GL/Context: Drop unnecessary macro check
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@ -105,7 +105,7 @@ std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version
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std::unique_ptr<Context> context;
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std::unique_ptr<Context> context;
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#if defined(WIN32) && !defined(_M_ARM64)
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#if defined(WIN32) && !defined(_M_ARM64)
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context = ContextWGL::Create(wi, versions_to_try, num_versions_to_try);
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context = ContextWGL::Create(wi, versions_to_try, num_versions_to_try);
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#elif defined(__APPLE__) && !defined(LIBRETRO)
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#elif defined(__APPLE__)
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context = ContextAGL::Create(wi, versions_to_try, num_versions_to_try);
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context = ContextAGL::Create(wi, versions_to_try, num_versions_to_try);
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#elif defined(ANDROID)
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#elif defined(ANDROID)
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#ifdef USE_EGL
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#ifdef USE_EGL
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