diff --git a/src/core/fullscreen_ui.cpp b/src/core/fullscreen_ui.cpp index 4a65bd0fe..d6ba4f2e9 100644 --- a/src/core/fullscreen_ui.cpp +++ b/src/core/fullscreen_ui.cpp @@ -3484,19 +3484,20 @@ void FullscreenUI::DrawEmulationSettingsPage() DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_BACKWARD, "Enable Rewinding"), FSUI_CSTR("Saves state periodically so you can rewind any mistakes while playing."), "Main", "RewindEnable", false); - DrawFloatRangeSetting( - bsi, FSUI_ICONSTR(ICON_FA_SAVE, "Rewind Save Frequency"), - FSUI_CSTR("How often a rewind state will be created. Higher frequencies have greater system requirements."), "Main", - "RewindFrequency", 10.0f, 0.0f, 3600.0f, FSUI_CSTR("%.2f Seconds")); - DrawIntRangeSetting( - bsi, FSUI_ICONSTR(ICON_FA_GLASS_WHISKEY, "Rewind Save Slots"), - FSUI_CSTR("How many saves will be kept for rewinding. Higher values have greater memory requirements."), "Main", - "RewindSaveSlots", 10, 1, 10000, FSUI_CSTR("%d Frames")); const s32 runahead_frames = GetEffectiveIntSetting(bsi, "Main", "RunaheadFrameCount", 0); const bool runahead_enabled = (runahead_frames > 0); const bool rewind_enabled = GetEffectiveBoolSetting(bsi, "Main", "RewindEnable", false); + DrawFloatRangeSetting( + bsi, FSUI_ICONSTR(ICON_FA_SAVE, "Rewind Save Frequency"), + FSUI_CSTR("How often a rewind state will be created. Higher frequencies have greater system requirements."), "Main", + "RewindFrequency", 10.0f, 0.0f, 3600.0f, FSUI_CSTR("%.2f Seconds"), 1.0f, rewind_enabled); + DrawIntRangeSetting( + bsi, FSUI_ICONSTR(ICON_FA_GLASS_WHISKEY, "Rewind Save Slots"), + FSUI_CSTR("How many saves will be kept for rewinding. Higher values have greater memory requirements."), "Main", + "RewindSaveSlots", 10, 1, 10000, FSUI_CSTR("%d Frames"), rewind_enabled); + static constexpr const std::array runahead_options = { FSUI_NSTR("Disabled"), FSUI_NSTR("1 Frame"), FSUI_NSTR("2 Frames"), FSUI_NSTR("3 Frames"), FSUI_NSTR("4 Frames"), FSUI_NSTR("5 Frames"), FSUI_NSTR("6 Frames"), FSUI_NSTR("7 Frames"),