Build: Switch to C++20
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9b47561c89
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@ -142,9 +142,7 @@ if(ANDROID)
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endif()
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endif()
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# Detect C++ version support.
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# Warning disables.
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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include(CheckCXXFlag)
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include(CheckCXXFlag)
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check_cxx_flag(-Wall COMPILER_SUPPORTS_WALL)
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check_cxx_flag(-Wall COMPILER_SUPPORTS_WALL)
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@ -229,8 +227,16 @@ if(BUILD_TESTS)
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enable_testing()
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enable_testing()
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endif()
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endif()
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# Use C++17 for building dependencies (some aren't C++20-aware, e.g. reshadefx).
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Recursively include the source tree.
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# Recursively include the source tree.
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add_subdirectory(dep)
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add_subdirectory(dep)
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# Use C++20 for building the main libraries.
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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add_subdirectory(src)
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add_subdirectory(src)
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if(ANDROID)
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if(ANDROID)
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@ -3,6 +3,7 @@
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories);$(SolutionDir)dep\gsl\include;$(SolutionDir)dep\fast_float\include;$(SolutionDir)dep\fmt\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)dep\stb\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories);$(SolutionDir)dep\gsl\include;$(SolutionDir)dep\fast_float\include;$(SolutionDir)dep\fmt\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)dep\stb\include</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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