GameList: Fix cache corruption after scanning for new games
This commit is contained in:
parent
24716591a9
commit
5b17ad11a7
|
@ -367,8 +367,11 @@ bool GameList::OpenCacheForWriting()
|
|||
m_cache_write_stream =
|
||||
FileSystem::OpenFile(m_cache_filename.c_str(), BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE |
|
||||
BYTESTREAM_OPEN_APPEND | BYTESTREAM_OPEN_STREAMED);
|
||||
if (!m_cache_write_stream)
|
||||
if (!m_cache_write_stream || !m_cache_write_stream->SeekToEnd())
|
||||
{
|
||||
m_cache_write_stream.reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_cache_write_stream->GetPosition() == 0)
|
||||
{
|
||||
|
@ -516,8 +519,6 @@ void GameList::ScanDirectory(const char* path, bool recursive, ProgressCallback*
|
|||
entry = {};
|
||||
}
|
||||
|
||||
FlushCacheFileStream();
|
||||
|
||||
progress->SetProgressValue(static_cast<u32>(files.size()));
|
||||
progress->PopState();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue