AnalogController: Improve DualShock rumble handling
Fixes low vibration in Final Fantasy VIII, missing vibration in Armored Core Project Phantasma, etc.
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@ -23,12 +23,12 @@ ControllerType AnalogController::GetType() const
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void AnalogController::Reset()
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{
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m_analog_mode = false;
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m_rumble_unlocked = false;
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m_legacy_rumble_unlocked = false;
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m_configuration_mode = false;
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m_command_param = 0;
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m_motor_state.fill(0);
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ResetRumbleConfig();
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if (m_auto_enable_analog)
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SetAnalogMode(true);
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}
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@ -48,6 +48,11 @@ bool AnalogController::DoState(StateWrapper& sw)
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sw.DoEx(&m_button_state, 44, static_cast<u16>(0xFFFF));
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sw.Do(&m_state);
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sw.DoEx(&m_rumble_config, 45, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF});
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sw.DoEx(&m_rumble_config_large_motor_index, 45, -1);
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sw.DoEx(&m_rumble_config_small_motor_index, 45, -1);
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sw.DoEx(&m_analog_toggle_queued, 45, false);
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MotorState motor_state = m_motor_state;
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sw.Do(&motor_state);
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@ -157,6 +162,11 @@ void AnalogController::ResetTransferState()
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else
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{
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SetAnalogMode(!m_analog_mode);
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// Manually toggling controller mode resets and disables rumble configuration
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ResetRumbleConfig();
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// TODO: Mode switch detection (0x00 returned on certain commands instead of 0x5A)
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}
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m_analog_toggle_queued = false;
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@ -216,6 +226,28 @@ u8 AnalogController::GetExtraButtonMaskLSB() const
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(static_cast<u8>(down) << static_cast<u8>(Button::Down)));
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}
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void AnalogController::ResetRumbleConfig()
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{
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m_legacy_rumble_unlocked = false;
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m_rumble_unlocked = false;
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m_rumble_config.fill(0xFF);
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m_rumble_config_large_motor_index = -1;
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m_rumble_config_small_motor_index = -1;
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SetMotorState(LargeMotor, 0);
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SetMotorState(SmallMotor, 0);
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}
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void AnalogController::SetMotorStateForConfigIndex(int index, u8 value)
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{
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if (m_rumble_config_small_motor_index == index)
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SetMotorState(SmallMotor, ((value & 0x01) != 0) ? 255 : 0);
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else if (m_rumble_config_large_motor_index == index)
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SetMotorState(LargeMotor, value);
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}
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bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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{
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bool ack;
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@ -243,6 +275,23 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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} \
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break;
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#define REPLY_RUMBLE_CONFIG(state, index, ack_value, next_state) \
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case state: \
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{ \
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DebugAssert(index < m_rumble_config.size()); \
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*data_out = m_rumble_config[index]; \
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m_rumble_config[index] = data_in; \
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\
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if (data_in == 0x00) \
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m_rumble_config_small_motor_index = index; \
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else if (data_in == 0x01) \
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m_rumble_config_large_motor_index = index; \
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\
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m_state = next_state; \
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ack = ack_value; \
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} \
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break;
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case State::Idle:
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{
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// ack when sent 0x01, send ID for 0x42
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@ -291,6 +340,8 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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else if (m_configuration_mode && data_in == 0x4D)
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{
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m_rumble_unlocked = true;
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SetMotorState(LargeMotor, 0);
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SetMotorState(SmallMotor, 0);
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*data_out = Truncate8(GetID());
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m_state = State::UnlockRumbleIDMSB;
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ack = true;
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@ -309,11 +360,11 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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case State::GetStateButtonsLSB:
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{
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if (m_rumble_unlocked)
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SetMotorState(1, ((data_in & 0x01) != 0) ? 255 : 0);
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SetMotorStateForConfigIndex(0, data_in);
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else if (data_in >= 0x40 && data_in <= 0x7F)
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m_legacy_rumble_unlocked = true;
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else
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SetMotorState(1, 0);
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SetMotorState(SmallMotor, 0);
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*data_out = Truncate8(m_button_state) & GetExtraButtonMaskLSB();
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m_state = State::GetStateButtonsMSB;
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@ -324,10 +375,12 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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case State::GetStateButtonsMSB:
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{
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if (m_rumble_unlocked)
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SetMotorState(0, data_in);
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{
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SetMotorStateForConfigIndex(1, data_in);
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}
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else if (m_legacy_rumble_unlocked)
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{
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SetMotorState(1, ((data_in & 0x01) != 0) ? 255 : 0);
