Misc: Swap gsl::span for std::span
This commit is contained in:
parent
391307efaa
commit
605aa3c53a
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@ -1033,7 +1033,7 @@ TinyString GameList::FormatTimespan(std::time_t timespan, bool long_format)
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}
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}
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std::vector<std::pair<std::string, const GameList::Entry*>>
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std::vector<std::pair<std::string, const GameList::Entry*>>
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GameList::GetMatchingEntriesForSerial(const gsl::span<const std::string> serials)
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GameList::GetMatchingEntriesForSerial(const std::span<const std::string> serials)
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{
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{
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std::vector<std::pair<std::string, const GameList::Entry*>> ret;
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std::vector<std::pair<std::string, const GameList::Entry*>> ret;
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ret.reserve(serials.size());
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ret.reserve(serials.size());
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@ -10,11 +10,10 @@
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#include "common/string.h"
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#include "common/string.h"
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#include "gsl/span"
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#include <ctime>
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#include <ctime>
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#include <functional>
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#include <functional>
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#include <mutex>
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#include <mutex>
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#include <span>
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#include <string>
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#include <string>
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class ByteStream;
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class ByteStream;
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@ -107,7 +106,7 @@ std::string GetNewCoverImagePathForEntry(const Entry* entry, const char* new_fil
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/// Returns a list of (title, entry) for entries matching serials. Titles will match the gamedb title,
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/// Returns a list of (title, entry) for entries matching serials. Titles will match the gamedb title,
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/// except when two files have the same serial, in which case the filename will be used instead.
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/// except when two files have the same serial, in which case the filename will be used instead.
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std::vector<std::pair<std::string, const Entry*>>
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std::vector<std::pair<std::string, const Entry*>>
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GetMatchingEntriesForSerial(const gsl::span<const std::string> serials);
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GetMatchingEntriesForSerial(const std::span<const std::string> serials);
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/// Downloads covers using the specified URL templates. By default, covers are saved by title, but this can be changed
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/// Downloads covers using the specified URL templates. By default, covers are saved by title, but this can be changed
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/// with the use_serial parameter. save_callback optionall takes the entry and the path the new cover is saved to.
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/// with the use_serial parameter. save_callback optionall takes the entry and the path the new cover is saved to.
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@ -774,11 +774,11 @@ bool GPU_HW::CompilePipelines()
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plconfig.input_layout.vertex_attributes =
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plconfig.input_layout.vertex_attributes =
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textured ?
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textured ?
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(m_using_uv_limits ? gsl::span<const GPUPipeline::VertexAttribute>(
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(m_using_uv_limits ? std::span<const GPUPipeline::VertexAttribute>(
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vertex_attributes, NUM_BATCH_TEXTURED_LIMITS_VERTEX_ATTRIBUTES) :
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vertex_attributes, NUM_BATCH_TEXTURED_LIMITS_VERTEX_ATTRIBUTES) :
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gsl::span<const GPUPipeline::VertexAttribute>(
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std::span<const GPUPipeline::VertexAttribute>(
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vertex_attributes, NUM_BATCH_TEXTURED_VERTEX_ATTRIBUTES)) :
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vertex_attributes, NUM_BATCH_TEXTURED_VERTEX_ATTRIBUTES)) :
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gsl::span<const GPUPipeline::VertexAttribute>(vertex_attributes, NUM_BATCH_VERTEX_ATTRIBUTES);
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std::span<const GPUPipeline::VertexAttribute>(vertex_attributes, NUM_BATCH_VERTEX_ATTRIBUTES);
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plconfig.vertex_shader = batch_vertex_shaders[BoolToUInt8(textured)].get();
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plconfig.vertex_shader = batch_vertex_shaders[BoolToUInt8(textured)].get();
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plconfig.fragment_shader =
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plconfig.fragment_shader =
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@ -856,7 +856,7 @@ bool GPU_HW::CompilePipelines()
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GL_OBJECT_NAME(fs, "Batch Wireframe Fragment Shader");
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GL_OBJECT_NAME(fs, "Batch Wireframe Fragment Shader");
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plconfig.input_layout.vertex_attributes =
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plconfig.input_layout.vertex_attributes =
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gsl::span<const GPUPipeline::VertexAttribute>(vertex_attributes, NUM_BATCH_VERTEX_ATTRIBUTES);
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std::span<const GPUPipeline::VertexAttribute>(vertex_attributes, NUM_BATCH_VERTEX_ATTRIBUTES);
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plconfig.blend = (m_wireframe_mode == GPUWireframeMode::OverlayWireframe) ?
