System: Rework some throttler/vsync logic

This commit is contained in:
Connor McLaughlin 2022-08-10 13:09:32 +10:00
parent b698ff1fff
commit 54c2447ff3
2 changed files with 24 additions and 35 deletions

View File

@ -930,7 +930,7 @@ void System::PauseSystem(bool paused)
else
{
Host::OnSystemResumed();
g_host_display->SetVSync(ShouldUseVSync());
UpdateDisplaySync();
ResetPerformanceCounters();
ResetThrottler();
}
@ -1249,6 +1249,7 @@ bool System::Initialize(bool force_software_renderer)
s_frame_number = 1;
s_internal_frame_number = 1;
s_target_speed = g_settings.emulation_speed;
s_throttle_frequency = 60.0f;
s_frame_period = 0;
s_next_frame_time = 0;
@ -2064,30 +2065,7 @@ void System::ResetThrottler()
void System::Throttle()
{
// Allow variance of up to 40ms either way.
#ifndef __ANDROID__
static constexpr double MAX_VARIANCE_TIME_NS = 40 * 1000000;
#else
static constexpr double MAX_VARIANCE_TIME_NS = 50 * 1000000;
#endif
// Use unsigned for defined overflow/wrap-around.
const Common::Timer::Value time = Common::Timer::GetCurrentValue();
const double sleep_time = (s_next_frame_time >= time) ?
Common::Timer::ConvertValueToNanoseconds(s_next_frame_time - time) :
-Common::Timer::ConvertValueToNanoseconds(time - s_next_frame_time);
if (sleep_time < -MAX_VARIANCE_TIME_NS)
{
// Don't display the slow messages in debug, it'll always be slow...
#ifndef _DEBUG
Log_VerbosePrintf("System too slow, lost %.2f ms", (-sleep_time - MAX_VARIANCE_TIME_NS) / 1000000.0);
#endif
ResetThrottler();
}
else
{
Common::Timer::SleepUntil(s_next_frame_time, true);
}
Common::Timer::SleepUntil(s_next_frame_time, true);
}
void System::RunFrames()
@ -2210,12 +2188,7 @@ void System::UpdateSpeedLimiterState()
}
}
const bool video_sync_enabled = ShouldUseVSync();
const float max_display_fps = (!IsRunning() || m_throttler_enabled) ? 0.0f : g_settings.display_max_fps;
Log_InfoPrintf("Target speed: %f%%", target_speed * 100.0f);
Log_InfoPrintf("Using vsync: %s", video_sync_enabled ? "YES" : "NO");
Log_InfoPrintf("Max display fps: %f (%s)", max_display_fps,
m_display_all_frames ? "displaying all frames" : "skipping displaying frames when needed");
Log_VerbosePrintf("Target speed: %f%%", s_target_speed * 100.0f);
if (IsValid())
{
@ -2235,23 +2208,36 @@ void System::UpdateSpeedLimiterState()
ResetThrottler();
}
g_host_display->SetDisplayMaxFPS(max_display_fps);
g_host_display->SetVSync(video_sync_enabled);
// Defer vsync update until we unpause, in case of fullscreen UI.
if (IsRunning())
UpdateDisplaySync();
if (g_settings.increase_timer_resolution)
SetTimerResolutionIncreased(m_throttler_enabled);
// When syncing to host and using vsync, we don't need to sleep.
if (syncing_to_host && video_sync_enabled && m_display_all_frames)
if (syncing_to_host && ShouldUseVSync() && m_display_all_frames)
{
Log_InfoPrintf("Using host vsync for throttling.");
m_throttler_enabled = false;
}
}
void System::UpdateDisplaySync()
{
const bool video_sync_enabled = ShouldUseVSync();
const float max_display_fps = m_throttler_enabled ? 0.0f : g_settings.display_max_fps;
Log_VerbosePrintf("Using vsync: %s", video_sync_enabled ? "YES" : "NO");
Log_VerbosePrintf("Max display fps: %f (%s)", max_display_fps,
m_display_all_frames ? "displaying all frames" : "skipping displaying frames when needed");
g_host_display->SetDisplayMaxFPS(max_display_fps);
g_host_display->SetVSync(video_sync_enabled);
}
bool System::ShouldUseVSync()
{
return (!IsRunning() || (m_throttler_enabled && g_settings.video_sync_enabled && !IsRunningAtNonStandardSpeed()));
return g_settings.video_sync_enabled && !IsRunningAtNonStandardSpeed();
}
bool System::IsFastForwardEnabled()

View File

@ -230,6 +230,9 @@ void Throttle();
void UpdatePerformanceCounters();
void ResetPerformanceCounters();
/// Resets vsync/max present fps state.
void UpdateDisplaySync();
// Access controllers for simulating input.
Controller* GetController(u32 slot);
void UpdateControllers();