GPUDevice: Remove unused file
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88270771da
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509a8a074c
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@ -6,7 +6,6 @@
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#include "types.h"
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#include "util/audio_stream.h"
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#include "util/gpu_types.h"
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#include "common/log.h"
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#include "common/settings_interface.h"
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@ -19,6 +18,8 @@
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#include <string_view>
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#include <vector>
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enum class RenderAPI : u32;
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struct SettingInfo
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{
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enum class Type
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@ -28,7 +28,6 @@ add_library(util
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gpu_shader_cache.h
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gpu_texture.cpp
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gpu_texture.h
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gpu_types.h
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host.cpp
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host.h
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http_downloader.cpp
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@ -5,7 +5,6 @@
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#include "gpu_shader_cache.h"
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#include "gpu_texture.h"
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#include "gpu_types.h"
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#include "window_info.h"
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#include "common/bitfield.h"
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@ -26,6 +25,17 @@
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class Error;
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enum class RenderAPI : u32
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{
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None,
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D3D11,
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D3D12,
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Vulkan,
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OpenGL,
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OpenGLES,
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Metal
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};
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class GPUSampler
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{
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public:
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@ -1,15 +0,0 @@
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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enum class RenderAPI : u32
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{
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None,
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D3D11,
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D3D12,
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Vulkan,
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OpenGL,
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OpenGLES,
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Metal
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};
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@ -2,7 +2,6 @@
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\dep\msvc\vsprops\Configurations.props" />
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<ItemGroup>
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<ClInclude Include="gpu_types.h" />
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<ClInclude Include="image.h" />
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<ClInclude Include="imgui_animated.h" />
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<ClInclude Include="audio_stream.h" />
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@ -71,7 +71,6 @@
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<ClInclude Include="opengl_context_egl_wayland.h" />
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<ClInclude Include="opengl_context_egl_x11.h" />
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<ClInclude Include="opengl_context_wgl.h" />
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<ClInclude Include="gpu_types.h" />
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<ClInclude Include="image.h" />
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</ItemGroup>
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<ItemGroup>
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