GPU: Use display size for calculating internal screenshot size
Fixes detail being lost due to added padding when not cropping.
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@ -1165,8 +1165,10 @@ GSVector2i GPUPresenter::CalculateScreenshotSize(DisplayScreenshotMode mode) con
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{
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{
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if (mode == DisplayScreenshotMode::InternalResolution)
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if (mode == DisplayScreenshotMode::InternalResolution)
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{
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{
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float f_width = static_cast<float>(m_display_texture_view_width);
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float f_width =
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float f_height = static_cast<float>(m_display_texture_view_height);
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m_display_width * (static_cast<float>(m_display_texture_view_width) / static_cast<float>(m_display_vram_width));
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float f_height = m_display_height *
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(static_cast<float>(m_display_texture_view_height) / static_cast<float>(m_display_vram_height));
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if (!g_gpu_settings.gpu_show_vram)
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if (!g_gpu_settings.gpu_show_vram)
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GPU::ApplyPixelAspectRatioToSize(m_display_pixel_aspect_ratio, &f_width, &f_height);
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GPU::ApplyPixelAspectRatioToSize(m_display_pixel_aspect_ratio, &f_width, &f_height);
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