System: Adjust initialization order to better fit FullscreenUI

Fixes jankyness of rendering the landing page when trying to resume
a game with achievements active, or when loading state.
This commit is contained in:
Stenzek 2025-01-27 14:36:57 +10:00
parent 1b678d0ebc
commit 4da7692a2d
No known key found for this signature in database
4 changed files with 93 additions and 97 deletions

View File

@ -706,7 +706,8 @@ bool FullscreenUI::AreAnyDialogsOpen()
{ {
return (s_state.save_state_selector_open || s_state.about_window_open || return (s_state.save_state_selector_open || s_state.about_window_open ||
s_state.input_binding_type != InputBindingInfo::Type::Unknown || ImGuiFullscreen::IsChoiceDialogOpen() || s_state.input_binding_type != InputBindingInfo::Type::Unknown || ImGuiFullscreen::IsChoiceDialogOpen() ||
ImGuiFullscreen::IsFileSelectorOpen()); ImGuiFullscreen::IsInputDialogOpen() || ImGuiFullscreen::IsFileSelectorOpen() ||
ImGuiFullscreen::IsMessageBoxDialogOpen());
} }
void FullscreenUI::CheckForConfigChanges(const GPUSettings& old_settings) void FullscreenUI::CheckForConfigChanges(const GPUSettings& old_settings)
@ -720,7 +721,7 @@ void FullscreenUI::UpdateRunIdleState()
GPUThread::SetRunIdleReason(GPUThread::RunIdleReason::FullscreenUIActive, new_run_idle); GPUThread::SetRunIdleReason(GPUThread::RunIdleReason::FullscreenUIActive, new_run_idle);
} }
void FullscreenUI::OnSystemStarted() void FullscreenUI::OnSystemStarting()
{ {
// NOTE: Called on CPU thread. // NOTE: Called on CPU thread.
if (!IsInitialized()) if (!IsInitialized())
@ -1109,34 +1110,37 @@ void FullscreenUI::DoStartPath(std::string path, std::string state, std::optiona
if (GPUThread::HasGPUBackend()) if (GPUThread::HasGPUBackend())
return; return;
// Switch to nothing, we'll get called back via OnSystemDestroyed() if startup fails. // Stop running idle to prevent game list from being redrawn until we know if startup succeeded.
const MainWindowType prev_main_window = std::exchange(s_state.current_main_window, MainWindowType::None);
QueueResetFocus(FocusResetType::ViewChanged);
GPUThread::SetRunIdleReason(GPUThread::RunIdleReason::FullscreenUIActive, false); GPUThread::SetRunIdleReason(GPUThread::RunIdleReason::FullscreenUIActive, false);
SystemBootParameters params; SystemBootParameters params;
params.filename = std::move(path); params.filename = std::move(path);
params.save_state = std::move(state); params.save_state = std::move(state);
params.override_fast_boot = std::move(fast_boot); params.override_fast_boot = std::move(fast_boot);
Host::RunOnCPUThread([params = std::move(params), prev_main_window]() { Host::RunOnCPUThread([params = std::move(params)]() mutable {
if (System::IsValid()) if (System::IsValid())
return; return;
// This can "fail" if HC mode is enabled and the user cancels, or other startup cancel paths.
// In that case, we need to re-trigger the idle state so the user can interact with the message.
// But we can skip it if we have a system, because OnSystemStarted() fixed it up.
