Android: Fix settings having indents
This commit is contained in:
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a520be5208
commit
5b1ed7903b
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@ -17,28 +17,32 @@
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<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:app="http://schemas.android.com/apk/res-auto">
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<PreferenceCategory app:title="General">
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<PreferenceCategory app:title="General" app:iconSpaceReserved="false">
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<SwitchPreferenceCompat
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app:key="Main/SpeedLimiterEnabled"
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app:title="@string/settings_behavior_enable_speed_limiter"
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app:defaultValue="true"
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app:summary="Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will run as fast as possible, which may not be playable." />
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app:summary="Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will run as fast as possible, which may not be playable."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="Main/SaveStateOnExit"
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app:title="Save State On Exit"
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app:defaultValue="true"
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app:summary="Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time." />
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app:summary="Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="Display/VSync"
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app:title="Video Sync"
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app:defaultValue="true"
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app:summary="Enable this option to match DuckStation's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed)." />
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app:summary="Enable this option to match DuckStation's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed)."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="Audio/Sync"
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app:title="Audio Sync"
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app:defaultValue="true"
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app:summary="Throttles the emulation speed based on the audio backend pulling audio frames. This helps to remove noises or crackling if emulation is too fast. Sync will automatically be disabled if not running at 100% speed." />
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app:summary="Throttles the emulation speed based on the audio backend pulling audio frames. This helps to remove noises or crackling if emulation is too fast. Sync will automatically be disabled if not running at 100% speed."
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app:iconSpaceReserved="false" />
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<ListPreference
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app:key="CPU/ExecutionMode"
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@ -46,7 +50,8 @@
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app:entries="@array/settings_cpu_execution_mode_entries"
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app:entryValues="@array/settings_cpu_execution_mode_values"
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app:defaultValue="Recompiler"
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app:useSimpleSummaryProvider="true" />
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app:useSimpleSummaryProvider="true"
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app:iconSpaceReserved="false" />
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<ListPreference
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app:key="GPU/Renderer"
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@ -54,33 +59,38 @@
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app:entries="@array/gpu_renderer_entries"
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app:entryValues="@array/gpu_renderer_values"
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app:defaultValue="OpenGL"
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app:useSimpleSummaryProvider="true" />
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app:useSimpleSummaryProvider="true"
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app:iconSpaceReserved="false" />
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</PreferenceCategory>
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<PreferenceCategory app:title="@string/settings_osd_header">
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<PreferenceCategory app:title="@string/settings_osd_header" app:iconSpaceReserved="false">
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<SwitchPreferenceCompat
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app:key="Display/ShowOSDMessages"
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app:title="@string/settings_osd_show_messages"
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app:defaultValue="true"
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app:summary="Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc." />
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app:summary="Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="Display/ShowSpeed"
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app:title="@string/settings_osd_show_speed"
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app:defaultValue="false"
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app:summary="Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage." />
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app:summary="Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="Display/ShowFPS"
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app:title="@string/settings_osd_show_show_fps"
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app:defaultValue="false"
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app:summary="Shows the internal frame rate of the game in the top-right corner of the display." />
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app:summary="Shows the internal frame rate of the game in the top-right corner of the display."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="Display/ShowVPS"
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app:title="@string/settings_osd_show_show_vps"
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app:defaultValue="false"
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app:summary="Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display." />
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app:summary="Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display."
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app:iconSpaceReserved="false" />
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</PreferenceCategory>
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<PreferenceCategory app:title="@string/settings_console_header">
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<PreferenceCategory app:title="@string/settings_console_header" app:iconSpaceReserved="false">
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<ListPreference
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app:key="Console/Region"
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@ -88,41 +98,47 @@
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app:entries="@array/settings_console_region_entries"
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app:entryValues="@array/settings_console_region_values"
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app:defaultValue="@string/settings_console_region_default"
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app:useSimpleSummaryProvider="true" />
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app:useSimpleSummaryProvider="true"
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="BIOS/PatchFastBoot"
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app:title="@string/settings_console_fast_boot"
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app:defaultValue="false"
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app:summary="Skips the BIOS shell/intro, booting directly into the game. Usually safe to enable, but some games break." />
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app:summary="Skips the BIOS shell/intro, booting directly into the game. Usually safe to enable, but some games break."
