Qt: Add Game Properties to view menu (for running game)
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@ -41,6 +41,8 @@ public:
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bool getShowGridCoverTitles() const;
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bool getShowGridCoverTitles() const;
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const GameListEntry* getSelectedEntry() const;
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Q_SIGNALS:
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Q_SIGNALS:
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void entrySelected(const GameListEntry* entry);
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void entrySelected(const GameListEntry* entry);
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void entryDoubleClicked(const GameListEntry* entry);
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void entryDoubleClicked(const GameListEntry* entry);
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@ -68,7 +70,6 @@ protected:
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void resizeEvent(QResizeEvent* event);
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void resizeEvent(QResizeEvent* event);
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private:
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private:
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const GameListEntry* getSelectedEntry() const;
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void resizeTableViewColumnsToFit();
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void resizeTableViewColumnsToFit();
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void loadTableViewColumnVisibilitySettings();
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void loadTableViewColumnVisibilitySettings();
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void saveTableViewColumnVisibilitySettings();
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void saveTableViewColumnVisibilitySettings();
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@ -361,6 +361,29 @@ void MainWindow::onViewSystemDisplayTriggered()
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}
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}
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}
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}
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void MainWindow::onViewGamePropertiesActionTriggered()
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{
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const GameListEntry* entry;
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if (m_emulation_running)
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{
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const std::string& path = System::GetRunningPath();
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if (path.empty())
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return;
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entry = m_host_interface->getGameList()->GetEntryForPath(path.c_str());
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}
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else
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{
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entry = m_game_list_widget->getSelectedEntry();
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}
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if (!entry)
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return;
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GamePropertiesDialog::showForEntry(m_host_interface, entry, this);
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}
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void MainWindow::onGitHubRepositoryActionTriggered()
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void MainWindow::onGitHubRepositoryActionTriggered()
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{
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{
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QtUtils::OpenURL(this, "https://github.com/stenzek/duckstation/");
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QtUtils::OpenURL(this, "https://github.com/stenzek/duckstation/");
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@ -748,6 +771,7 @@ void MainWindow::connectSignals()
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connect(m_ui.actionViewGameList, &QAction::triggered, this, &MainWindow::onViewGameListActionTriggered);
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connect(m_ui.actionViewGameList, &QAction::triggered, this, &MainWindow::onViewGameListActionTriggered);
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connect(m_ui.actionViewGameGrid, &QAction::triggered, this, &MainWindow::onViewGameGridActionTriggered);
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connect(m_ui.actionViewGameGrid, &QAction::triggered, this, &MainWindow::onViewGameGridActionTriggered);
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connect(m_ui.actionViewSystemDisplay, &QAction::triggered, this, &MainWindow::onViewSystemDisplayTriggered);
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connect(m_ui.actionViewSystemDisplay, &QAction::triggered, this, &MainWindow::onViewSystemDisplayTriggered);
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connect(m_ui.actionViewGameProperties, &QAction::triggered, this, &MainWindow::onViewGamePropertiesActionTriggered);
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connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered);
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connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered);
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connect(m_ui.actionIssueTracker, &QAction::triggered, this, &MainWindow::onIssueTrackerActionTriggered);
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connect(m_ui.actionIssueTracker, &QAction::triggered, this, &MainWindow::onIssueTrackerActionTriggered);
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connect(m_ui.actionDiscordServer, &QAction::triggered, this, &MainWindow::onDiscordServerActionTriggered);
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connect(m_ui.actionDiscordServer, &QAction::triggered, this, &MainWindow::onDiscordServerActionTriggered);
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@ -69,6 +69,7 @@ private Q_SLOTS:
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void onViewGameListActionTriggered();
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void onViewGameListActionTriggered();
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void onViewGameGridActionTriggered();
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void onViewGameGridActionTriggered();
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void onViewSystemDisplayTriggered();
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void onViewSystemDisplayTriggered();
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void onViewGamePropertiesActionTriggered();
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void onGitHubRepositoryActionTriggered();
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void onGitHubRepositoryActionTriggered();
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void onIssueTrackerActionTriggered();
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void onIssueTrackerActionTriggered();
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void onDiscordServerActionTriggered();
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void onDiscordServerActionTriggered();
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@ -193,6 +193,7 @@
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<addaction name="actionViewGameList"/>
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<addaction name="actionViewGameList"/>
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<addaction name="actionViewGameGrid"/>
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<addaction name="actionViewGameGrid"/>
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<addaction name="actionViewSystemDisplay"/>
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<addaction name="actionViewSystemDisplay"/>
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<addaction name="actionViewGameProperties"/>
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<addaction name="separator"/>
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<addaction name="separator"/>
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<addaction name="actionGridViewShowTitles"/>
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<addaction name="actionGridViewShowTitles"/>
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<addaction name="actionGridViewZoomIn"/>
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<addaction name="actionGridViewZoomIn"/>
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@ -701,6 +702,11 @@
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<string>System &Display</string>
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<string>System &Display</string>
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</property>
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</property>
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</action>
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</action>
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<action name="actionViewGameProperties">
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<property name="text">
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<string>Game &Properties</string>
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</property>
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</action>
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<action name="actionMemory_Card_Editor">
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<action name="actionMemory_Card_Editor">
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<property name="text">
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<property name="text">
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<string>Memory &Card Editor</string>
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<string>Memory &Card Editor</string>
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