FullscreenUI: Fix gaps between some UI elements
By rounding sizes up to the nearest pixel.
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@ -1240,30 +1240,30 @@ ImGuiStyle::ImGuiStyle()
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// Important: This operation is lossy because we round all sizes to integer. If you need to change your scale multiples, call this over a freshly initialized ImGuiStyle structure rather than scaling multiple times.
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void ImGuiStyle::ScaleAllSizes(float scale_factor)
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{
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WindowPadding = ImTrunc(WindowPadding * scale_factor + ImVec2(0.5f, 0.5f));
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WindowRounding = ImTrunc(WindowRounding * scale_factor + 0.5f);
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WindowMinSize = ImTrunc(WindowMinSize * scale_factor + ImVec2(0.5f, 0.5f));
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ChildRounding = ImTrunc(ChildRounding * scale_factor + 0.5f);
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PopupRounding = ImTrunc(PopupRounding * scale_factor + 0.5f);
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FramePadding = ImTrunc(FramePadding * scale_factor + ImVec2(0.5f, 0.5f));
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FrameRounding = ImTrunc(FrameRounding * scale_factor + 0.5f);
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ItemSpacing = ImTrunc(ItemSpacing * scale_factor + ImVec2(0.5f, 0.5f));
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ItemInnerSpacing = ImTrunc(ItemInnerSpacing * scale_factor + ImVec2(0.5f, 0.5f));
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CellPadding = ImTrunc(CellPadding * scale_factor + ImVec2(0.5f, 0.5f));
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TouchExtraPadding = ImTrunc(TouchExtraPadding * scale_factor + ImVec2(0.5f, 0.5f));
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IndentSpacing = ImTrunc(IndentSpacing * scale_factor + 0.5f);
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ColumnsMinSpacing = ImTrunc(ColumnsMinSpacing * scale_factor + 0.5f);
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ScrollbarSize = ImTrunc(ScrollbarSize * scale_factor + 0.5f);
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ScrollbarRounding = ImTrunc(ScrollbarRounding * scale_factor + 0.5f);
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GrabMinSize = ImTrunc(GrabMinSize * scale_factor + 0.5f);
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GrabRounding = ImTrunc(GrabRounding * scale_factor + 0.5f);
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LogSliderDeadzone = ImTrunc(LogSliderDeadzone * scale_factor + 0.5f);
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TabRounding = ImTrunc(TabRounding * scale_factor + 0.5f);
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TabMinWidthForCloseButton = (TabMinWidthForCloseButton != FLT_MAX) ? ImTrunc(TabMinWidthForCloseButton * scale_factor + 0.5f) : FLT_MAX;
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SeparatorTextPadding = ImTrunc(SeparatorTextPadding * scale_factor + ImVec2(0.5f, 0.5f));
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DisplayWindowPadding = ImTrunc(DisplayWindowPadding * scale_factor + ImVec2(0.5f, 0.5f));
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DisplaySafeAreaPadding = ImTrunc(DisplaySafeAreaPadding * scale_factor + ImVec2(0.5f, 0.5f));
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MouseCursorScale = ImTrunc(MouseCursorScale * scale_factor + 0.5f);
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WindowPadding = ImVec2(ImCeil(WindowPadding.x * scale_factor), ImCeil(WindowPadding.x * scale_factor));
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WindowRounding = ImCeil(WindowRounding * scale_factor);
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WindowMinSize = ImVec2(ImCeil(WindowMinSize.x * scale_factor), ImCeil(WindowMinSize.y * scale_factor));
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ChildRounding = ImCeil(ChildRounding * scale_factor);
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PopupRounding = ImCeil(PopupRounding * scale_factor);
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FramePadding = ImVec2(ImCeil(FramePadding.x * scale_factor), ImCeil(FramePadding.y * scale_factor));
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FrameRounding = ImCeil(FrameRounding * scale_factor);
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ItemSpacing = ImVec2(ImCeil(ItemSpacing.x * scale_factor), ImCeil(ItemSpacing.y * scale_factor));
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ItemInnerSpacing = ImVec2(ImCeil(ItemInnerSpacing.x * scale_factor), ImCeil(ItemInnerSpacing.y * scale_factor));
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CellPadding = ImVec2(ImCeil(CellPadding.x * scale_factor), ImCeil(CellPadding.y * scale_factor));
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TouchExtraPadding = ImVec2(ImCeil(TouchExtraPadding.x * scale_factor), ImCeil(TouchExtraPadding.y * scale_factor));
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IndentSpacing = ImCeil(IndentSpacing * scale_factor);
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ColumnsMinSpacing = ImCeil(ColumnsMinSpacing * scale_factor);
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ScrollbarSize = ImCeil(ScrollbarSize * scale_factor);
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ScrollbarRounding = ImCeil(ScrollbarRounding * scale_factor);
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GrabMinSize = ImCeil(GrabMinSize * scale_factor);
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GrabRounding = ImCeil(GrabRounding * scale_factor);
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LogSliderDeadzone = ImCeil(LogSliderDeadzone * scale_factor);
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TabRounding = ImCeil(TabRounding * scale_factor);
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TabMinWidthForCloseButton = (TabMinWidthForCloseButton != FLT_MAX) ? ImCeil(TabMinWidthForCloseButton * scale_factor) : FLT_MAX;
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SeparatorTextPadding = ImVec2(ImCeil(SeparatorTextPadding.x * scale_factor), ImCeil(SeparatorTextPadding.y * scale_factor));
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DisplayWindowPadding = ImVec2(ImCeil(DisplayWindowPadding.x * scale_factor), ImCeil(DisplayWindowPadding.y * scale_factor));
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DisplaySafeAreaPadding = ImVec2(ImCeil(DisplaySafeAreaPadding.x * scale_factor), ImCeil(DisplaySafeAreaPadding.y * scale_factor));
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MouseCursorScale = ImCeil(MouseCursorScale * scale_factor);
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}
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ImGuiIO::ImGuiIO()
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@ -117,7 +117,6 @@ using ImGuiFullscreen::BeginNavBar;
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using ImGuiFullscreen::CenterImage;
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using ImGuiFullscreen::CloseChoiceDialog;
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using ImGuiFullscreen::CloseFileSelector;
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using ImGuiFullscreen::DPIScale;
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using ImGuiFullscreen::DrawShadowedText;
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using ImGuiFullscreen::EndFullscreenColumns;
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using ImGuiFullscreen::EndFullscreenColumnWindow;
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@ -67,63 +67,32 @@ extern ImVec4 UISecondaryWeakColor; // Not currently used.
