GTE: Special case for RTPS
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@ -388,15 +388,37 @@ void Core::PushRGB(u8 r, u8 g, u8 b, u8 c)
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m_regs.RGB2 = ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(c) << 24);
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m_regs.RGB2 = ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(c) << 24);
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}
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}
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void Core::RTPS(const s16 V[3], bool sf, bool lm)
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void Core::RTPS(const s16 V[3], bool sf, bool lm, bool last)
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{
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{
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const u8 shift = sf ? 12 : 0;
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#define dot3(i) \
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CheckMACResult<i + 1>( \
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(s64(m_regs.TR[i]) << 12) + \
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CheckMACResult<i + 1>(CheckMACResult<i + 1>(CheckMACResult<i + 1>(s64(s32(m_regs.RT[i][0]) * s32(V[0]))) + \
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s64(s32(m_regs.RT[i][1]) * s32(V[1]))) + \
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s64(s32(m_regs.RT[i][2]) * s32(V[2]))))
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// IR1 = MAC1 = (TRX*1000h + RT11*VX0 + RT12*VY0 + RT13*VZ0) SAR (sf*12)
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// IR1 = MAC1 = (TRX*1000h + RT11*VX0 + RT12*VY0 + RT13*VZ0) SAR (sf*12)
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// IR2 = MAC2 = (TRY*1000h + RT21*VX0 + RT22*VY0 + RT23*VZ0) SAR (sf*12)
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// IR2 = MAC2 = (TRY*1000h + RT21*VX0 + RT22*VY0 + RT23*VZ0) SAR (sf*12)
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// IR3 = MAC3 = (TRZ*1000h + RT31*VX0 + RT32*VY0 + RT33*VZ0) SAR (sf*12)
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// IR3 = MAC3 = (TRZ*1000h + RT31*VX0 + RT32*VY0 + RT33*VZ0) SAR (sf*12)
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MulMatVec(m_regs.RT, m_regs.TR, V[0], V[1], V[2], sf ? 12 : 0, lm);
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const s64 x = dot3(0);
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const s64 y = dot3(1);
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const s64 z = dot3(2);
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TruncateAndSetMAC<1>(x, shift);
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TruncateAndSetMAC<2>(y, shift);
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TruncateAndSetMAC<3>(z, shift);
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TruncateAndSetIR<1>(m_regs.MAC1, lm);
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TruncateAndSetIR<2>(m_regs.MAC2, lm);
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// The command does saturate IR1,IR2,IR3 to -8000h..+7FFFh (regardless of lm bit). When using RTP with sf=0, then the
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// IR3 saturation flag (FLAG.22) gets set <only> if "MAC3 SAR 12" exceeds -8000h..+7FFFh (although IR3 is saturated
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// when "MAC3" exceeds -8000h..+7FFFh).
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TruncateAndSetIR<3>(m_regs.MAC3, false);
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m_regs.dr32[11] = std::clamp(m_regs.MAC3, lm ? 0 : IR123_MIN_VALUE, IR123_MAX_VALUE);
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#undef dot3
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// SZ3 = MAC3 SAR ((1-sf)*12) ;ScreenZ FIFO 0..+FFFFh
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// SZ3 = MAC3 SAR ((1-sf)*12) ;ScreenZ FIFO 0..+FFFFh
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PushSZ(sf ? m_regs.MAC3 : (m_regs.MAC3 >> 12));
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PushSZ(s32(z >> 12));
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s32 result;
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s32 result;
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if (m_regs.SZ3 == 0)
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if (m_regs.SZ3 == 0)
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@ -416,18 +438,22 @@ void Core::RTPS(const s16 V[3], bool sf, bool lm)
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// MAC0=(((H*20000h/SZ3)+1)/2)*IR1+OFX, SX2=MAC0/10000h ;ScrX FIFO -400h..+3FFh
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// MAC0=(((H*20000h/SZ3)+1)/2)*IR1+OFX, SX2=MAC0/10000h ;ScrX FIFO -400h..+3FFh
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// MAC0=(((H*20000h/SZ3)+1)/2)*IR2+OFY, SY2=MAC0/10000h ;ScrY FIFO -400h..+3FFh
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// MAC0=(((H*20000h/SZ3)+1)/2)*IR2+OFY, SY2=MAC0/10000h ;ScrY FIFO -400h..+3FFh
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// MAC0=(((H*20000h/SZ3)+1)/2)*DQA+DQB, IR0=MAC0/1000h ;Depth cueing 0..+1000h
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const s64 Sx = TruncateAndSetMAC<0>(s64(result) * s64(m_regs.IR1) + s64(m_regs.OFX), 0);
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const s32 Sx = s32(TruncateAndSetMAC<0>(s64(result) * s64(m_regs.IR1) + s64(m_regs.OFX), 16));
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const s64 Sy = TruncateAndSetMAC<0>(s64(result) * s64(m_regs.IR2) + s64(m_regs.OFY), 0);
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const s32 Sy = s32(TruncateAndSetMAC<0>(s64(result) * s64(m_regs.IR2) + s64(m_regs.OFY), 16));