Error error; Error error;
if (!System::BootSystem(std::move(params), &error)) const bool result = System::BootSystem(std::move(params), &error);
{ if (result && System::IsValid())
GPUThread::RunOnThread([error_desc = error.TakeDescription(), prev_main_window]() { return;
if (!IsInitialized())
return;
GPUThread::RunOnThread([error_desc = error.TakeDescription(), result]() {
if (!IsInitialized())
return;
if (!result)
{
OpenInfoMessageDialog(TRANSLATE_STR("System", "Error"), OpenInfoMessageDialog(TRANSLATE_STR("System", "Error"),
fmt::format(TRANSLATE_FS("System", "Failed to boot system: {}"), error_desc)); fmt::format(TRANSLATE_FS("System", "Failed to boot system: {}"), error_desc));
// ReturnToPreviousWindow(); }
s_state.current_main_window = prev_main_window;
QueueResetFocus(FocusResetType::ViewChanged); UpdateRunIdleState();
UpdateRunIdleState(); });
});
}
}); });
} }

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@ -20,7 +20,7 @@ bool Initialize();
bool IsInitialized(); bool IsInitialized();
bool HasActiveWindow(); bool HasActiveWindow();
void CheckForConfigChanges(const GPUSettings& old_settings); void CheckForConfigChanges(const GPUSettings& old_settings);
void OnSystemStarted(); void OnSystemStarting();
void OnSystemResumed(); void OnSystemResumed();
void OnSystemDestroyed(); void OnSystemDestroyed();
void OnRunningGameChanged(const std::string& path, const std::string& serial, const std::string& title); void OnRunningGameChanged(const std::string& path, const std::string& serial, const std::string& title);

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@ -223,7 +223,6 @@ static void DoRewind();
static bool DoRunahead(); static bool DoRunahead();
static bool OpenGPUDump(std::string path, Error* error);
static bool ChangeGPUDump(std::string new_path); static bool ChangeGPUDump(std::string new_path);
static void UpdateSessionTime(const std::string& prev_serial); static void UpdateSessionTime(const std::string& prev_serial);
@ -1657,18 +1656,13 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
else else
INFO_LOG("Boot Filename: {}", parameters.filename); INFO_LOG("Boot Filename: {}", parameters.filename);
Assert(s_state.state == State::Shutdown);
s_state.state = State::Starting;
s_state.startup_cancelled.store(false, std::memory_order_relaxed);
s_state.region = g_settings.region;
std::atomic_thread_fence(std::memory_order_release);
Host::OnSystemStarting();
// Load CD image up and detect region. // Load CD image up and detect region.
std::unique_ptr<CDImage> disc; std::unique_ptr<CDImage> disc;
ConsoleRegion console_region = ConsoleRegion::Auto;
DiscRegion disc_region = DiscRegion::NonPS1; DiscRegion disc_region = DiscRegion::NonPS1;
BootMode boot_mode = BootMode::FullBoot; BootMode boot_mode = BootMode::FullBoot;
std::string exe_override; std::string exe_override;
std::unique_ptr<GPUDump::Player> gpu_dump;
if (!parameters.filename.empty()) if (!parameters.filename.empty())
{ {
if (IsExePath(parameters.filename)) if (IsExePath(parameters.filename))
@ -1683,24 +1677,22 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
} }
else if (IsGPUDumpPath(parameters.filename)) else if (IsGPUDumpPath(parameters.filename))
{ {
if (!OpenGPUDump(parameters.filename, error)) gpu_dump = GPUDump::Player::Open(parameters.filename, error);
{ if (!gpu_dump)
DestroySystem();
return false; return false;
}
boot_mode = BootMode::ReplayGPUDump; boot_mode = BootMode::ReplayGPUDump;
} }
if (boot_mode == BootMode::BootEXE || boot_mode == BootMode::BootPSF) if (boot_mode == BootMode::BootEXE || boot_mode == BootMode::BootPSF)
{ {
if (s_state.region == ConsoleRegion::Auto) if (console_region == ConsoleRegion::Auto)
{ {
const DiscRegion file_region = const DiscRegion file_region =
((boot_mode == BootMode::BootEXE) ? GetRegionForExe(parameters.filename.c_str()) : ((boot_mode == BootMode::BootEXE) ? GetRegionForExe(parameters.filename.c_str()) :
GetRegionForPsf(parameters.filename.c_str())); GetRegionForPsf(parameters.filename.c_str()));
INFO_LOG("EXE/PSF Region: {}", Settings::GetDiscRegionDisplayName(file_region)); INFO_LOG("EXE/PSF Region: {}", Settings::GetDiscRegionDisplayName(file_region));
s_state.region = GetConsoleRegionForDiscRegion(file_region); console_region = GetConsoleRegionForDiscRegion(file_region);
} }
} }
else if (boot_mode != BootMode::ReplayGPUDump) else if (boot_mode != BootMode::ReplayGPUDump)
@ -1710,25 +1702,24 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
if (!disc) if (!disc)
{ {
Error::AddPrefixFmt(error, "Failed to open CD image '{}':\n", Path::GetFileName(parameters.filename)); Error::AddPrefixFmt(error, "Failed to open CD image '{}':\n", Path::GetFileName(parameters.filename));
DestroySystem();
return false; return false;
} }
disc_region = GameList::GetCustomRegionForPath(parameters.filename).value_or(GetRegionForImage(disc.get())); disc_region = GameList::GetCustomRegionForPath(parameters.filename).value_or(GetRegionForImage(disc.get()));
if (s_state.region == ConsoleRegion::Auto) if (console_region == ConsoleRegion::Auto)
{ {
if (disc_region != DiscRegion::Other) if (disc_region != DiscRegion::Other)
{ {
s_state.region = GetConsoleRegionForDiscRegion(disc_region); console_region = GetConsoleRegionForDiscRegion(disc_region);
INFO_LOG("Auto-detected console {} region for '{}' (region {})", INFO_LOG("Auto-detected console {} region for '{}' (region {})",
Settings::GetConsoleRegionName(s_state.region), parameters.filename, Settings::GetConsoleRegionName(console_region), parameters.filename,
Settings::GetDiscRegionName(disc_region)); Settings::GetDiscRegionName(disc_region));
} }
else else
{ {
s_state.region = ConsoleRegion::NTSC_U; console_region = ConsoleRegion::NTSC_U;
WARNING_LOG("Could not determine console region for disc region {}. Defaulting to {}.", WARNING_LOG("Could not determine console region for disc region {}. Defaulting to {}.",
Settings::GetDiscRegionName(disc_region), Settings::GetConsoleRegionName(s_state.region)); Settings::GetDiscRegionName(disc_region), Settings::GetConsoleRegionName(console_region));
} }
} }
} }
@ -1736,21 +1727,72 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
else else
{ {
// Default to NTSC for BIOS boot. // Default to NTSC for BIOS boot.
