AudioStream: Support resampling input

This commit is contained in:
Connor McLaughlin 2021-01-10 17:01:02 +10:00
parent 1eab296ec3
commit 54c7fc6b08
4 changed files with 156 additions and 24 deletions

View File

@ -1,17 +1,23 @@
#include "audio_stream.h"
#include "assert.h"
#include "log.h"
#include "samplerate.h"
#include <algorithm>
#include <cstring>
Log_SetChannel(AudioStream);
AudioStream::AudioStream() = default;
AudioStream::~AudioStream() = default;
bool AudioStream::Reconfigure(u32 output_sample_rate /*= DefaultOutputSampleRate*/, u32 channels /*= 1*/,
u32 buffer_size /*= DefaultBufferSize*/)
AudioStream::~AudioStream()
{
DestroyResampler();
}
bool AudioStream::Reconfigure(u32 input_sample_rate /* = DefaultInputSampleRate */,
u32 output_sample_rate /* = DefaultOutputSampleRate */, u32 channels /* = 1 */,
u32 buffer_size /* = DefaultBufferSize */)
{
DestroyResampler();
if (IsDeviceOpen())
CloseDevice();
@ -32,9 +38,24 @@ bool AudioStream::Reconfigure(u32 output_sample_rate /*= DefaultOutputSampleRate
return false;
}
CreateResampler();
SetInputSampleRate(input_sample_rate);
return true;
}
void AudioStream::SetInputSampleRate(u32 sample_rate)
{
if (m_input_sample_rate == sample_rate)
return;
std::unique_lock<std::mutex> lock(m_buffer_mutex);
m_input_sample_rate = sample_rate;
m_resampler_ratio = static_cast<double>(m_output_sample_rate) / static_cast<double>(sample_rate);
src_set_ratio(static_cast<SRC_STATE*>(m_resampler_state), m_resampler_ratio);
ResetResampler();
}
void AudioStream::SetOutputVolume(u32 volume)
{
std::unique_lock<std::mutex> lock(m_buffer_mutex);
@ -136,9 +157,19 @@ void AudioStream::ReadFrames(SampleType* samples, u32 num_frames, bool apply_vol
u32 samples_copied = 0;
{
std::unique_lock<std::mutex> lock(m_buffer_mutex);
samples_copied = std::min(m_buffer.GetSize(), total_samples);
if (samples_copied > 0)
m_buffer.PopRange(samples, samples_copied);
if (m_input_sample_rate == m_output_sample_rate)
{
samples_copied = std::min(m_buffer.GetSize(), total_samples);
if (samples_copied > 0)
m_buffer.PopRange(samples, samples_copied);
}
else
{
ResampleInput();
samples_copied = std::min(m_resampled_buffer.GetSize(), total_samples);
if (samples_copied > 0)
m_resampled_buffer.PopRange(samples, samples_copied);
}
m_buffer_draining_cv.notify_one();
}
@ -222,3 +253,83 @@ void AudioStream::EmptyBuffers()
m_buffer.Clear();
m_underflow_flag.store(false);
}
void AudioStream::CreateResampler()
{
m_resampler_state = src_new(SRC_SINC_MEDIUM_QUALITY, static_cast<int>(m_channels), nullptr);
if (!m_resampler_state)
Panic("Failed to allocate resampler");
}
void AudioStream::DestroyResampler()
{
if (m_resampler_state)
{
src_delete(static_cast<SRC_STATE*>(m_resampler_state));
m_resampler_state = nullptr;
}
}
void AudioStream::ResetResampler()
{
m_resampled_buffer.Clear();
src_reset(static_cast<SRC_STATE*>(m_resampler_state));
}
void AudioStream::ResampleInput()
{
const u32 input_space_from_output = (m_resampled_buffer.GetSpace() * m_output_sample_rate) / m_input_sample_rate;
u32 remaining = std::min(m_buffer.GetSize(), input_space_from_output);
if (m_resample_in_buffer.size() < remaining)
{
remaining -= static_cast<u32>(m_resample_in_buffer.size());
m_resample_in_buffer.reserve(m_resample_in_buffer.size() + remaining);
while (remaining > 0)
{
const u32 read_len = std::min(m_buffer.GetContiguousSize(), remaining);
const size_t old_pos = m_resample_in_buffer.size();
m_resample_in_buffer.resize(m_resample_in_buffer.size() + read_len);
src_short_to_float_array(m_buffer.GetReadPointer(), m_resample_in_buffer.data() + old_pos,
static_cast<int>(read_len));
m_buffer.Remove(read_len);
remaining -= read_len;
}
}
const u32 potential_output_size =
(static_cast<u32>(m_resample_in_buffer.size()) * m_input_sample_rate) / m_output_sample_rate;
const u32 output_size = std::min(potential_output_size, m_resampled_buffer.GetSpace());
m_resample_out_buffer.resize(output_size);
SRC_DATA sd = {};
sd.data_in = m_resample_in_buffer.data();
sd.data_out = m_resample_out_buffer.data();
sd.input_frames = static_cast<u32>(m_resample_in_buffer.size()) / m_channels;
sd.output_frames = output_size / m_channels;
sd.src_ratio = m_resampler_ratio;
const int error = src_process(static_cast<SRC_STATE*>(m_resampler_state), &sd);
if (error)
{
Log_ErrorPrintf("Resampler error %d", error);
m_resample_in_buffer.clear();
m_resample_out_buffer.clear();
return;
}
m_resample_in_buffer.erase(m_resample_in_buffer.begin(),
m_resample_in_buffer.begin() + (static_cast<u32>(sd.input_frames_used) * m_channels));
const float* write_ptr = m_resample_out_buffer.data();
remaining = static_cast<u32>(sd.output_frames_gen) * m_channels;
while (remaining > 0)
{
const u32 samples_to_write = std::min(m_resampled_buffer.GetContiguousSpace(), remaining);
src_float_to_short_array(write_ptr, m_resampled_buffer.GetWritePointer(), static_cast<int>(samples_to_write));
m_resampled_buffer.AdvanceTail(samples_to_write);
write_ptr += samples_to_write;
remaining -= samples_to_write;
}
m_resample_out_buffer.erase(m_resample_out_buffer.begin(),
m_resample_out_buffer.begin() + (static_cast<u32>(sd.output_frames_gen) * m_channels));
}

