Qt: Move MSAA to advanced settings
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parent
a8dea21725
commit
4ef5f434be
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@ -138,6 +138,36 @@ static void setChoiceTweakOption(QTableWidget* table, int row, T value)
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cb->setCurrentIndex(static_cast<int>(value));
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}
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static void addMSAATweakOption(QtHostInterface* host_interface, QTableWidget* table, const QString& name)
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{
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const int row = table->rowCount();
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table->insertRow(row);
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QTableWidgetItem* name_item = new QTableWidgetItem(name);
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name_item->setFlags(name_item->flags() & ~(Qt::ItemIsEditable | Qt::ItemIsSelectable));
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table->setItem(row, 0, name_item);
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QComboBox* msaa = new QComboBox(table);
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QtUtils::FillComboBoxWithMSAAModes(msaa);
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const QVariant current_msaa_mode(QtUtils::GetMSAAModeValue(
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static_cast<uint>(QtHostInterface::GetInstance()->GetIntSettingValue("GPU", "Multisamples", 1)),
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QtHostInterface::GetInstance()->GetBoolSettingValue("GPU", "PerSampleShading", false)));
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const int current_msaa_index = msaa->findData(current_msaa_mode);
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if (current_msaa_index >= 0)
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msaa->setCurrentIndex(current_msaa_index);
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msaa->connect(msaa, QOverload<int>::of(&QComboBox::currentIndexChanged), [msaa](int index) {
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uint multisamples;
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bool ssaa;
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QtUtils::DecodeMSAAModeValue(msaa->itemData(index), &multisamples, &ssaa);
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QtHostInterface::GetInstance()->SetIntSettingValue("GPU", "Multisamples", static_cast<int>(multisamples));
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QtHostInterface::GetInstance()->SetBoolSettingValue("GPU", "PerSampleShading", ssaa);
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QtHostInterface::GetInstance()->applySettings(false);
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});
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table->setCellWidget(row, 1, msaa);
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}
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AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
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: QWidget(parent), m_host_interface(host_interface)
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{
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@ -172,6 +202,8 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface,
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addIntRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Display FPS Limit"), "Display", "MaxFPS", 0, 1000,
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0);
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addMSAATweakOption(host_interface, m_ui.tweakOptionTable, tr("Multisample Antialiasing"));
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Vertex Cache"), "GPU", "PGXPVertexCache",
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false);
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addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Geometry Tolerance"), "GPU",
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@ -247,25 +279,26 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
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setBooleanTweakOption(m_ui.tweakOptionTable, 1, true);
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setBooleanTweakOption(m_ui.tweakOptionTable, 2, false);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 3, 0);
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setBooleanTweakOption(m_ui.tweakOptionTable, 4, false);
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setFloatRangeTweakOption(m_ui.tweakOptionTable, 5, -1.0f);
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setFloatRangeTweakOption(m_ui.tweakOptionTable, 6, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
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setBooleanTweakOption(m_ui.tweakOptionTable, 7, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 8, true);
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setChoiceTweakOption(m_ui.tweakOptionTable, 9, Settings::DEFAULT_CPU_FASTMEM_MODE);
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setBooleanTweakOption(m_ui.tweakOptionTable, 10, false);
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setChoiceTweakOption(m_ui.tweakOptionTable, 4, 0);
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setBooleanTweakOption(m_ui.tweakOptionTable, 5, false);
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setFloatRangeTweakOption(m_ui.tweakOptionTable, 6, -1.0f);
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setFloatRangeTweakOption(m_ui.tweakOptionTable, 7, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
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setBooleanTweakOption(m_ui.tweakOptionTable, 8, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 9, true);
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setChoiceTweakOption(m_ui.tweakOptionTable, 10, Settings::DEFAULT_CPU_FASTMEM_MODE);
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setBooleanTweakOption(m_ui.tweakOptionTable, 11, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 12, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 13, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 14, false);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 15, Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 16, Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 17, static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 18, static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 19, static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 20, static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD));
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setBooleanTweakOption(m_ui.tweakOptionTable, 21, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 22, true);