if (s_state.region == ConsoleRegion::Auto) if (console_region == ConsoleRegion::Auto)
s_state.region = ConsoleRegion::NTSC_U; console_region = ConsoleRegion::NTSC_U;
} }
INFO_LOG("Console Region: {}", Settings::GetConsoleRegionDisplayName(s_state.region)); INFO_LOG("Console Region: {}", Settings::GetConsoleRegionDisplayName(console_region));
// Switch subimage. // Switch subimage.
if (disc && parameters.media_playlist_index != 0 && !disc->SwitchSubImage(parameters.media_playlist_index, error)) if (disc && parameters.media_playlist_index != 0 && !disc->SwitchSubImage(parameters.media_playlist_index, error))
{ {
Error::AddPrefixFmt(error, "Failed to switch to subimage {} in '{}':\n", parameters.media_playlist_index, Error::AddPrefixFmt(error, "Failed to switch to subimage {} in '{}':\n", parameters.media_playlist_index,
Path::GetFileName(parameters.filename)); Path::GetFileName(parameters.filename));
DestroySystem();
return false; return false;
} }
// Achievement hardcore checks before committing to anything.
if (!IsReplayingGPUDump())
{
// Check for resuming with hardcore mode.
if (parameters.disable_achievements_hardcore_mode)
Achievements::DisableHardcoreMode();
else
Achievements::ResetHardcoreMode(true);
if ((!parameters.save_state.empty() || !exe_override.empty()) && Achievements::IsHardcoreModeActive())
{
const bool is_exe_override_boot = parameters.save_state.empty();
bool cancelled;
if (FullscreenUI::IsInitialized())
{
Achievements::ConfirmHardcoreModeDisableAsync(is_exe_override_boot ?
TRANSLATE("Achievements", "Overriding executable") :
TRANSLATE("Achievements", "Resuming state"),
[parameters = std::move(parameters)](bool approved) mutable {
if (approved)
{
parameters.disable_achievements_hardcore_mode = true;
BootSystem(std::move(parameters), nullptr);
}
});
cancelled = true;
}
else
{
cancelled = !Achievements::ConfirmHardcoreModeDisable(is_exe_override_boot ?
TRANSLATE("Achievements", "Overriding executable") :
TRANSLATE("Achievements", "Resuming state"));
}
if (cancelled)
{
// Technically a failure, but user-initiated. Returning false here would try to display a non-existent error.
return true;
}
}
}
// Can't early cancel without destroying past this point.
Assert(s_state.state == State::Shutdown);
s_state.state = State::Starting;
s_state.region = console_region;
s_state.startup_cancelled.store(false, std::memory_order_relaxed);
s_state.gpu_dump_player = std::move(gpu_dump);
std::atomic_thread_fence(std::memory_order_release);
Host::OnSystemStarting();
FullscreenUI::OnSystemStarting();
// Update running game, this will apply settings as well. // Update running game, this will apply settings as well.
UpdateRunningGame(disc ? disc->GetPath() : parameters.filename, disc.get(), true); UpdateRunningGame(disc ? disc->GetPath() : parameters.filename, disc.get(), true);
@ -1770,42 +1812,6 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
exe_override = std::move(parameters.override_exe); exe_override = std::move(parameters.override_exe);
} }
// Check for resuming with hardcore mode.
if (parameters.disable_achievements_hardcore_mode)
Achievements::DisableHardcoreMode();
if ((!parameters.save_state.empty() || !exe_override.empty()) && Achievements::IsHardcoreModeActive())
{
const bool is_exe_override_boot = parameters.save_state.empty();
bool cancelled;
if (FullscreenUI::IsInitialized())
{
Achievements::ConfirmHardcoreModeDisableAsync(is_exe_override_boot ?
