D3D11Device: Fix blend state not applying to MRTs

This commit is contained in:
Stenzek 2024-08-03 02:06:20 +10:00
parent 30c5ebae72
commit 5b590d434b
No known key found for this signature in database
4 changed files with 45 additions and 16 deletions

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@ -118,9 +118,14 @@ protected:
void DestroyDevice() override;
private:
using BlendStateMapKey = std::pair<u64, u32>;
struct BlendStateMapHash
{
size_t operator()(const BlendStateMapKey& key) const;
};
using RasterizationStateMap = std::unordered_map<u8, ComPtr<ID3D11RasterizerState>>;
using DepthStateMap = std::unordered_map<u8, ComPtr<ID3D11DepthStencilState>>;
using BlendStateMap = std::unordered_map<u64, ComPtr<ID3D11BlendState>>;
using BlendStateMap = std::unordered_map<BlendStateMapKey, ComPtr<ID3D11BlendState>, BlendStateMapHash>;
using InputLayoutMap =
std::unordered_map<GPUPipeline::InputLayout, ComPtr<ID3D11InputLayout>, GPUPipeline::InputLayoutHash>;
@ -146,7 +151,7 @@ private:
ComPtr<ID3D11RasterizerState> GetRasterizationState(const GPUPipeline::RasterizationState& rs, Error* error);
ComPtr<ID3D11DepthStencilState> GetDepthState(const GPUPipeline::DepthState& ds, Error* error);
ComPtr<ID3D11BlendState> GetBlendState(const GPUPipeline::BlendState& bs, Error* error);
ComPtr<ID3D11BlendState> GetBlendState(const GPUPipeline::BlendState& bs, u32 num_rts, Error* error);
ComPtr<ID3D11InputLayout> GetInputLayout(const GPUPipeline::InputLayout& il, const D3D11Shader* vs, Error* error);
bool CreateTimestampQueries();

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@ -6,6 +6,7 @@
#include "d3d_common.h"
#include "common/error.h"
#include "common/hash_combine.h"
#include "fmt/format.h"
@ -206,11 +207,19 @@ D3D11Device::ComPtr<ID3D11DepthStencilState> D3D11Device::GetDepthState(const GP
return dds;
}
D3D11Device::ComPtr<ID3D11BlendState> D3D11Device::GetBlendState(const GPUPipeline::BlendState& bs, Error* error)
size_t D3D11Device::BlendStateMapHash::operator()(const BlendStateMapKey& key) const
{
size_t h = std::hash<u64>()(key.first);
hash_combine(h, key.second);
return h;
}
D3D11Device::ComPtr<ID3D11BlendState> D3D11Device::GetBlendState(const GPUPipeline::BlendState& bs, u32 num_rts, Error* error)
{
ComPtr<ID3D11BlendState> dbs;
const auto it = m_blend_states.find(bs.key);
const std::pair<u64, u32> key(bs.key, num_rts);
const auto it = m_blend_states.find(key);
if (it != m_blend_states.end())
{
dbs = it->second;
@ -243,7 +252,9 @@ D3D11Device::ComPtr<ID3D11BlendState> D3D11Device::GetBlendState(const GPUPipeli
}};
D3D11_BLEND_DESC blend_desc = {};
D3D11_RENDER_TARGET_BLEND_DESC& tgt_desc = blend_desc.RenderTarget[0];
for (u32 i = 0; i < num_rts; i++)
{
D3D11_RENDER_TARGET_BLEND_DESC& tgt_desc = blend_desc.RenderTarget[i];
tgt_desc.BlendEnable = bs.enable;
tgt_desc.RenderTargetWriteMask = bs.write_mask;
if (bs.enable)
@ -255,12 +266,13 @@ D3D11Device::ComPtr<ID3D11BlendState> D3D11Device::GetBlendState(const GPUPipeli
tgt_desc.DestBlendAlpha = blend_mapping[static_cast<u8>(bs.dst_alpha_blend.GetValue())];
tgt_desc.BlendOpAlpha = op_mapping[static_cast<u8>(bs.alpha_blend_op.GetValue())];
}
}
HRESULT hr = m_device->CreateBlendState(&blend_desc, dbs.GetAddressOf());
if (FAILED(hr)) [[unlikely]]
Error::SetHResult(error, "CreateBlendState() failed: ", hr);
else
m_blend_states.emplace(bs.key, dbs);
m_blend_states.emplace(key, dbs);
return dbs;
}
@ -322,7 +334,7 @@ std::unique_ptr<GPUPipeline> D3D11Device::CreatePipeline(const GPUPipeline::Grap
{
ComPtr<ID3D11RasterizerState> rs = GetRasterizationState(config.rasterization, error);
ComPtr<ID3D11DepthStencilState> ds = GetDepthState(config.depth, error);
ComPtr<ID3D11BlendState> bs = GetBlendState(config.blend, error);
ComPtr<ID3D11BlendState> bs = GetBlendState(config.blend, config.GetRenderTargetCount(), error);
if (!rs || !ds || !bs)
return {};

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@ -167,6 +167,17 @@ void GPUPipeline::GraphicsConfig::SetTargetFormats(GPUTexture::Format color_form
depth_format = depth_format_;
}
u32 GPUPipeline::GraphicsConfig::GetRenderTargetCount() const
{
u32 num_rts = 0;
for (; num_rts < static_cast<u32>(std::size(color_formats)); num_rts++)
{
if (color_formats[num_rts] == GPUTexture::Format::Unknown)
break;
}
return num_rts;
}
GPUTextureBuffer::GPUTextureBuffer(Format format, u32 size) : m_format(format), m_size_in_elements(size)
{
}

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@ -413,6 +413,7 @@ public:
void SetTargetFormats(GPUTexture::Format color_format,
GPUTexture::Format depth_format_ = GPUTexture::Format::Unknown);
u32 GetRenderTargetCount() const;
};
GPUPipeline();