AudioStream: Support resampling input
This commit is contained in:
parent
1eab296ec3
commit
54c7fc6b08
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@ -1,17 +1,23 @@
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#include "audio_stream.h"
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#include "assert.h"
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#include "log.h"
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#include "samplerate.h"
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#include <algorithm>
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#include <cstring>
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Log_SetChannel(AudioStream);
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AudioStream::AudioStream() = default;
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AudioStream::~AudioStream() = default;
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bool AudioStream::Reconfigure(u32 output_sample_rate /*= DefaultOutputSampleRate*/, u32 channels /*= 1*/,
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u32 buffer_size /*= DefaultBufferSize*/)
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AudioStream::~AudioStream()
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{
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DestroyResampler();
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}
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bool AudioStream::Reconfigure(u32 input_sample_rate /* = DefaultInputSampleRate */,
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u32 output_sample_rate /* = DefaultOutputSampleRate */, u32 channels /* = 1 */,
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u32 buffer_size /* = DefaultBufferSize */)
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{
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DestroyResampler();
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if (IsDeviceOpen())
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CloseDevice();
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@ -32,9 +38,24 @@ bool AudioStream::Reconfigure(u32 output_sample_rate /*= DefaultOutputSampleRate
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return false;
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}
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CreateResampler();
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SetInputSampleRate(input_sample_rate);
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return true;
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}
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void AudioStream::SetInputSampleRate(u32 sample_rate)
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{
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if (m_input_sample_rate == sample_rate)
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return;
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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m_input_sample_rate = sample_rate;
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m_resampler_ratio = static_cast<double>(m_output_sample_rate) / static_cast<double>(sample_rate);
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src_set_ratio(static_cast<SRC_STATE*>(m_resampler_state), m_resampler_ratio);
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ResetResampler();
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}
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void AudioStream::SetOutputVolume(u32 volume)
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{
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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@ -136,9 +157,19 @@ void AudioStream::ReadFrames(SampleType* samples, u32 num_frames, bool apply_vol
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u32 samples_copied = 0;
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{
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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samples_copied = std::min(m_buffer.GetSize(), total_samples);
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if (samples_copied > 0)
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m_buffer.PopRange(samples, samples_copied);
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if (m_input_sample_rate == m_output_sample_rate)
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{
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samples_copied = std::min(m_buffer.GetSize(), total_samples);
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if (samples_copied > 0)
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m_buffer.PopRange(samples, samples_copied);
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}
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else
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{
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ResampleInput();
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samples_copied = std::min(m_resampled_buffer.GetSize(), total_samples);
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if (samples_copied > 0)
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m_resampled_buffer.PopRange(samples, samples_copied);
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}
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m_buffer_draining_cv.notify_one();
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}
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@ -222,3 +253,83 @@ void AudioStream::EmptyBuffers()
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m_buffer.Clear();
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m_underflow_flag.store(false);
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}
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void AudioStream::CreateResampler()
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{
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m_resampler_state = src_new(SRC_SINC_MEDIUM_QUALITY, static_cast<int>(m_channels), nullptr);
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if (!m_resampler_state)
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Panic("Failed to allocate resampler");
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}
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void AudioStream::DestroyResampler()
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{
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if (m_resampler_state)
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{
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src_delete(static_cast<SRC_STATE*>(m_resampler_state));
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m_resampler_state = nullptr;
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}
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}
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void AudioStream::ResetResampler()
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{
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m_resampled_buffer.Clear();
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src_reset(static_cast<SRC_STATE*>(m_resampler_state));
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}
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void AudioStream::ResampleInput()
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{
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const u32 input_space_from_output = (m_resampled_buffer.GetSpace() * m_output_sample_rate) / m_input_sample_rate;
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u32 remaining = std::min(m_buffer.GetSize(), input_space_from_output);
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if (m_resample_in_buffer.size() < remaining)
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{
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remaining -= static_cast<u32>(m_resample_in_buffer.size());
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m_resample_in_buffer.reserve(m_resample_in_buffer.size() + remaining);
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while (remaining > 0)
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{
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const u32 read_len = std::min(m_buffer.GetContiguousSize(), remaining);
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const size_t old_pos = m_resample_in_buffer.size();
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m_resample_in_buffer.resize(m_resample_in_buffer.size() + read_len);
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src_short_to_float_array(m_buffer.GetReadPointer(), m_resample_in_buffer.data() + old_pos,
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static_cast<int>(read_len));
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m_buffer.Remove(read_len);
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remaining -= read_len;
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}
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}
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const u32 potential_output_size =
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(static_cast<u32>(m_resample_in_buffer.size()) * m_input_sample_rate) / m_output_sample_rate;
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const u32 output_size = std::min(potential_output_size, m_resampled_buffer.GetSpace());
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m_resample_out_buffer.resize(output_size);
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SRC_DATA sd = {};
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sd.data_in = m_resample_in_buffer.data();
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sd.data_out = m_resample_out_buffer.data();
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sd.input_frames = static_cast<u32>(m_resample_in_buffer.size()) / m_channels;
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sd.output_frames = output_size / m_channels;
