SPU: Move voice key off/on outside sample loop
Should be a very tiny performance boost with no difference in behaviour.
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@ -1745,10 +1745,6 @@ void SPU::Execute(TickCount ticks)
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s32 reverb_in_left = 0;
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s32 reverb_in_right = 0;
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u32 key_on_register = m_key_on_register;
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m_key_on_register = 0;
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u32 key_off_register = m_key_off_register;
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m_key_off_register = 0;
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u32 reverb_on_register = m_reverb_on_register;
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for (u32 voice = 0; voice < NUM_VOICES; voice++)
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@ -1763,17 +1759,6 @@ void SPU::Execute(TickCount ticks)
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reverb_in_right += right;
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}
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reverb_on_register >>= 1;
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if (key_off_register & 1u)
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m_voices[voice].KeyOff();
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key_off_register >>= 1;
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if (key_on_register & 1u)
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{
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m_endx_register &= ~(1u << voice);
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m_voices[voice].KeyOn();
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}
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key_on_register >>= 1;
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}
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if (!m_SPUCNT.mute_n)
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@ -1823,6 +1808,30 @@ void SPU::Execute(TickCount ticks)
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WriteToCaptureBuffer(2, static_cast<s16>(Clamp16(m_voices[1].last_volume)));
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WriteToCaptureBuffer(3, static_cast<s16>(Clamp16(m_voices[3].last_volume)));
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IncrementCaptureBufferPosition();
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// Key off/on voices after the first frame.
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if (i == 0 && (m_key_off_register != 0 || m_key_on_register != 0))
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{
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u32 key_off_register = m_key_off_register;
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m_key_off_register = 0;
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u32 key_on_register = m_key_on_register;
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m_key_on_register = 0;
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for (u32 voice = 0; voice < NUM_VOICES; voice++)
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{
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if (key_off_register & 1u)
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m_voices[voice].KeyOff();
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key_off_register >>= 1;
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if (key_on_register & 1u)
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{
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m_endx_register &= ~(1u << voice);
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m_voices[voice].KeyOn();
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}
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key_on_register >>= 1;
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}
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}
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}
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if (m_dump_writer)
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