Update README.md with new Linux binary path

This commit is contained in:
Connor McLaughlin 2020-05-16 13:37:57 +10:00
parent 47c2b29395
commit 53db03d10e
1 changed files with 2 additions and 2 deletions

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@ -96,7 +96,7 @@ Requirements (Debian/Ubuntu package names):
2. Create a build directory, either in-tree or elsewhere.
3. Run cmake to configure the build system. Assuming a build subdirectory of `build-release`, `cd build-release && cmake -DCMAKE_BUILD_TYPE=Release -GNinja ..`.
4. Compile the source code. For the example above, run `ninja`.
5. Run the binary, located in the build directory under `src/duckstation-sdl/duckstation-sdl`, or `src/duckstation-qt/duckstation-qt`.
5. Run the binary, located in the build directory under `bin/duckstation-sdl`, or `bin/duckstation-qt`.
### macOS
**NOTE:** macOS is highly experimental and not tested by the developer. Use at your own risk, things may be horribly broken.
@ -110,7 +110,7 @@ Requirements:
2. Create a build directory, either in-tree or elsewhere, e.g. `mkdir build-release`, `cd build-release`.
3. Run cmake to configure the build system: `cmake -DCMAKE_BUILD_TYPE=Release -DQt5_DIR=/usr/local/opt/qt/lib/cmake/Qt5 ..`. You may need to tweak `Qt5_DIR` depending on your system.
4. Compile the source code: `make`. Use `make -jN` where `N` is the number of CPU cores in your system for a faster build.
5. Run the binary, located in the build directory under `src/duckstation-sdl/duckstation-sdl`, or `src/duckstation-qt/duckstation-qt`.
5. Run the binary, located in the build directory under `bin/duckstation-sdl`, or `bin/duckstation-qt`.
Application bundles/.apps are currently not created, so you can't launch it via Finder yet. This is planned for the future.