Merge 671624b5c0
into 24a16db437
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commit
5237e06d0e
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@ -283,7 +283,7 @@ std::optional<WindowInfo> MainWindow::acquireRenderWindow(RenderAPI render_api,
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// Container can also be null if we're messing with settings while surfaceless.
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const bool has_container = (m_display_container != nullptr);
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const bool needs_container = DisplayContainer::isNeeded(fullscreen, render_to_main);
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if (container && !is_rendering_to_main && !render_to_main && has_container == needs_container && !needs_container &&
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if (container && !is_rendering_to_main && !render_to_main && !has_container && !needs_container &&
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!changing_surfaceless)
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{
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DEV_LOG("Toggling to {} without recreating surface", (fullscreen ? "fullscreen" : "windowed"));
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@ -306,6 +306,7 @@ std::optional<WindowInfo> MainWindow::acquireRenderWindow(RenderAPI render_api,
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restoreDisplayWindowGeometryFromConfig();
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}
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updateDisplayRelatedActions(!surfaceless, fullscreen);
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updateDisplayWidgetCursor();
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m_display_widget->setFocus();
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updateWindowState();
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@ -410,7 +411,6 @@ void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main)
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updateDisplayRelatedActions(true, fullscreen);
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updateShortcutActions(false);
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updateDisplayWidgetCursor();
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// We need the surface visible.
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@ -2189,8 +2189,9 @@ bool MainWindow::shouldHideMainWindow() const
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void MainWindow::switchToGameListView()
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{
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// Normally, we'd never end up here. But on MacOS, the global menu is accessible while fullscreen.
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exitFullscreen(true);
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if (QtHost::CanRenderToMainWindow())
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// Normally, we'd never end up here. But on MacOS, the global menu is accessible while fullscreen.
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exitFullscreen(true);
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if (!isShowingGameList())
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{
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@ -3040,8 +3041,7 @@ void MainWindow::onToolsCoverDownloaderTriggered()
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{
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// This can be invoked via big picture, so exit fullscreen.
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// Wait for the fullscreen request to actually go through, otherwise the downloader appears behind the main window.
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if (isRenderingFullscreen())
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exitFullscreen(true);
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exitFullscreen(true);
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if (!m_cover_download_window)
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{
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