift-click)

This commit is contained in:
Stenzek 2024-05-28 18:16:21 +10:00
parent 039796690c
commit 619688a135
No known key found for this signature in database
5 changed files with 209 additions and 10 deletions

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@ -388,7 +388,7 @@ void ControllerBindingWidget::createBindingWidgets(QWidget* parent)
scrollarea->setWidget(scrollarea_widget); scrollarea->setWidget(scrollarea_widget);
scrollarea->setWidgetResizable(true); scrollarea->setWidgetResizable(true);
scrollarea->setFrameShape(QFrame::StyledPanel); scrollarea->setFrameShape(QFrame::StyledPanel);
scrollarea->setFrameShadow(QFrame::Plain); scrollarea->setFrameShadow(QFrame::Sunken);
// We do axes and buttons separately, so we can figure out how many columns to use. // We do axes and buttons separately, so we can figure out how many columns to use.
constexpr int NUM_AXIS_COLUMNS = 2; constexpr int NUM_AXIS_COLUMNS = 2;

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@ -1,11 +1,14 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com> // SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "inputbindingdialog.h" #include "inputbindingdialog.h"
#include "common/bitutils.h" #include "controllersettingwidgetbinder.h"
#include "inputbindingwidgets.h" #include "inputbindingwidgets.h"
#include "qthost.h" #include "qthost.h"
#include "qtutils.h" #include "qtutils.h"
#include "common/bitutils.h"
#include <QtCore/QTimer> #include <QtCore/QTimer>
#include <QtGui/QKeyEvent> #include <QtGui/QKeyEvent>
#include <QtGui/QMouseEvent> #include <QtGui/QMouseEvent>
@ -27,6 +30,28 @@ InputBindingDialog::InputBindingDialog(SettingsInterface* sif, InputBindingInfo:
connect(m_ui.clearBindings, &QPushButton::clicked, this, &InputBindingDialog::onClearBindingsButtonClicked); connect(m_ui.clearBindings, &QPushButton::clicked, this, &InputBindingDialog::onClearBindingsButtonClicked);
connect(m_ui.buttonBox, &QDialogButtonBox::rejected, [this]() { done(0); }); connect(m_ui.buttonBox, &QDialogButtonBox::rejected, [this]() { done(0); });
updateList(); updateList();
// Only show the sensitivity controls for binds where it's applicable.
if (bind_type == InputBindingInfo::Type::Button || bind_type == InputBindingInfo::Type::Axis ||
bind_type == InputBindingInfo::Type::HalfAxis)
{
ControllerSettingWidgetBinder::BindWidgetToInputProfileNormalized(sif, m_ui.sensitivity, m_section_name,
fmt::format("{}Scale", m_key_name), 100.0f, 1.0f);
ControllerSettingWidgetBinder::BindWidgetToInputProfileNormalized(
sif, m_ui.deadzone, m_section_name, fmt::format("{}Deadzone", m_key_name), 100.0f, 0.0f);
connect(m_ui.sensitivity, &QSlider::valueChanged, this, &InputBindingDialog::onSensitivityChanged);
connect(m_ui.resetSensitivity, &QToolButton::clicked, this, &InputBindingDialog::onResetSensitivityClicked);
connect(m_ui.deadzone, &QSlider::valueChanged, this, &InputBindingDialog::onDeadzoneChanged);
connect(m_ui.resetDeadzone, &QToolButton::clicked, this, &InputBindingDialog::onResetDeadzoneClicked);
onSensitivityChanged(m_ui.sensitivity->value());
onDeadzoneChanged(m_ui.deadzone->value());
}
else
{
m_ui.verticalLayout->removeWidget(m_ui.sensitivityWidget);
}
} }
InputBindingDialog::~InputBindingDialog() InputBindingDialog::~InputBindingDialog()
@ -302,6 +327,56 @@ void InputBindingDialog::inputManagerHookCallback(InputBindingKey key, float val
} }
} }
void InputBindingDialog::onSensitivityChanged(int value)
{
m_ui.sensitivityValue->setText(tr("%1%").arg(value));
}
void InputBindingDialog::onResetDeadzoneClicked()
{
m_ui.deadzone->setValue(0);
// May as well remove from the config completely, since it's the default.
const TinyString key = TinyString::from_format("{}Deadzone", m_key_name);
if (m_sif)
{
m_sif->DeleteValue(m_section_name.c_str(), key);
QtHost::SaveGameSettings(m_sif, false);
g_emu_thread->reloadGameSettings(false);
}
else
{
Host::DeleteBaseSettingValue(m_section_name.c_str(), key);
Host::CommitBaseSettingChanges();
g_emu_thread->applySettings(false);
}
}
void InputBindingDialog::onDeadzoneChanged(int value)
{
m_ui.deadzoneValue->setText(tr("%1%").arg(value));
}
void InputBindingDialog::onResetSensitivityClicked()
{
m_ui.sensitivity->setValue(100);
// May as well remove from the config completely, since it's the default.
const TinyString key = TinyString::from_format("{}Scale", m_key_name);
if (m_sif)
{
m_sif->DeleteValue(m_section_name.c_str(), key);
QtHost::SaveGameSettings(m_sif, false);
g_emu_thread->reloadGameSettings(false);
}
else
{
Host::DeleteBaseSettingValue(m_section_name.c_str(), key);
Host::CommitBaseSettingChanges();
g_emu_thread->applySettings(false);
}
}
void InputBindingDialog::hookInputManager() void InputBindingDialog::hookInputManager()
{ {
InputManager::SetHook([this](InputBindingKey key, float value) { InputManager::SetHook([this](InputBindingKey key, float value) {

