Fix Android build
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@ -1036,7 +1036,7 @@ void GPU_HW::DrawRendererStats(bool is_idle_frame)
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ImGui::TextUnformatted("Texture Filtering:");
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ImGui::NextColumn();
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ImGui::TextColored((m_texture_filtering != GPUTextureFilter::Nearest) ? active_color : inactive_color,
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ImGui::TextColored((m_texture_filtering != GPUTextureFilter::Nearest) ? active_color : inactive_color, "%s",
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Settings::GetTextureFilterDisplayName(m_texture_filtering));
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ImGui::NextColumn();
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