View File

@ -16,6 +16,7 @@ public:
enum : u32
{
DefaultInputSampleRate = 44100,
DefaultOutputSampleRate = 44100,
DefaultBufferSize = 2048,
MaxSamples = 32768,
@ -31,10 +32,12 @@ public:
s32 GetOutputVolume() const { return m_output_volume; }
bool IsSyncing() const { return m_sync; }
bool Reconfigure(u32 output_sample_rate = DefaultOutputSampleRate, u32 channels = 1,
u32 buffer_size = DefaultBufferSize);
bool Reconfigure(u32 input_sample_rate = DefaultInputSampleRate, u32 output_sample_rate = DefaultOutputSampleRate,
u32 channels = 1, u32 buffer_size = DefaultBufferSize);
void SetSync(bool enable) { m_sync = enable; }
void SetInputSampleRate(u32 sample_rate);
virtual void SetOutputVolume(u32 volume);
void PauseOutput(bool paused);
@ -76,6 +79,7 @@ protected:
void ReadFrames(SampleType* samples, u32 num_frames, bool apply_volume);
void DropFrames(u32 count);
u32 m_input_sample_rate = 0;
u32 m_output_sample_rate = 0;
u32 m_channels = 0;
u32 m_buffer_size = 0;
@ -87,13 +91,26 @@ private:
ALWAYS_INLINE u32 GetBufferSpace() const { return (m_max_samples - m_buffer.GetSize()); }
void EnsureBuffer(u32 size);
void CreateResampler();
void DestroyResampler();
void ResetResampler();
void ResampleInput();
HeapFIFOQueue<SampleType, MaxSamples> m_buffer;
mutable std::mutex m_buffer_mutex;
std::condition_variable m_buffer_draining_cv;
std::vector<SampleType> m_resample_buffer;
std::atomic_bool m_underflow_flag{false};
u32 m_max_samples = 0;
bool m_output_paused = true;
bool m_sync = true;
// Resampling
double m_resampler_ratio = 1.0;
void* m_resampler_state = nullptr;
HeapFIFOQueue<SampleType, MaxSamples> m_resampled_buffer;
std::vector<float> m_resample_in_buffer;
std::vector<float> m_resample_out_buffer;
};

View File

@ -193,6 +193,9 @@
<ProjectReference Include="..\..\dep\libcue\libcue.vcxproj">
<Project>{6a4208ed-e3dc-41e1-81cd-f61025fc285a}</Project>
</ProjectReference>
<ProjectReference Include="..\..\dep\libsamplerate\libsamplerate.vcxproj">
<Project>{39f0adff-3a84-470d-9cf0-ca49e164f2f3}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{EE054E08-3799-4A59-A422-18259C105FFD}</ProjectGuid>
@ -395,7 +398,7 @@
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<ConformanceMode>true</ConformanceMode>
@ -422,7 +425,7 @@
<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<SupportJustMyCode>false</SupportJustMyCode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -452,7 +455,7 @@
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<ConformanceMode>true</ConformanceMode>
@ -479,7 +482,7 @@
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<ConformanceMode>true</ConformanceMode>
@ -506,7 +509,7 @@
<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<SupportJustMyCode>false</SupportJustMyCode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -536,7 +539,7 @@
<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<SupportJustMyCode>false</SupportJustMyCode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -567,7 +570,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<WholeProgramOptimization>false</WholeProgramOptimization>
@ -598,7 +601,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OmitFramePointers>true</OmitFramePointers>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -629,7 +632,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<WholeProgramOptimization>false</WholeProgramOptimization>
@ -660,7 +663,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<WholeProgramOptimization>false</WholeProgramOptimization>
@ -691,7 +694,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OmitFramePointers>true</OmitFramePointers>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -722,7 +725,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\libsamplerate\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OmitFramePointers>true</OmitFramePointers>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -747,4 +750,4 @@
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>
</Project>

View File

@ -63,12 +63,13 @@ void HostInterface::CreateAudioStream()
m_audio_stream = CreateAudioStream(g_settings.audio_backend);
if (!m_audio_stream || !m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, g_settings.audio_buffer_size))
if (!m_audio_stream ||
!m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, g_settings.audio_buffer_size))
{
ReportFormattedError("Failed to create or configure audio stream, falling back to null output.");
m_audio_stream.reset();
m_audio_stream = AudioStream::CreateNullAudioStream();
m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, g_settings.audio_buffer_size);
m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, g_settings.audio_buffer_size);
}
m_audio_stream->SetOutputVolume(GetAudioOutputVolume());