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app:iconSpaceReserved="false" />
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</PreferenceCategory>
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<PreferenceCategory app:title="Enhancements">
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<PreferenceCategory app:title="Enhancements" app:iconSpaceReserved="false">
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<ListPreference
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app:key="GPU/ResolutionScale"
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app:title="@string/settings_gpu_resolution_scale"
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app:entries="@array/settings_gpu_resolution_scale_entries"
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app:entryValues="@array/settings_gpu_resolution_scale_values"
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app:defaultValue="1"
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app:useSimpleSummaryProvider="true" />
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app:useSimpleSummaryProvider="true"
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="GPU/TrueColor"
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app:title="True Color Rendering (24-bit, disables dithering)"
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app:summary="Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. Only applies to the hardware renderers." />
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app:summary="Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. Only applies to the hardware renderers."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="GPU/ScaledDithering"
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app:title="Scaled Dithering (scale dither pattern to resolution)"
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app:defaultValue="true"
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app:summary="Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable, and only supported by the hardware renderers." />
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app:summary="Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable, and only supported by the hardware renderers."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="GPU/DisableInterlacing"
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app:title="Disable Interlacing (force progressive render/scan)"
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app:defaultValue="true"
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app:summary="Forces the rendering and display of frames to progressive mode. This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable." />
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app:summary="Forces the rendering and display of frames to progressive mode. This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable."
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app:iconSpaceReserved="false" />
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<ListPreference
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app:key="GPU/TextureFilter"
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@ -130,47 +146,54 @@
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app:entries="@array/settings_gpu_texture_filter_names"
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app:entryValues="@array/settings_gpu_texture_filter_values"
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app:defaultValue="Nearest"
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app:useSimpleSummaryProvider="true" />
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app:useSimpleSummaryProvider="true"
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="GPU/ForceNTSCTimings"
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app:title="Force NTSC Timings (60hz-on-PAL)"
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app:defaultValue="false"
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app:summary="Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. For variable frame rate games, it may not affect the speed." />
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app:summary="Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. For variable frame rate games, it may not affect the speed."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="GPU/WidescreenHack"
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app:title="Widescreen Hack"
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app:defaultValue="false"
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app:summary="Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. May not be compatible with all games." />
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app:summary="Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. May not be compatible with all games."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="GPU/PGXPEnable"
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app:title="PGXP Geometry Correction"
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app:defaultValue="false"
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app:summary="Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. >Only works with the hardware renderers. May not be compatible with all games." />
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app:summary="Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. >Only works with the hardware renderers. May not be compatible with all games."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="GPU/PGXPCulling"
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app:title="PGXP Culling Correction"
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app:defaultValue="true"
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app:summary="Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled." />
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app:summary="Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="GPU/PGXPTextureCorrection"
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app:title="PGXP Texture Correction"
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app:summary="Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled." />
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app:summary="Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled."
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app:iconSpaceReserved="false" />
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</PreferenceCategory>
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<PreferenceCategory app:title="Display">
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<PreferenceCategory app:title="Display" app:iconSpaceReserved="false">
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<ListPreference
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app:key="Display/CropMode"
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app:title="Crop Mode"
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app:entries="@array/settings_display_crop_mode_entries"
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app:entryValues="@array/settings_display_crop_mode_values"
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app:defaultValue="Overscan"
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app:useSimpleSummaryProvider="true" />
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app:useSimpleSummaryProvider="true"
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app:iconSpaceReserved="false" />
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<ListPreference
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app:key="Display/AspectRatio"
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@ -178,77 +201,89 @@
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app:entries="@array/settings_display_aspect_ratio_names"
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app:entryValues="@array/settings_display_aspect_ratio_values"
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app:defaultValue="4:3"
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app:useSimpleSummaryProvider="true" />
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app:useSimpleSummaryProvider="true"
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="Display/LinearFiltering"
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app:title="Linear Upscaling"
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app:defaultValue="true"
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app:summary="Uses bilinear texture filtering when displaying the console's framebuffer to the screen. Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. The option will be less noticable the higher the resolution scale." />
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app:summary="Uses bilinear texture filtering when displaying the console's framebuffer to the screen. Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. The option will be less noticable the higher the resolution scale."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="Display/IntegerScaling"
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app:title="Integer Upscaling"
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app:defaultValue="false"
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app:summary="Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games." />
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app:summary="Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games."