TRANSLATE("Achievements", "Overriding executable") :
TRANSLATE("Achievements", "Resuming state"),
[parameters = std::move(parameters)](bool approved) mutable {
if (approved)
{
parameters.disable_achievements_hardcore_mode = true;
BootSystem(std::move(parameters), nullptr);
}
});
cancelled = true;
}
else
{
cancelled = !Achievements::ConfirmHardcoreModeDisable(is_exe_override_boot ?
TRANSLATE("Achievements", "Overriding executable") :
TRANSLATE("Achievements", "Resuming state"));
}
if (cancelled)
{
// Technically a failure, but user-initiated. Returning false here would try to display a non-existent error.
DestroySystem();
return true;
}
}
// Are we fast booting? Must be checked after updating game settings. // Are we fast booting? Must be checked after updating game settings.
if (boot_mode == BootMode::FullBoot && disc_region != DiscRegion::NonPS1 && if (boot_mode == BootMode::FullBoot && disc_region != DiscRegion::NonPS1 &&
parameters.override_fast_boot.value_or(static_cast<bool>(g_settings.bios_patch_fast_boot))) parameters.override_fast_boot.value_or(static_cast<bool>(g_settings.bios_patch_fast_boot)))
@ -1847,8 +1853,6 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
return false; return false;
} }
FullscreenUI::OnSystemStarted();
InputManager::UpdateHostMouseMode(); InputManager::UpdateHostMouseMode();
if (g_settings.inhibit_screensaver) if (g_settings.inhibit_screensaver)
@ -4189,9 +4193,6 @@ void System::UpdateRunningGame(const std::string& path, CDImage* image, bool boo
if (!IsReplayingGPUDump()) if (!IsReplayingGPUDump())
{ {
if (booting)
Achievements::ResetHardcoreMode(true);
Achievements::GameChanged(s_state.running_game_path, image, booting); Achievements::GameChanged(s_state.running_game_path, image, booting);
// game layer reloads cheats, but only the active list, we need new files // game layer reloads cheats, but only the active list, we need new files
@ -5848,27 +5849,18 @@ void System::UpdateGTEAspectRatio()
GTE::SetAspectRatio(gte_ar, custom_num, custom_denom); GTE::SetAspectRatio(gte_ar, custom_num, custom_denom);
} }
bool System::OpenGPUDump(std::string path, Error* error)
{
std::unique_ptr<GPUDump::Player> new_dump = GPUDump::Player::Open(std::move(path), error);
if (!new_dump)
return false;
// set properties
s_state.gpu_dump_player = std::move(new_dump);
s_state.region = s_state.gpu_dump_player->GetRegion();
return true;
}
bool System::ChangeGPUDump(std::string new_path) bool System::ChangeGPUDump(std::string new_path)
{ {
Error error; Error error;
if (!OpenGPUDump(std::move(new_path), &error)) std::unique_ptr<GPUDump::Player> new_dump = GPUDump::Player::Open(std::move(new_path), &error);
if (!new_dump)
{ {
Host::ReportErrorAsync("Error", fmt::format(TRANSLATE_FS("Failed to change GPU dump: {}", error.GetDescription()))); Host::ReportErrorAsync("Error", fmt::format(TRANSLATE_FS("Failed to change GPU dump: {}", error.GetDescription())));
return false; return false;
} }
s_state.gpu_dump_player = std::move(new_dump);
s_state.region = s_state.gpu_dump_player->GetRegion();
UpdateRunningGame(s_state.gpu_dump_player->GetPath(), nullptr, false); UpdateRunningGame(s_state.gpu_dump_player->GetPath(), nullptr, false);
// current player object has been changed out, toss call stack // current player object has been changed out, toss call stack

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@ -449,7 +449,7 @@ CDImage::PrecacheResult CDImageCHD::Precache(ProgressCallback* progress)
if (m_precached) if (m_precached)
return CDImage::PrecacheResult::Success; return CDImage::PrecacheResult::Success;
progress->SetStatusText(fmt::format("Precaching {}...", FileSystem::GetDisplayNameFromPath(m_filename)).c_str()); progress->SetStatusText("Precaching CHD...");
progress->SetProgressRange(100); progress->SetProgressRange(100);
auto callback = [](size_t pos, size_t total, void* param) { auto callback = [](size_t pos, size_t total, void* param) {