Qt: Hopefully fix save state slot hotkeys being untranslatable
This commit is contained in:
parent
968c835249
commit
55f0915534
|
@ -184,5 +184,6 @@ protected:
|
|||
};
|
||||
|
||||
#define TRANSLATABLE(context, str) str
|
||||
#define TRANSLATABLE_NOOP(context, str)
|
||||
|
||||
extern HostInterface* g_host_interface;
|
||||
|
|
|
@ -1509,35 +1509,77 @@ void CommonHostInterface::RegisterSaveStateHotkeys()
|
|||
|
||||
for (u32 slot = 1; slot <= PER_GAME_SAVE_STATE_SLOTS; slot++)
|
||||
{
|
||||
RegisterHotkey(
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Save States")), TinyString::FromFormat("LoadGameState%u", slot),
|
||||
TinyString::FromFormat(TRANSLATABLE("Hotkeys", "Load Game State %u"), slot), [this, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
LoadState(false, slot);
|
||||
});
|
||||
RegisterHotkey(
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Save States")), TinyString::FromFormat("SaveGameState%u", slot),
|
||||
TinyString::FromFormat(TRANSLATABLE("Hotkeys", "Save Game State %u"), slot), [this, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
SaveState(false, slot);
|
||||
});
|
||||
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")),
|
||||
TinyString::FromFormat("LoadGameState%u", slot), TinyString::FromFormat("Load Game State %u", slot),
|
||||
[this, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
LoadState(false, slot);
|
||||
});
|
||||
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")),
|
||||
TinyString::FromFormat("SaveGameState%u", slot), TinyString::FromFormat("Save Game State %u", slot),
|
||||
[this, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
SaveState(false, slot);
|
||||
});
|
||||
}
|
||||
|
||||
for (u32 slot = 1; slot <= GLOBAL_SAVE_STATE_SLOTS; slot++)
|
||||
{
|
||||
RegisterHotkey(
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Save States")), TinyString::FromFormat("LoadGlobalState%u", slot),
|
||||
TinyString::FromFormat(TRANSLATABLE("Hotkeys", "Load Global State %u"), slot), [this, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
LoadState(true, slot);
|
||||
});
|
||||
RegisterHotkey(
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Save States")), TinyString::FromFormat("SaveGlobalState%u", slot),
|
||||
TinyString::FromFormat(TRANSLATABLE("Hotkeys", "Save Global State %u"), slot), [this, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
SaveState(true, slot);
|
||||
});
|
||||
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")),
|
||||
TinyString::FromFormat("LoadGlobalState%u", slot),
|
||||
TinyString::FromFormat("Load Global State %u", slot), [this, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
LoadState(true, slot);
|
||||
});
|
||||
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")),
|
||||
TinyString::FromFormat("SaveGlobalState%u", slot),
|
||||
TinyString::FromFormat("Save Global State %u", slot), [this, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
SaveState(true, slot);
|
||||
});
|
||||
}
|
||||
|
||||
// Dummy strings for translation because we construct them in a loop.
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Game State 1");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Game State 2");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Game State 3");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Game State 4");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Game State 5");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Game State 6");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Game State 7");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Game State 8");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Game State 9");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Game State 10");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Game State 1");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Game State 2");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Game State 3");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Game State 4");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Game State 5");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Game State 6");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Game State 7");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Game State 8");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Game State 9");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Game State 10");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Global State 1");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Global State 2");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Global State 3");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Global State 4");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Global State 5");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Global State 6");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Global State 7");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Global State 8");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Global State 9");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Load Global State 10");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Global State 1");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Global State 2");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Global State 3");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Global State 4");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Global State 5");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Global State 6");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Global State 7");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Global State 8");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Global State 9");
|
||||
TRANSLATABLE_NOOP("Hotkeys", "Save Global State 10");
|
||||
}
|
||||
|
||||
void CommonHostInterface::RegisterAudioHotkeys()
|
||||
|
|
Loading…
Reference in New Issue