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@ -1,10 +1,10 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com> // SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once #pragma once
#include "common/types.h" #include "common/types.h"
#include "util/input_manager.h"
#include "ui_inputbindingdialog.h" #include "ui_inputbindingdialog.h"
#include "util/input_manager.h"
#include <QtWidgets/QDialog> #include <QtWidgets/QDialog>
#include <optional> #include <optional>
#include <string> #include <string>
@ -48,6 +48,11 @@ protected:
void hookInputManager(); void hookInputManager();
void unhookInputManager(); void unhookInputManager();
void onSensitivityChanged(int value);
void onResetDeadzoneClicked();
void onDeadzoneChanged(int value);
void onResetSensitivityClicked();
Ui::InputBindingDialog m_ui; Ui::InputBindingDialog m_ui;
SettingsInterface* m_sif; SettingsInterface* m_sif;

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@ -3,14 +3,14 @@
<class>InputBindingDialog</class> <class>InputBindingDialog</class>
<widget class="QDialog" name="InputBindingDialog"> <widget class="QDialog" name="InputBindingDialog">
<property name="windowModality"> <property name="windowModality">
<enum>Qt::WindowModal</enum> <enum>Qt::WindowModality::WindowModal</enum>
</property> </property>
<property name="geometry"> <property name="geometry">
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>533</width> <width>533</width>
<height>283</height> <height>266</height>
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
@ -30,6 +30,113 @@
<item> <item>
<widget class="QListWidget" name="bindingList"/> <widget class="QListWidget" name="bindingList"/>
</item> </item>
<item>
<widget class="QWidget" name="sensitivityWidget" native="true">
<layout class="QGridLayout" name="sensitivityLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item row="0" column="1">
<widget class="QSlider" name="sensitivity">
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>200</number>
</property>
<property name="value">
<number>100</number>
</property>
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TickPosition::TicksBelow</enum>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QSlider" name="deadzone">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>100</number>
</property>
<property name="value">
<number>1</number>
</property>
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TickPosition::TicksBelow</enum>
</property>
<property name="tickInterval">
<number>5</number>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="sensitivityLabel">
<property name="text">
<string>Sensitivity:</string>
</property>
</widget>
</item>
<item row="0" column="2">
<widget class="QLabel" name="sensitivityValue">
<property name="text">
<string>100%</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="deadzoneLabel">
<property name="text">
<string>Deadzone:</string>
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QLabel" name="deadzoneValue">
<property name="text">
<string>100%</string>
</property>
</widget>
</item>
<item row="0" column="3">
<widget class="QToolButton" name="resetSensitivity">
<property name="toolTip">
<string>Reset Volume</string>