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plconfig.blend = (m_wireframe_mode == GPUWireframeMode::OverlayWireframe) ?
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GPUPipeline::BlendState::GetAlphaBlendingState() :
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GPUPipeline::BlendState::GetAlphaBlendingState() :
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GPUPipeline::BlendState::GetNoBlendingState();
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GPUPipeline::BlendState::GetNoBlendingState();
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@ -30,7 +30,6 @@
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#include "IconsFontAwesome5.h"
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#include "IconsFontAwesome5.h"
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#include "fmt/chrono.h"
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#include "fmt/chrono.h"
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#include "fmt/format.h"
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#include "fmt/format.h"
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#include "gsl/span"
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#include "imgui.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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#include "imgui_internal.h"
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@ -39,6 +38,7 @@
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#include <cmath>
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#include <cmath>
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#include <deque>
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#include <deque>
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#include <mutex>
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#include <mutex>
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#include <span>
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#include <unordered_map>
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#include <unordered_map>
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#if defined(CPU_X64)
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#if defined(CPU_X64)
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@ -64,7 +64,7 @@ namespace SaveStateSelectorUI {
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static void Draw();
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static void Draw();
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}
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}
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static std::tuple<float, float> GetMinMax(gsl::span<const float> values)
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static std::tuple<float, float> GetMinMax(std::span<const float> values)
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{
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{
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#if defined(CPU_X64)
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#if defined(CPU_X64)
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__m128 vmin(_mm_loadu_ps(values.data()));
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__m128 vmin(_mm_loadu_ps(values.data()));
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@ -68,7 +68,7 @@ public:
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std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
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std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
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std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) override;
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std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
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std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
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std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
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const char* entry_point, DynamicHeapArray<u8>* binary) override;
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const char* entry_point, DynamicHeapArray<u8>* binary) override;
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std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
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std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
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@ -51,7 +51,7 @@ void D3D11Shader::SetDebugName(const std::string_view& name)
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SetD3DDebugObjectName(m_shader.Get(), name);
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SetD3DDebugObjectName(m_shader.Get(), name);
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}
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}
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std::unique_ptr<GPUShader> D3D11Device::CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data)
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std::unique_ptr<GPUShader> D3D11Device::CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data)
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{
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{
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ComPtr<ID3D11DeviceChild> shader;
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ComPtr<ID3D11DeviceChild> shader;
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std::vector<u8> bytecode;
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std::vector<u8> bytecode;
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@ -88,7 +88,7 @@ public:
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std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
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std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
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std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) override;
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std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
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std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
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std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
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const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
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const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
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std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
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std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
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@ -25,7 +25,7 @@ void D3D12Shader::SetDebugName(const std::string_view& name)
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{
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{
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}
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}
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std::unique_ptr<GPUShader> D3D12Device::CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data)
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std::unique_ptr<GPUShader> D3D12Device::CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data)
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{
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{
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// Can't do much at this point.
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// Can't do much at this point.
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std::vector bytecode(data.begin(), data.end());
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std::vector bytecode(data.begin(), data.end());
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@ -12,10 +12,9 @@
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#include "common/rectangle.h"
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#include "common/rectangle.h"
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#include "common/types.h"
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#include "common/types.h"
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#include "gsl/span"
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#include <memory>
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#include <memory>
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#include <optional>
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#include <optional>
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#include <span>
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#include <string>
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#include <string>
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#include <string_view>
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#include <string_view>
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#include <tuple>
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#include <tuple>
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@ -231,7 +230,7 @@ public:
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struct InputLayout
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struct InputLayout
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{
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{
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gsl::span<const VertexAttribute> vertex_attributes;
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std::span<const VertexAttribute> vertex_attributes;
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u32 vertex_stride;
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u32 vertex_stride;
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bool operator==(const InputLayout& rhs) const;
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bool operator==(const InputLayout& rhs) const;
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@ -634,7 +633,7 @@ protected:
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virtual bool ReadPipelineCache(const std::string& filename);
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virtual bool ReadPipelineCache(const std::string& filename);
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virtual bool GetPipelineCacheData(DynamicHeapArray<u8>* data);
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virtual bool GetPipelineCacheData(DynamicHeapArray<u8>* data);
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virtual std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) = 0;
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virtual std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) = 0;
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virtual std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
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virtual std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
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const char* entry_point,
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const char* entry_point,
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DynamicHeapArray<u8>* out_binary) = 0;
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DynamicHeapArray<u8>* out_binary) = 0;
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@ -224,7 +224,7 @@ public:
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std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
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std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
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std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) override;
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std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
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std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
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std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
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const char* entry_point,
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const char* entry_point,
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DynamicHeapArray<u8>* out_binary = nullptr) override;
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DynamicHeapArray<u8>* out_binary = nullptr) override;
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@ -637,7 +637,7 @@ std::unique_ptr<GPUShader> MetalDevice::CreateShaderFromMSL(GPUShaderStage stage
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}
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}
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}
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}
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std::unique_ptr<GPUShader> MetalDevice::CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data)
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std::unique_ptr<GPUShader> MetalDevice::CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data)
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{
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{
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const std::string_view str_data(reinterpret_cast<const char*>(data.data()), data.size());
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const std::string_view str_data(reinterpret_cast<const char*>(data.data()), data.size());
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return CreateShaderFromMSL(stage, str_data, "main0");
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return CreateShaderFromMSL(stage, str_data, "main0");
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std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
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std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
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std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) override;
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std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
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std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
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std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
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const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
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const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
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std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
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std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
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@ -111,7 +111,7 @@ public:
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void UnrefProgram(const OpenGLPipeline::ProgramCacheKey& key);
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void UnrefProgram(const OpenGLPipeline::ProgramCacheKey& key);
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GLuint LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& key);
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GLuint LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& key);
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GLuint CreateVAO(gsl::span<const GPUPipeline::VertexAttribute> attributes, u32 stride);
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GLuint CreateVAO(std::span<const GPUPipeline::VertexAttribute> attributes, u32 stride);
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void UnrefVAO(const OpenGLPipeline::VertexArrayCacheKey& key);
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void UnrefVAO(const OpenGLPipeline::VertexArrayCacheKey& key);
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void SetActiveTexture(u32 slot);
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void SetActiveTexture(u32 slot);
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@ -168,7 +168,7 @@ bool OpenGLShader::Compile()
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return true;
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return true;
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}
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}
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std::unique_ptr<GPUShader> OpenGLDevice::CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data)
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std::unique_ptr<GPUShader> OpenGLDevice::CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data)
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{
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{
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// Not supported.. except spir-v maybe? but no point really...
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// Not supported.. except spir-v maybe? but no point really...