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PushSXY(s32(Sx >> 16), s32(Sy >> 16));
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const s32 Sz = s32(TruncateAndSetMAC<0>(s64(result) * s64(m_regs.DQA) + s64(m_regs.DQB), 12));
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PushSXY(Sx, Sy);
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if (last)
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TruncateAndSetIR<0>(Sz, true);
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{
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// MAC0=(((H*20000h/SZ3)+1)/2)*DQA+DQB, IR0=MAC0/1000h ;Depth cueing 0..+1000h
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const s64 Sz = TruncateAndSetMAC<0>(s64(result) * s64(m_regs.DQA) + s64(m_regs.DQB), 0);
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TruncateAndSetIR<0>(s32(Sz >> 12), true);
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}
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}
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}
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void Core::Execute_RTPS(Instruction inst)
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void Core::Execute_RTPS(Instruction inst)
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{
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{
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m_regs.FLAG.Clear();
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m_regs.FLAG.Clear();
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RTPS(m_regs.V0, inst.sf, inst.lm);
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RTPS(m_regs.V0, inst.sf, inst.lm, true);
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m_regs.FLAG.UpdateError();
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m_regs.FLAG.UpdateError();
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}
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}
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@ -436,9 +462,9 @@ void Core::Execute_RTPT(Instruction inst)
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m_regs.FLAG.Clear();
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m_regs.FLAG.Clear();
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const bool sf = inst.sf;
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const bool sf = inst.sf;
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RTPS(m_regs.V0, sf, inst.lm);
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RTPS(m_regs.V0, sf, inst.lm, false);
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RTPS(m_regs.V1, sf, inst.lm);
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RTPS(m_regs.V1, sf, inst.lm, false);
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RTPS(m_regs.V2, sf, inst.lm);
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RTPS(m_regs.V2, sf, inst.lm, true);
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m_regs.FLAG.UpdateError();
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m_regs.FLAG.UpdateError();
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}
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}
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@ -59,7 +59,7 @@ private:
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// 3x3 matrix * 3x1 vector with translation, updates MAC[1-3] and IR[1-3]
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// 3x3 matrix * 3x1 vector with translation, updates MAC[1-3] and IR[1-3]
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void MulMatVec(const s16 M[3][3], const s32 T[3], const s16 Vx, const s16 Vy, const s16 Vz, u8 shift, bool lm);
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void MulMatVec(const s16 M[3][3], const s32 T[3], const s16 Vx, const s16 Vy, const s16 Vz, u8 shift, bool lm);
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void RTPS(const s16 V[3], bool sf, bool lm);
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void RTPS(const s16 V[3], bool sf, bool lm, bool last);
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void NCCS(const s16 V[3], bool sf, bool lm);
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void NCCS(const s16 V[3], bool sf, bool lm);
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void NCDS(const s16 V[3], bool sf, bool lm);
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void NCDS(const s16 V[3], bool sf, bool lm);
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@ -48,7 +48,7 @@ s16 GTE::Core::TruncateAndSetIR(s32 value, bool lm)
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{
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{
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constexpr s32 MIN_VALUE = (index == 0) ? IR0_MIN_VALUE : IR123_MIN_VALUE;
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constexpr s32 MIN_VALUE = (index == 0) ? IR0_MIN_VALUE : IR123_MIN_VALUE;
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constexpr s32 MAX_VALUE = (index == 0) ? IR0_MAX_VALUE : IR123_MAX_VALUE;
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constexpr s32 MAX_VALUE = (index == 0) ? IR0_MAX_VALUE : IR123_MAX_VALUE;
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const s32 actual_min_value = lm ? 0 : -0x8000;
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const s32 actual_min_value = lm ? 0 : MIN_VALUE;
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if (value < actual_min_value)
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if (value < actual_min_value)
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{
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{
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value = actual_min_value;
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value = actual_min_value;
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