</property>
<property name="icon">
<iconset theme="refresh-line"/>
</property>
</widget>
</item>
<item row="1" column="3">
<widget class="QToolButton" name="resetDeadzone">
<property name="toolTip">
<string>Reset Fast Forward Volume</string>
</property>
<property name="icon">
<iconset theme="refresh-line"/>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item> <item>
<widget class="QLabel" name="status"> <widget class="QLabel" name="status">
<property name="text"> <property name="text">
@ -63,7 +170,7 @@
<item> <item>
<widget class="QDialogButtonBox" name="buttonBox"> <widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons"> <property name="standardButtons">
<set>QDialogButtonBox::Close</set> <set>QDialogButtonBox::StandardButton::Close</set>
</property> </property>
</widget> </widget>
</item> </item>

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@ -109,6 +109,7 @@ static void PrettifyInputBindingPart(std::string_view binding, SmallString& ret,
static void AddBindings(const std::vector<std::string>& bindings, const InputEventHandler& handler); static void AddBindings(const std::vector<std::string>& bindings, const InputEventHandler& handler);
static bool IsAxisHandler(const InputEventHandler& handler); static bool IsAxisHandler(const InputEventHandler& handler);
static float ApplySingleBindingScale(float sensitivity, float deadzone, float value);
static void AddHotkeyBindings(SettingsInterface& si); static void AddHotkeyBindings(SettingsInterface& si);
static void AddPadBindings(SettingsInterface& si, const std::string& section, u32 pad, static void AddPadBindings(SettingsInterface& si, const std::string& section, u32 pad,
@ -777,6 +778,12 @@ std::optional<InputBindingKey> InputManager::ParseSensorKey(std::string_view sou
// Binding Enumeration // Binding Enumeration
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
float InputManager::ApplySingleBindingScale(float scale, float deadzone, float value)
{
const float svalue = std::clamp(value * scale, 0.0f, 1.0f);
return (deadzone > 0.0f && svalue < deadzone) ? 0.0f : svalue;
}
std::vector<const HotkeyInfo*> InputManager::GetHotkeyList() std::vector<const HotkeyInfo*> InputManager::GetHotkeyList()
{ {
std::vector<const HotkeyInfo*> ret; std::vector<const HotkeyInfo*> ret;
@ -818,13 +825,18 @@ void InputManager::AddPadBindings(SettingsInterface& si, const std::string& sect
{ {
if (!bindings.empty()) if (!bindings.empty())
{ {
AddBindings(bindings, InputAxisEventHandler{[pad_index, bind_index = bi.bind_index](float value) { const float sensitivity =
si.GetFloatValue(section.c_str(), TinyString::from_format("{}Scale", bi.name), 1.0f);
const float deadzone =
si.GetFloatValue(section.c_str(), TinyString::from_format("{}Deadzone", bi.name), 0.0f);
AddBindings(bindings, InputAxisEventHandler{[pad_index, bind_index = bi.bind_index, sensitivity,
deadzone](float value) {
if (!System::IsValid()) if (!System::IsValid())
return; return;
Controller* c = System::GetController(pad_index); Controller* c = System::GetController(pad_index);
if (c) if (c)
c->SetBindState(bind_index, value); c->SetBindState(bind_index, ApplySingleBindingScale(sensitivity, deadzone, value));
}}); }});
} }
} }