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extern ImVec4 UISecondaryStrongColor;
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extern ImVec4 UISecondaryTextColor;
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ALWAYS_INLINE static float DPIScale(float v)
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{
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return ImGui::GetIO().DisplayFramebufferScale.x * v;
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}
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ALWAYS_INLINE static float DPIScale(int v)
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{
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return ImGui::GetIO().DisplayFramebufferScale.x * static_cast<float>(v);
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}
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ALWAYS_INLINE static ImVec2 DPIScale(const ImVec2& v)
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{
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const ImVec2& fbs = ImGui::GetIO().DisplayFramebufferScale;
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return ImVec2(v.x * fbs.x, v.y * fbs.y);
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}
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ALWAYS_INLINE static float WindowWidthScale(float v)
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{
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return ImGui::GetWindowWidth() * v;
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}
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ALWAYS_INLINE static float WindowHeightScale(float v)
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{
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return ImGui::GetWindowHeight() * v;
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}
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ALWAYS_INLINE static float LayoutScale(float v)
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{
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return g_layout_scale * v;
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return ImCeil(g_layout_scale * v);
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}
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ALWAYS_INLINE static ImVec2 LayoutScale(const ImVec2& v)
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{
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return ImVec2(v.x * g_layout_scale, v.y * g_layout_scale);
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return ImVec2(ImCeil(v.x * g_layout_scale), ImCeil(v.y * g_layout_scale));
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}
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ALWAYS_INLINE static ImVec2 LayoutScale(float x, float y)
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{
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return ImVec2(x * g_layout_scale, y * g_layout_scale);
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}
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ALWAYS_INLINE static ImVec2 LayoutScaleAndOffset(float x, float y)
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{
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return ImVec2(g_layout_padding_left + x * g_layout_scale, g_layout_padding_top + y * g_layout_scale);
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return ImVec2(ImCeil(x * g_layout_scale), ImCeil(y * g_layout_scale));
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}
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ALWAYS_INLINE static float LayoutUnscale(float v)
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{
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return g_rcp_layout_scale * v;
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return ImCeil(g_rcp_layout_scale * v);
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}
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ALWAYS_INLINE static ImVec2 LayoutUnscale(const ImVec2& v)
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{
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return ImVec2(v.x * g_rcp_layout_scale, v.y * g_rcp_layout_scale);
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return ImVec2(ImCeil(v.x * g_rcp_layout_scale), ImCeil(v.y * g_rcp_layout_scale));
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}
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ALWAYS_INLINE static ImVec2 LayoutUnscale(float x, float y)
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{
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return ImVec2(x * g_rcp_layout_scale, y * g_rcp_layout_scale);
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return ImVec2(ImCeil(x * g_rcp_layout_scale), ImCeil(y * g_rcp_layout_scale));
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}
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ALWAYS_INLINE static ImVec4 ModAlpha(const ImVec4& v, float a)
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@ -631,12 +631,12 @@ bool ImGuiManager::AddImGuiFonts(bool fullscreen_fonts)
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if (fullscreen_fonts)
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{
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const float medium_font_size = std::ceil(ImGuiFullscreen::LayoutScale(ImGuiFullscreen::LAYOUT_MEDIUM_FONT_SIZE));
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const float medium_font_size = ImGuiFullscreen::LayoutScale(ImGuiFullscreen::LAYOUT_MEDIUM_FONT_SIZE);
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s_medium_font = AddTextFont(medium_font_size);
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if (!s_medium_font || !AddIconFonts(medium_font_size))
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return false;
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const float large_font_size = std::ceil(ImGuiFullscreen::LayoutScale(ImGuiFullscreen::LAYOUT_LARGE_FONT_SIZE));
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const float large_font_size = ImGuiFullscreen::LayoutScale(ImGuiFullscreen::LAYOUT_LARGE_FONT_SIZE);
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s_large_font = AddTextFont(large_font_size);
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if (!s_large_font || !AddIconFonts(large_font_size))
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return false;
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