Merge pull request #2314 from zkdpower/master
Update Simple-Chinese Translation to latest.
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571862cbbf
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@ -3199,7 +3199,7 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
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<message>
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<location filename="../../core/settings.cpp" line="751"/>
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<source>Only Overscan Area</source>
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<translation>仅限过扫描区域</translation>
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<translation>仅过扫描区域</translation>
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</message>
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<message>
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<location filename="../../core/settings.cpp" line="752"/>
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@ -3422,7 +3422,7 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
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<message>
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<location filename="../displaysettingswidget.cpp" line="97"/>
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<source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. <br>Some games display content in the overscan area, or use it for screen effects. <br>May not display correctly with the "All Borders" setting. "Only Overscan" offers a good compromise between stability and hiding black borders.</source>
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<translation>确定用户电视机上通常不可见的区域有多少要裁剪/隐藏。<br>有些游戏在“过扫描”区域显示内容,或将其用于屏幕效果。<br>在“所有边框”设置下可能无法正确显示。仅有过度扫描才能在稳定和隐藏黑边界之间提供一个很好的折衷方案。</translation>
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<translation>决定用户电视机上通常不可见的区域有多少设为裁剪/隐藏。<br>有些游戏在过扫描区域显示内容,或将其用于屏幕效果。<br>在“所有边界”设置下可能无法正确显示。“仅过扫描区域”在稳定性和隐藏黑色边界之间提供了一个很好的折衷方案。</translation>
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</message>
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<message>
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<location filename="../displaysettingswidget.cpp" line="102"/>
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@ -3501,7 +3501,7 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
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<message>
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<location filename="../displaysettingswidget.cpp" line="133"/>
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<source>Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.</source>
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<translation>使用第二个线程绘制图形。目前仅限软件渲染器可用,但可以在速度上提供显著的改进,并且安全使用。</translation>
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<translation>使用第二个线程绘制图形。目前仅软件渲染器可用,但可以在速度上提供显著的改进,并且安全使用。</translation>
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</message>
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<message>
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<location filename="../displaysettingswidget.cpp" line="137"/>
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