Qt: Add integer upscaling option
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@ -10,23 +10,32 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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m_ui.setupUi(this);
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setupAdditionalUi();
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.renderer, "GPU/Renderer",
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.renderer, QStringLiteral("GPU/Renderer"),
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&Settings::ParseRendererName, &Settings::GetRendererName);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.useDebugDevice, "GPU/UseDebugDevice");
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.displayAspectRatio, "Display/AspectRatio",
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&Settings::ParseDisplayAspectRatio,
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&Settings::GetDisplayAspectRatioName);
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.displayCropMode, "Display/CropMode",
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&Settings::ParseDisplayCropMode, &Settings::GetDisplayCropModeName);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.useDebugDevice,
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QStringLiteral("GPU/UseDebugDevice"));
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SettingWidgetBinder::BindWidgetToEnumSetting(
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m_host_interface, m_ui.displayAspectRatio, QStringLiteral("Display/AspectRatio"),
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&Settings::ParseDisplayAspectRatio, &Settings::GetDisplayAspectRatioName);
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.displayCropMode,
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QStringLiteral("Display/CropMode"), &Settings::ParseDisplayCropMode,
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&Settings::GetDisplayCropModeName);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.displayLinearFiltering,
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"Display/LinearFiltering");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.vsync, "Display/VSync");
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SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.resolutionScale, "GPU/ResolutionScale");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.trueColor, "GPU/TrueColor");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.scaledDithering, "GPU/ScaledDithering");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.disableInterlacing, "GPU/DisableInterlacing");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.forceNTSCTimings, "GPU/ForceNTSCTimings");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.linearTextureFiltering, "GPU/TextureFiltering");
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QStringLiteral("Display/LinearFiltering"));
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.displayIntegerScaling,
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QStringLiteral("Display/IntegerScaling"));
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.vsync, QStringLiteral("Display/VSync"));
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SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.resolutionScale,
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QStringLiteral("GPU/ResolutionScale"));
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.trueColor, QStringLiteral("GPU/TrueColor"));
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.scaledDithering,
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QStringLiteral("GPU/ScaledDithering"));
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.disableInterlacing,
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QStringLiteral("GPU/DisableInterlacing"));
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.forceNTSCTimings,
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QStringLiteral("GPU/ForceNTSCTimings"));
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.linearTextureFiltering,
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QStringLiteral("GPU/TextureFiltering"));
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connect(m_ui.resolutionScale, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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&GPUSettingsWidget::updateScaledDitheringEnabled);
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@ -58,6 +67,10 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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"Uses bilinear texture filtering when displaying the console's framebuffer to the screen. Disabling filtering will "
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"producer a sharper, blockier/pixelated image. Enabling will smooth out the image. The option will be less "
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"noticable the higher the resolution scale.");
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dialog->registerWidgetHelp(
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m_ui.displayIntegerScaling, "Integer Upscaling", "Unchecked",
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"Adds padding to the display area to ensure that the ratio between pixels on the host to "
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"pixels in the console is an integer number. May result in a sharper image in some 2D games.");
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dialog->registerWidgetHelp(m_ui.vsync, "VSync", "Checked",
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"Enables synchronization with the host display when possible. Enabling this option will "
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"provide better frame pacing and smoother motion with fewer duplicated frames. VSync is "
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@ -86,6 +86,13 @@
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</widget>
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</item>
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<item row="3" column="0" colspan="2">
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<widget class="QCheckBox" name="displayIntegerScaling">
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<property name="text">
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<string>Integer Upscaling</string>
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</property>
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</widget>
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</item>
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<item row="4" column="0" colspan="2">
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<widget class="QCheckBox" name="vsync">
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<property name="text">
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<string>VSync</string>
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@ -164,11 +164,18 @@ void QtHostInterface::applySettings()
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CommonHostInterface::UpdateInputMap(si);
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// detect when render-to-main flag changes
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const bool render_to_main = m_qsettings->value("Main/RenderToMainWindow", true).toBool();
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if (m_system && getHostDisplay() && !m_is_fullscreen && render_to_main != m_is_rendering_to_main)
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if (m_system)
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{
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m_is_rendering_to_main = render_to_main;
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updateDisplayState();
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const bool render_to_main = m_qsettings->value("Main/RenderToMainWindow", true).toBool();
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if (getHostDisplay() && !m_is_fullscreen && render_to_main != m_is_rendering_to_main)
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{
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m_is_rendering_to_main = render_to_main;
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updateDisplayState();
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}
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else
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{
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renderDisplay();
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}
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}
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}
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