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sd.src_ratio = m_resampler_ratio;
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const int error = src_process(static_cast<SRC_STATE*>(m_resampler_state), &sd);
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if (error)
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{
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Log_ErrorPrintf("Resampler error %d", error);
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m_resample_in_buffer.clear();
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m_resample_out_buffer.clear();
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return;
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}
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m_resample_in_buffer.erase(m_resample_in_buffer.begin(),
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m_resample_in_buffer.begin() + (static_cast<u32>(sd.input_frames_used) * m_channels));
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const float* write_ptr = m_resample_out_buffer.data();
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remaining = static_cast<u32>(sd.output_frames_gen) * m_channels;
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while (remaining > 0)
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{
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const u32 samples_to_write = std::min(m_resampled_buffer.GetContiguousSpace(), remaining);
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src_float_to_short_array(write_ptr, m_resampled_buffer.GetWritePointer(), static_cast<int>(samples_to_write));
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m_resampled_buffer.AdvanceTail(samples_to_write);
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write_ptr += samples_to_write;
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remaining -= samples_to_write;
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}
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m_resample_out_buffer.erase(m_resample_out_buffer.begin(),
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m_resample_out_buffer.begin() + (static_cast<u32>(sd.output_frames_gen) * m_channels));
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}
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@ -16,6 +16,7 @@ public:
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enum : u32
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{
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DefaultInputSampleRate = 44100,
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DefaultOutputSampleRate = 44100,
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DefaultBufferSize = 2048,
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MaxSamples = 32768,
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@ -31,10 +32,12 @@ public:
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s32 GetOutputVolume() const { return m_output_volume; }
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bool IsSyncing() const { return m_sync; }
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bool Reconfigure(u32 output_sample_rate = DefaultOutputSampleRate, u32 channels = 1,
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u32 buffer_size = DefaultBufferSize);
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bool Reconfigure(u32 input_sample_rate = DefaultInputSampleRate, u32 output_sample_rate = DefaultOutputSampleRate,
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u32 channels = 1, u32 buffer_size = DefaultBufferSize);
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void SetSync(bool enable) { m_sync = enable; }
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void SetInputSampleRate(u32 sample_rate);
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virtual void SetOutputVolume(u32 volume);
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void PauseOutput(bool paused);
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@ -76,6 +79,7 @@ protected:
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void ReadFrames(SampleType* samples, u32 num_frames, bool apply_volume);
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void DropFrames(u32 count);
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u32 m_input_sample_rate = 0;
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u32 m_output_sample_rate = 0;
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u32 m_channels = 0;
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u32 m_buffer_size = 0;
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@ -87,13 +91,26 @@ private:
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ALWAYS_INLINE u32 GetBufferSpace() const { return (m_max_samples - m_buffer.GetSize()); }
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void EnsureBuffer(u32 size);
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void CreateResampler();
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void DestroyResampler();
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void ResetResampler();
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void ResampleInput();
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HeapFIFOQueue<SampleType, MaxSamples> m_buffer;
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mutable std::mutex m_buffer_mutex;
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std::condition_variable m_buffer_draining_cv;
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std::vector<SampleType> m_resample_buffer;
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std::atomic_bool m_underflow_flag{false};
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u32 m_max_samples = 0;
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bool m_output_paused = true;
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bool m_sync = true;
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// Resampling
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double m_resampler_ratio = 1.0;
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void* m_resampler_state = nullptr;
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HeapFIFOQueue<SampleType, MaxSamples> m_resampled_buffer;
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std::vector<float> m_resample_in_buffer;
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std::vector<float> m_resample_out_buffer;
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};
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@ -193,6 +193,9 @@
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<ProjectReference Include="..\..\dep\libcue\libcue.vcxproj">
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<Project>{6a4208ed-e3dc-41e1-81cd-f61025fc285a}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\dep\libsamplerate\libsamplerate.vcxproj">
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<Project>{39f0adff-3a84-470d-9cf0-ca49e164f2f3}</Project>
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</ProjectReference>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EE054E08-3799-4A59-A422-18259C105FFD}</ProjectGuid>
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@ -395,7 +398,7 @@
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<ConformanceMode>true</ConformanceMode>
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@ -422,7 +425,7 @@
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<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<SupportJustMyCode>false</SupportJustMyCode>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@ -452,7 +455,7 @@
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<ConformanceMode>true</ConformanceMode>
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@ -479,7 +482,7 @@
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<ConformanceMode>true</ConformanceMode>
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@ -506,7 +509,7 @@
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<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<SupportJustMyCode>false</SupportJustMyCode>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@ -536,7 +539,7 @@
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<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<SupportJustMyCode>false</SupportJustMyCode>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@ -567,7 +570,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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@ -598,7 +601,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OmitFramePointers>true</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -629,7 +632,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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||||
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
|
@ -660,7 +663,7 @@
|
|||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
|
@ -691,7 +694,7 @@
|
|||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
|
@ -722,7 +725,7 @@
|
|||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
|
|
|
@ -63,12 +63,13 @@ void HostInterface::CreateAudioStream()
|
|||
|
||||
m_audio_stream = CreateAudioStream(g_settings.audio_backend);
|
||||
|
||||
if (!m_audio_stream || !m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, g_settings.audio_buffer_size))
|
||||
if (!m_audio_stream ||
|
||||
!m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, g_settings.audio_buffer_size))
|
||||
{
|
||||
ReportFormattedError("Failed to create or configure audio stream, falling back to null output.");
|
||||
m_audio_stream.reset();
|
||||
m_audio_stream = AudioStream::CreateNullAudioStream();
|
||||
m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, g_settings.audio_buffer_size);
|
||||
m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, g_settings.audio_buffer_size);
|
||||
}
|
||||
|
||||
m_audio_stream->SetOutputVolume(GetAudioOutputVolume());
|
||||
|
|
Loading…
Reference in New Issue