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SetMotorState(SmallMotor, ((data_in & 0x01) != 0) ? 255 : 0);
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m_legacy_rumble_unlocked = false;
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}
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@ -337,14 +390,49 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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}
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break;
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FIXED_REPLY_STATE(State::GetStateRightAxisX, Truncate8(m_axis_state[static_cast<u8>(Axis::RightX)]), true,
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State::GetStateRightAxisY);
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FIXED_REPLY_STATE(State::GetStateRightAxisY, Truncate8(m_axis_state[static_cast<u8>(Axis::RightY)]), true,
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State::GetStateLeftAxisX);
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FIXED_REPLY_STATE(State::GetStateLeftAxisX, Truncate8(m_axis_state[static_cast<u8>(Axis::LeftX)]), true,
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State::GetStateLeftAxisY);
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FIXED_REPLY_STATE(State::GetStateLeftAxisY, Truncate8(m_axis_state[static_cast<u8>(Axis::LeftY)]), false,
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State::Idle);
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case State::GetStateRightAxisX:
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{
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if (m_rumble_unlocked)
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SetMotorStateForConfigIndex(2, data_in);
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*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::RightX)]);
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m_state = State::GetStateRightAxisY;
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ack = true;
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}
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break;
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case State::GetStateRightAxisY:
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{
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if (m_rumble_unlocked)
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SetMotorStateForConfigIndex(3, data_in);
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*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::RightY)]);
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m_state = State::GetStateLeftAxisX;
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ack = true;
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}
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break;
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case State::GetStateLeftAxisX:
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{
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if (m_rumble_unlocked)
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SetMotorStateForConfigIndex(4, data_in);
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*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::LeftX)]);
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m_state = State::GetStateLeftAxisY;
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ack = true;
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}
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break;
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case State::GetStateLeftAxisY:
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{
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if (m_rumble_unlocked)
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SetMotorStateForConfigIndex(5, data_in);
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*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::LeftY)]);
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m_state = State::Idle;
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ack = false;
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}
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break;
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ID_STATE_MSB(State::ConfigModeIDMSB, State::ConfigModeSetMode);
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@ -438,7 +526,13 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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FIXED_REPLY_STATE(State::Command4C4, 0x00, true, State::Command4C5);
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FIXED_REPLY_STATE(State::Command4C5, 0x00, false, State::Idle);
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ID_STATE_MSB(State::UnlockRumbleIDMSB, State::Pad6Bytes);
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ID_STATE_MSB(State::UnlockRumbleIDMSB, State::GetSetRumble1);
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REPLY_RUMBLE_CONFIG(State::GetSetRumble1, 0, true, State::GetSetRumble2);
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REPLY_RUMBLE_CONFIG(State::GetSetRumble2, 1, true, State::GetSetRumble3);
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REPLY_RUMBLE_CONFIG(State::GetSetRumble3, 2, true, State::GetSetRumble4);
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REPLY_RUMBLE_CONFIG(State::GetSetRumble4, 3, true, State::GetSetRumble5);
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REPLY_RUMBLE_CONFIG(State::GetSetRumble5, 4, true, State::GetSetRumble6);
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REPLY_RUMBLE_CONFIG(State::GetSetRumble6, 5, false, State::Idle);
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FIXED_REPLY_STATE(State::Pad6Bytes, 0x00, true, State::Pad5Bytes);
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FIXED_REPLY_STATE(State::Pad5Bytes, 0x00, true, State::Pad4Bytes);
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@ -99,6 +99,12 @@ private:
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GetAnalogMode5,
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GetAnalogMode6,
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UnlockRumbleIDMSB,
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GetSetRumble1,
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GetSetRumble2,
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GetSetRumble3,
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GetSetRumble4,
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GetSetRumble5,
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GetSetRumble6,
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Command46IDMSB,
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Command461,
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Command462,
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@ -132,6 +138,8 @@ private:
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void SetAnalogMode(bool enabled);
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void SetMotorState(u8 motor, u8 value);
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u8 GetExtraButtonMaskLSB() const;
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void ResetRumbleConfig();
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void SetMotorStateForConfigIndex(int index, u8 value);
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u32 m_index;
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@ -149,8 +157,21 @@ private:
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std::array<u8, static_cast<u8>(Axis::Count)> m_axis_state{};
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enum : u8
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{
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LargeMotor = 0,
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SmallMotor = 1
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};
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std::array<u8, 6> m_rumble_config{};
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int m_rumble_config_large_motor_index = -1;
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int m_rumble_config_small_motor_index = -1;
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bool m_analog_toggle_queued = false;
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// TODO: Set this with command 0x4D and increase response length in digital mode accordingly
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u8 m_digital_mode_additional_bytes = 0;
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// buttons are active low
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u16 m_button_state = UINT16_C(0xFFFF);
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@ -2,7 +2,7 @@
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#include "types.h"
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static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
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static constexpr u32 SAVE_STATE_VERSION = 44;
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static constexpr u32 SAVE_STATE_VERSION = 45;
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static constexpr u32 SAVE_STATE_MINIMUM_VERSION = 42;
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#pragma pack(push, 4)
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