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return {};
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return {};
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@ -455,7 +455,7 @@ GLuint OpenGLDevice::LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& k
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OpenGLPipeline::VertexArrayCacheItem item;
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OpenGLPipeline::VertexArrayCacheItem item;
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item.vao_id =
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item.vao_id =
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CreateVAO(gsl::span<const GPUPipeline::VertexAttribute>(key.vertex_attributes, key.num_vertex_attributes),
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CreateVAO(std::span<const GPUPipeline::VertexAttribute>(key.vertex_attributes, key.num_vertex_attributes),
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key.vertex_attribute_stride);
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key.vertex_attribute_stride);
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if (item.vao_id == 0)
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if (item.vao_id == 0)
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return 0;
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return 0;
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return item.vao_id;
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return item.vao_id;
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}
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}
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GLuint OpenGLDevice::CreateVAO(gsl::span<const GPUPipeline::VertexAttribute> attributes, u32 stride)
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GLuint OpenGLDevice::CreateVAO(std::span<const GPUPipeline::VertexAttribute> attributes, u32 stride)
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{
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{
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glGetError();
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glGetError();
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GLuint vao;
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GLuint vao;
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#include "common/types.h"
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#include "common/types.h"
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#include "fmt/format.h"
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#include "fmt/format.h"
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#include "gsl/span"
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#include <array>
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#include <array>
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#include <atomic>
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#include <atomic>
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#include <memory>
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#include <memory>
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#include <mutex>
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#include <mutex>
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#include <optional>
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#include <optional>
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#include <span>
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#include <string>
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#include <string>
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#include <string_view>
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#include <string_view>
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#include <tuple>
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#include <tuple>
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@ -173,7 +173,7 @@ std::optional<SPIRVCompiler::SPIRVCodeVector> SPIRVCompiler::CompileShader(GPUSh
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#ifdef __APPLE__
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#ifdef __APPLE__
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std::optional<std::string> SPIRVCompiler::CompileSPIRVToMSL(gsl::span<const SPIRVCodeType> spv)
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std::optional<std::string> SPIRVCompiler::CompileSPIRVToMSL(std::span<const SPIRVCodeType> spv)
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{
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{
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spirv_cross::CompilerMSL compiler(spv.data(), spv.size());
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spirv_cross::CompilerMSL compiler(spv.data(), spv.size());
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std::string msl = compiler.compile();
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std::string msl = compiler.compile();
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#include "common/types.h"
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#include "common/types.h"
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#include "gsl/span"
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#include <optional>
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#include <optional>
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#include <span>
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#include <string>
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#include <string>
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#include <string_view>
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#include <string_view>
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#include <vector>
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#include <vector>
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@ -43,7 +42,7 @@ std::optional<SPIRVCodeVector> CompileShader(GPUShaderStage stage, std::string_v
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#ifdef __APPLE__
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#ifdef __APPLE__
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// Converts a SPIR-V shader into MSL.
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// Converts a SPIR-V shader into MSL.
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std::optional<std::string> CompileSPIRVToMSL(gsl::span<const SPIRVCodeType> spv);
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std::optional<std::string> CompileSPIRVToMSL(std::span<const SPIRVCodeType> spv);
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#endif
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#endif
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std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
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std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
|
||||||
|
|
||||||
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) override;
|
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
|
||||||
std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
|
std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
|
||||||
const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
|
const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
|
||||||
std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
|
std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
|
||||||
|
|
|
@ -25,7 +25,7 @@ void VulkanShader::SetDebugName(const std::string_view& name)
|
||||||
Vulkan::SetObjectName(VulkanDevice::GetInstance().GetVulkanDevice(), m_module, name);
|
Vulkan::SetObjectName(VulkanDevice::GetInstance().GetVulkanDevice(), m_module, name);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<GPUShader> VulkanDevice::CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data)
|
std::unique_ptr<GPUShader> VulkanDevice::CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data)
|
||||||
{
|
{
|
||||||
VkShaderModule mod;
|
VkShaderModule mod;
|
||||||
|
|
||||||
|
@ -67,7 +67,7 @@ std::unique_ptr<GPUShader> VulkanDevice::CreateShaderFromSource(GPUShaderStage s
|
||||||
std::memcpy(out_binary->data(), spirv->data(), spirv_size);
|
std::memcpy(out_binary->data(), spirv->data(), spirv_size);
|
||||||
}
|
}
|
||||||
|
|
||||||
return CreateShaderFromBinary(stage, gsl::span<const u8>(reinterpret_cast<const u8*>(spirv->data()), spirv_size));
|
return CreateShaderFromBinary(stage, std::span<const u8>(reinterpret_cast<const u8*>(spirv->data()), spirv_size));
|
||||||
}
|
}
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
Loading…
Reference in New Issue