GPU: Implement VRAM-to-VRAM copies
This commit is contained in:
parent
ff83f15abe
commit
4d38213f23
|
@ -343,7 +343,10 @@ void GPU::WriteGP0(u32 value)
|
|||
case 0x00: // NOP
|
||||
break;
|
||||
|
||||
case 0x02: // Fill Rectnagle
|
||||
case 0x01: // Clear cache
|
||||
break;
|
||||
|
||||
case 0x02: // Fill Rectangle
|
||||
{
|
||||
if (!HandleFillRectangleCommand())
|
||||
return;
|
||||
|
@ -357,13 +360,20 @@ void GPU::WriteGP0(u32 value)
|
|||
}
|
||||
break;
|
||||
|
||||
case 0xC0: // Copy Rectnagle VRAM->CPU
|
||||
case 0xC0: // Copy Rectangle VRAM->CPU
|
||||
{
|
||||
if (!HandleCopyRectangleVRAMToCPUCommand())
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x80: // Copy Rectangle VRAM->VRAM
|
||||
{
|
||||
if (!HandleCopyRectangleVRAMToVRAMCommand())
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xE1: // Set draw mode
|
||||
{
|
||||
// 0..10 bits match GPUSTAT
|
||||
|
@ -669,6 +679,32 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand()
|
|||
return true;
|
||||
}
|
||||
|
||||
bool GPU::HandleCopyRectangleVRAMToVRAMCommand()
|
||||
{
|
||||
if (m_GP0_command.size() < 4)
|
||||
return false;
|
||||
|
||||
const u32 src_x = m_GP0_command[1] & UINT32_C(0xFFFF);
|
||||
const u32 src_y = m_GP0_command[1] >> 16;
|
||||
const u32 dst_x = m_GP0_command[2] & UINT32_C(0xFFFF);
|
||||
const u32 dst_y = m_GP0_command[2] >> 16;
|
||||
const u32 width = m_GP0_command[3] & UINT32_C(0xFFFF);
|
||||
const u32 height = m_GP0_command[3] >> 16;
|
||||
|
||||
Log_DebugPrintf("Copy rectangle from VRAM to VRAM src=(%u,%u), dst=(%u,%u), size=(%u,%u)", src_x, src_y, dst_x, dst_y,
|
||||
width, height);
|
||||
|
||||
if ((src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT || (dst_x + width) > VRAM_WIDTH ||
|
||||
(dst_y + height) > VRAM_HEIGHT)
|
||||
{
|
||||
Panic("Out of bounds VRAM copy");
|
||||
return true;
|
||||
}
|
||||
|
||||
CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
||||
return true;
|
||||
}
|
||||
|
||||
void GPU::UpdateDisplay()
|
||||
{
|
||||
m_texture_config.page_changed = true;
|
||||
|
@ -681,6 +717,8 @@ void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) {}
|
|||
|
||||
void GPU::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) {}
|
||||
|
||||
void GPU::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) {}
|
||||
|
||||
void GPU::DispatchRenderCommand(RenderCommand rc, u32 num_vertices) {}
|
||||
|
||||
void GPU::FlushRender() {}
|
||||
|
|
|
@ -131,12 +131,14 @@ protected:
|
|||
bool HandleFillRectangleCommand();
|
||||
bool HandleCopyRectangleCPUToVRAMCommand();
|
||||
bool HandleCopyRectangleVRAMToCPUCommand();
|
||||
bool HandleCopyRectangleVRAMToVRAMCommand();
|
||||
|
||||
// Rendering in the backend
|
||||
virtual void UpdateDisplay();
|
||||
virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer);
|
||||
virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color);
|
||||
virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
|
||||
virtual void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height);
|
||||
virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);
|
||||
virtual void FlushRender();
|
||||
|
||||
|
|
|
@ -300,6 +300,19 @@ void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void*
|
|||
rgba_data.data());
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
||||
{
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
// lower-left origin flip
|
||||
src_y = VRAM_HEIGHT - src_y - height;
|
||||
dst_y = VRAM_HEIGHT - dst_y - height;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer_fbo_id);
|
||||
glBlitFramebuffer(src_x, src_y, src_x + width, src_y + height, dst_x, dst_y, dst_x + width, dst_y + height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
}
|
||||
|
||||
void GPU_HW_OpenGL::UpdateTexturePageTexture()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_texture_page_fbo_id);
|
||||
|
|
|
@ -21,6 +21,7 @@ protected:
|
|||
void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) override;
|
||||
void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
|
||||
void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
|
||||
void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
|
||||
void UpdateTexturePageTexture() override;
|
||||
void FlushRender() override;
|
||||
|
||||
|
|
Loading…
Reference in New Issue