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setBooleanTweakOption(m_ui.tweakOptionTable, 23, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 15, false);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 16, Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 17, Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 18, static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 19, static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 20, static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 21, static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD));
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setBooleanTweakOption(m_ui.tweakOptionTable, 22, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 23, true);
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setBooleanTweakOption(m_ui.tweakOptionTable, 24, false);
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}
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setBooleanTweakOption(m_ui.tweakOptionTable, 25, false);
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}
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@ -47,9 +47,6 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
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connect(m_ui.pgxpEnable, &QCheckBox::stateChanged, this, &EnhancementSettingsWidget::updatePGXPSettingsEnabled);
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updatePGXPSettingsEnabled();
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connect(m_ui.msaaMode, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&EnhancementSettingsWidget::msaaModeChanged);
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dialog->registerWidgetHelp(
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m_ui.disableInterlacing, tr("Disable Interlacing (force progressive render/scan)"), tr("Unchecked"),
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tr(
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@ -61,11 +58,6 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
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tr("Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies "
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"to the hardware backends. <br>This option is usually safe, with most games looking fine at "
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"higher resolutions. Higher resolutions require a more powerful GPU."));
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dialog->registerWidgetHelp(
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m_ui.msaaMode, tr("Multisample Antialiasing"), tr("Disabled"),
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tr("Uses multisample antialiasing for rendering 3D objects. Can smooth out jagged edges on polygons at a lower "
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"cost to performance compared to increasing the resolution scale, but may be more likely to cause rendering "
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"errors in some games. Only applies to the hardware backends."));
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dialog->registerWidgetHelp(
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m_ui.trueColor, tr("True Color Rendering (24-bit, disables dithering)"), tr("Unchecked"),
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tr("Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per "
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@ -139,14 +131,6 @@ void EnhancementSettingsWidget::updateScaledDitheringEnabled()
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void EnhancementSettingsWidget::setupAdditionalUi()
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{
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QtUtils::FillComboBoxWithResolutionScales(m_ui.resolutionScale);
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QtUtils::FillComboBoxWithMSAAModes(m_ui.msaaMode);
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const QVariant current_msaa_mode(
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QtUtils::GetMSAAModeValue(static_cast<uint>(m_host_interface->GetIntSettingValue("GPU", "Multisamples", 1)),
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m_host_interface->GetBoolSettingValue("GPU", "PerSampleShading", false)));
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const int current_msaa_index = m_ui.msaaMode->findData(current_msaa_mode);
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if (current_msaa_index >= 0)
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m_ui.msaaMode->setCurrentIndex(current_msaa_index);
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for (u32 i = 0; i < static_cast<u32>(GPUTextureFilter::Count); i++)
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{
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@ -164,13 +148,3 @@ void EnhancementSettingsWidget::updatePGXPSettingsEnabled()
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m_ui.pgxpPreserveProjPrecision->setEnabled(enabled);
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m_ui.pgxpCPU->setEnabled(enabled);
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}
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void EnhancementSettingsWidget::msaaModeChanged(int index)
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{
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uint multisamples;
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bool ssaa;
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QtUtils::DecodeMSAAModeValue(m_ui.msaaMode->itemData(index), &multisamples, &ssaa);
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m_host_interface->SetIntSettingValue("GPU", "Multisamples", static_cast<int>(multisamples));
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m_host_interface->SetBoolSettingValue("GPU", "PerSampleShading", ssaa);
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m_host_interface->applySettings(false);
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}
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@ -18,7 +18,6 @@ public:
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private Q_SLOTS:
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void updateScaledDitheringEnabled();
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void updatePGXPSettingsEnabled();
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void msaaModeChanged(int index);
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private:
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void setupAdditionalUi();
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@ -80,16 +80,6 @@
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Multisample Antialiasing:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QComboBox" name="msaaMode"/>
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</item>
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</layout>
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</widget>
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</item>
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