System: Fix framerate spike after pausing in debugger
This commit is contained in:
parent
916900be5d
commit
4faa49d42c
|
@ -2078,6 +2078,17 @@ void System::ResetThrottler()
|
|||
|
||||
void System::Throttle()
|
||||
{
|
||||
// If we're running too slow, advance the next frame time based on the time we lost. Effectively skips
|
||||
// running those frames at the intended time, because otherwise if we pause in the debugger, we'll run
|
||||
// hundreds of frames when we resume.
|
||||
const Common::Timer::Value current_time = Common::Timer::GetCurrentValue();
|
||||
if (current_time > s_next_frame_time)
|
||||
{
|
||||
const Common::Timer::Value diff = static_cast<s64>(current_time) - static_cast<s64>(s_next_frame_time);
|
||||
s_next_frame_time += (diff / s_frame_period) * s_frame_period;
|
||||
return;
|
||||
}
|
||||
|
||||
Common::Timer::SleepUntil(s_next_frame_time, true);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue