Settings: Fix default value of depth clear threshold
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@ -147,7 +147,7 @@ struct Settings
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float display_osd_scale = 100.0f;
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float display_max_fps = DEFAULT_DISPLAY_MAX_FPS;
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float gpu_pgxp_tolerance = -1.0f;
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float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD;
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float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
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u8 cdrom_readahead_sectors = DEFAULT_CDROM_READAHEAD_SECTORS;
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bool cdrom_region_check = false;
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@ -251,43 +251,25 @@ struct Settings
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bool log_to_window = false;
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bool log_to_file = false;
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ALWAYS_INLINE bool IsUsingCodeCache() const
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{
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return (cpu_execution_mode != CPUExecutionMode::Interpreter);
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}
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ALWAYS_INLINE bool IsUsingRecompiler() const
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{
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return (cpu_execution_mode == CPUExecutionMode::Recompiler);
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}
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ALWAYS_INLINE bool IsUsingSoftwareRenderer() const
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{
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return (gpu_renderer == GPURenderer::Software);
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}
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ALWAYS_INLINE bool IsRunaheadEnabled() const
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{
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return (runahead_frames > 0);
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}
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ALWAYS_INLINE bool IsUsingCodeCache() const { return (cpu_execution_mode != CPUExecutionMode::Interpreter); }
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ALWAYS_INLINE bool IsUsingRecompiler() const { return (cpu_execution_mode == CPUExecutionMode::Recompiler); }
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ALWAYS_INLINE bool IsUsingSoftwareRenderer() const { return (gpu_renderer == GPURenderer::Software); }
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ALWAYS_INLINE bool IsRunaheadEnabled() const { return (runahead_frames > 0); }
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ALWAYS_INLINE PGXPMode GetPGXPMode()
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{
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return gpu_pgxp_enable ? (gpu_pgxp_cpu ? PGXPMode::CPU : PGXPMode::Memory) : PGXPMode::Disabled;
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}
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ALWAYS_INLINE bool UsingPGXPDepthBuffer() const
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{
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return gpu_pgxp_enable && gpu_pgxp_depth_buffer;
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}
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ALWAYS_INLINE bool UsingPGXPCPUMode() const
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{
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return gpu_pgxp_enable && gpu_pgxp_cpu;
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}
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ALWAYS_INLINE bool UsingPGXPDepthBuffer() const { return gpu_pgxp_enable && gpu_pgxp_depth_buffer; }
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ALWAYS_INLINE bool UsingPGXPCPUMode() const { return gpu_pgxp_enable && gpu_pgxp_cpu; }
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ALWAYS_INLINE float GetPGXPDepthClearThreshold() const
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{
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return gpu_pgxp_depth_clear_threshold * 4096.0f;
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return gpu_pgxp_depth_clear_threshold * GPU_PGXP_DEPTH_THRESHOLD_SCALE;
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}
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ALWAYS_INLINE void SetPGXPDepthClearThreshold(float value)
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{
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gpu_pgxp_depth_clear_threshold = value / 4096.0f;
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gpu_pgxp_depth_clear_threshold = value / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
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}
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ALWAYS_INLINE bool IsUsingFastmem() const
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@ -428,6 +410,7 @@ struct Settings
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static constexpr GPUDownsampleMode DEFAULT_GPU_DOWNSAMPLE_MODE = GPUDownsampleMode::Disabled;
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static constexpr ConsoleRegion DEFAULT_CONSOLE_REGION = ConsoleRegion::Auto;
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static constexpr float DEFAULT_GPU_PGXP_DEPTH_THRESHOLD = 300.0f;
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static constexpr float GPU_PGXP_DEPTH_THRESHOLD_SCALE = 4096.0f;
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#ifdef WITH_RECOMPILER
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static constexpr CPUExecutionMode DEFAULT_CPU_EXECUTION_MODE = CPUExecutionMode::Recompiler;
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