System: Fix regtest dumping
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@ -99,8 +99,8 @@ void ResizeDisplayWindow(s32 width, s32 height, float scale);
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/// Destroys any active rendering device.
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void ReleaseGPUDevice();
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/// Called before drawing the OSD and other display elements.
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void BeginPresentFrame();
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/// Called at the end of the frame, before presentation.
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void FrameDone();
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namespace Internal {
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/// Retrieves the base settings layer. Must call with lock held.
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@ -1918,6 +1918,8 @@ void System::FrameDone()
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PollDiscordPresence();
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#endif
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Host::FrameDone();
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if (s_frame_step_request)
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{
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s_frame_step_request = false;
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@ -2847,8 +2849,7 @@ void System::UpdateSpeedLimiterState()
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g_settings.turbo_speed :
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(s_fast_forward_enabled ? g_settings.fast_forward_speed : g_settings.emulation_speed);
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s_throttler_enabled = (s_target_speed != 0.0f);
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s_optimal_frame_pacing = (s_throttler_enabled && g_settings.display_optimal_frame_pacing) ||
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g_gpu_device->GetWindowInfo().IsSurfaceless(); // surfaceless check for regtest
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s_optimal_frame_pacing = (s_throttler_enabled && g_settings.display_optimal_frame_pacing);
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s_skip_presenting_duplicate_frames = s_throttler_enabled && g_settings.display_skip_presenting_duplicate_frames;
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s_pre_frame_sleep = s_optimal_frame_pacing && g_settings.display_pre_frame_sleep;
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s_can_sync_to_host = false;
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@ -5153,8 +5154,6 @@ void System::HostDisplayResized()
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bool System::PresentDisplay(bool skip_present, bool explicit_present)
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{
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Host::BeginPresentFrame();
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// acquire for IO.MousePos.
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std::atomic_thread_fence(std::memory_order_acquire);
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@ -1770,7 +1770,7 @@ void EmuThread::run()
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moveToThread(m_ui_thread);
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}
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void Host::BeginPresentFrame()
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void Host::FrameDone()
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{
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}
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@ -345,7 +345,7 @@ void Host::ReleaseRenderWindow()
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//
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}
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void Host::BeginPresentFrame()
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void Host::FrameDone()
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{
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const u32 frame = System::GetFrameNumber();
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if (s_frame_dump_interval > 0 && (s_frame_dump_interval == 1 || (frame % s_frame_dump_interval) == 0))
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