FullscreenUI: Fix progress bar line at 0%

This commit is contained in:
Stenzek 2025-04-05 21:54:29 +10:00
parent 0f6e5bb1fe
commit 584ed4bb38
No known key found for this signature in database
1 changed files with 12 additions and 6 deletions

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@ -2660,9 +2660,12 @@ void Achievements::DrawPauseMenuOverlays(float start_pos_y)
const u32 progress_color = ImGui::GetColorU32(DarkerColor(UIStyle.SecondaryColor));
dl->AddRectFilled(progress_bb.Min, progress_bb.Max, ImGui::GetColorU32(UIStyle.PrimaryDarkColor),
progress_rounding);
dl->AddRectFilled(progress_bb.Min,
ImVec2(progress_bb.Min.x + unlocked_fraction * progress_bb.GetWidth(), progress_bb.Max.y),
progress_color, progress_rounding);
if (s_state.game_summary.num_unlocked_achievements > 0)
{
dl->AddRectFilled(progress_bb.Min,
ImVec2(progress_bb.Min.x + unlocked_fraction * progress_bb.GetWidth(), progress_bb.Max.y),
progress_color, progress_rounding);
}
buffer.format("{}/{}", s_state.game_summary.num_unlocked_achievements, s_state.game_summary.num_core_achievements);
text_size =
@ -2872,9 +2875,12 @@ void Achievements::DrawAchievementsWindow()
static_cast<float>(s_state.game_summary.num_core_achievements);
dl->AddRectFilled(progress_bb.Min, progress_bb.Max, ImGui::GetColorU32(UIStyle.PrimaryDarkColor),
progress_rounding);
dl->AddRectFilled(progress_bb.Min,
ImVec2(progress_bb.Min.x + fraction * progress_bb.GetWidth(), progress_bb.Max.y),
ImGui::GetColorU32(UIStyle.SecondaryColor), progress_rounding);
if (s_state.game_summary.num_unlocked_achievements > 0)
{
dl->AddRectFilled(progress_bb.Min,
ImVec2(progress_bb.Min.x + fraction * progress_bb.GetWidth(), progress_bb.Max.y),
ImGui::GetColorU32(UIStyle.SecondaryColor), progress_rounding);
}
text.format("{}%", static_cast<int>(std::round(fraction * 100.0f)));
text_size =