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app:iconSpaceReserved="false" />
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</PreferenceCategory>
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<PreferenceCategory app:title="Controller">
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<PreferenceCategory app:title="Controller" app:iconSpaceReserved="false">
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<ListPreference
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app:key="Controller1/Type"
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app:title="Controller Type"
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app:entries="@array/settings_controller_type_entries"
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app:entryValues="@array/settings_controller_type_values"
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app:defaultValue="DigitalController"
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app:useSimpleSummaryProvider="true" />
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app:useSimpleSummaryProvider="true"
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="Controller1/AutoEnableAnalog"
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app:title="Enable Analog Mode On Reset"
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app:defaultValue="false" />
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app:defaultValue="false"
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="Controller1/EnableTouchscreenController"
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app:title="Display Touchscreen Controller"
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app:defaultValue="true" />
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app:defaultValue="true"
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app:iconSpaceReserved="false" />
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</PreferenceCategory>
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<PreferenceCategory app:title="Memory Cards">
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<PreferenceCategory app:title="Memory Cards" app:iconSpaceReserved="false">
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<ListPreference
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app:key="MemoryCards/Card1Type"
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app:title="Memory Card 1 Type"
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app:entries="@array/settings_memory_card_mode_entries"
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app:entryValues="@array/settings_memory_card_mode_values"
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app:defaultValue="PerGameTitle"
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app:useSimpleSummaryProvider="true" />
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app:useSimpleSummaryProvider="true"
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app:iconSpaceReserved="false" />
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<ListPreference
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app:key="MemoryCards/Card2Type"
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app:title="Memory Card 2 Type"
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app:entries="@array/settings_memory_card_mode_entries"
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app:entryValues="@array/settings_memory_card_mode_values"
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app:defaultValue="None"
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app:useSimpleSummaryProvider="true" />
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app:useSimpleSummaryProvider="true"
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app:iconSpaceReserved="false" />
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</PreferenceCategory>
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<PreferenceCategory app:title="Advanced Settings">
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<PreferenceCategory app:title="Advanced Settings" app:iconSpaceReserved="false">
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<SwitchPreferenceCompat
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app:key="GPU/PGXPVertexCache"
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app:title="PGXP Vertex Cache"
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app:defaultValue="false"
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app:summary="Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility." />
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app:summary="Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="GPU/PGXPCPU"
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app:title="PGXP CPU Mode"
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app:defaultValue="false"
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app:summary="Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. Very slow, and incompatible with the recompiler." />
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app:summary="Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. Very slow, and incompatible with the recompiler."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="CPU/RecompilerICache"
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app:title="CPU Recompiler ICache"
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app:defaultValue="false"
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app:summary="Determines whether the CPU's instruction cache is simulated in the recompiler. Improves accuracy at a small cost to performance. If games are running too fast, try enabling this option." />
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app:summary="Determines whether the CPU's instruction cache is simulated in the recompiler. Improves accuracy at a small cost to performance. If games are running too fast, try enabling this option."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="BIOS/PatchTTYEnable"
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app:title="@string/settings_console_tty_output"
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app:defaultValue="false" />
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app:defaultValue="false"
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app:iconSpaceReserved="false" />
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</PreferenceCategory>
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</PreferenceScreen>
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