Deps: Remove discord-rpc from in-tree
This commit is contained in:
parent
e59e93696b
commit
4bc9fd7574
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@ -1,33 +0,0 @@
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set(SRCS
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include/discord_register.h
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include/discord_rpc.h
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src/backoff.h
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src/connection.h
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src/discord_rpc.cpp
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src/msg_queue.h
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src/rpc_connection.cpp
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src/rpc_connection.h
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src/serialization.cpp
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src/serialization.h
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)
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add_library(discord-rpc ${SRCS})
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target_include_directories(discord-rpc PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
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target_link_libraries(discord-rpc rapidjson)
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if(WIN32)
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target_sources(discord-rpc PRIVATE
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src/connection_win.cpp
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src/discord_register_win.cpp
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)
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elseif(APPLE)
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target_sources(discord-rpc PRIVATE
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src/connection_unix.cpp
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src/discord_register_osx.m
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)
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elseif(LINUX OR FREEBSD)
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target_sources(discord-rpc PRIVATE
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src/connection_unix.cpp
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src/discord_register_linux.cpp
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)
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endif()
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@ -1,19 +0,0 @@
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Copyright 2017 Discord, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -1,36 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\msvc\vsprops\Configurations.props" />
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<ItemGroup>
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<ClInclude Include="include\discord_register.h" />
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<ClInclude Include="include\discord_rpc.h" />
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<ClInclude Include="src\backoff.h" />
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<ClInclude Include="src\connection.h" />
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<ClInclude Include="src\msg_queue.h" />
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<ClInclude Include="src\rpc_connection.h" />
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<ClInclude Include="src\serialization.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\connection_win.cpp" />
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<ClCompile Include="src\discord_register_win.cpp" />
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<ClCompile Include="src\discord_rpc.cpp" />
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<ClCompile Include="src\rpc_connection.cpp" />
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<ClCompile Include="src\serialization.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{4266505B-DBAF-484B-AB31-B53B9C8235B3}</ProjectGuid>
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</PropertyGroup>
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<Import Project="..\msvc\vsprops\StaticLibrary.props" />
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\rapidjson\include;$(ProjectDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="..\msvc\vsprops\Targets.props" />
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClInclude Include="include\discord_rpc.h" />
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<ClInclude Include="include\discord_register.h" />
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<ClInclude Include="src\connection.h" />
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<ClInclude Include="src\msg_queue.h" />
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<ClInclude Include="src\rpc_connection.h" />
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<ClInclude Include="src\serialization.h" />
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<ClInclude Include="src\backoff.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\connection_win.cpp" />
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<ClCompile Include="src\discord_register_win.cpp" />
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<ClCompile Include="src\discord_rpc.cpp" />
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<ClCompile Include="src\rpc_connection.cpp" />
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<ClCompile Include="src\serialization.cpp" />
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</ItemGroup>
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</Project>
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@ -1,26 +0,0 @@
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#pragma once
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#if defined(DISCORD_DYNAMIC_LIB)
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#if defined(_WIN32)
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#if defined(DISCORD_BUILDING_SDK)
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#define DISCORD_EXPORT __declspec(dllexport)
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#else
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#define DISCORD_EXPORT __declspec(dllimport)
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#endif
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#else
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#define DISCORD_EXPORT __attribute__((visibility("default")))
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#endif
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#else
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#define DISCORD_EXPORT
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
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DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
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#ifdef __cplusplus
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}
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#endif
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@ -1,87 +0,0 @@
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#pragma once
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#include <stdint.h>
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// clang-format off
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#if defined(DISCORD_DYNAMIC_LIB)
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# if defined(_WIN32)
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# if defined(DISCORD_BUILDING_SDK)
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# define DISCORD_EXPORT __declspec(dllexport)
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# else
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# define DISCORD_EXPORT __declspec(dllimport)
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# endif
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# else
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# define DISCORD_EXPORT __attribute__((visibility("default")))
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# endif
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#else
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# define DISCORD_EXPORT
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#endif
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// clang-format on
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct DiscordRichPresence {
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const char* state; /* max 128 bytes */
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const char* details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char* largeImageKey; /* max 32 bytes */
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const char* largeImageText; /* max 128 bytes */
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const char* smallImageKey; /* max 32 bytes */
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const char* smallImageText; /* max 128 bytes */
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const char* partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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const char* matchSecret; /* max 128 bytes */
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const char* joinSecret; /* max 128 bytes */
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const char* spectateSecret; /* max 128 bytes */
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int8_t instance;
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} DiscordRichPresence;
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typedef struct DiscordUser {
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const char* userId;
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const char* username;
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const char* discriminator;
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const char* avatar;
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} DiscordUser;
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typedef struct DiscordEventHandlers {
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void (*ready)(const DiscordUser* request);
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void (*disconnected)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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void (*joinRequest)(const DiscordUser* request);
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} DiscordEventHandlers;
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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const char* optionalSteamId);
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DISCORD_EXPORT void Discord_Shutdown(void);
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/* checks for incoming messages, dispatches callbacks */
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DISCORD_EXPORT void Discord_RunCallbacks(void);
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/* If you disable the lib starting its own io thread, you'll need to call this from your own */
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#ifdef DISCORD_DISABLE_IO_THREAD
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DISCORD_EXPORT void Discord_UpdateConnection(void);
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#endif
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DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
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DISCORD_EXPORT void Discord_ClearPresence(void);
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DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
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DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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@ -1,40 +0,0 @@
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#pragma once
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#include <algorithm>
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#include <random>
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#include <stdint.h>
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#include <time.h>
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struct Backoff {
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int64_t minAmount;
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int64_t maxAmount;
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int64_t current;
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int fails;
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std::mt19937_64 randGenerator;
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std::uniform_real_distribution<> randDistribution;
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double rand01() { return randDistribution(randGenerator); }
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Backoff(int64_t min, int64_t max)
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: minAmount(min)
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, maxAmount(max)
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, current(min)
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, fails(0)
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, randGenerator((uint64_t)time(0))
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{
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}
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void reset()
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{
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fails = 0;
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current = minAmount;
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}
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int64_t nextDelay()
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{
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++fails;
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int64_t delay = (int64_t)((double)current * 2.0 * rand01());
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current = std::min(current + delay, maxAmount);
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return current;
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}
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};
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@ -1,19 +0,0 @@
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#pragma once
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// This is to wrap the platform specific kinds of connect/read/write.
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#include <stdint.h>
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#include <stdlib.h>
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// not really connectiony, but need per-platform
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int GetProcessId();
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struct BaseConnection {
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static BaseConnection* Create();
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static void Destroy(BaseConnection*&);
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bool isOpen{false};
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bool Open();
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bool Close();
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bool Write(const void* data, size_t length);
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bool Read(void* data, size_t length);
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};
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@ -1,125 +0,0 @@
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#include "connection.h"
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#include <errno.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <sys/un.h>
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#include <unistd.h>
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int GetProcessId()
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{
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return ::getpid();
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}
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struct BaseConnectionUnix : public BaseConnection {
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int sock{-1};
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};
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static BaseConnectionUnix Connection;
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static sockaddr_un PipeAddr{};
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#ifdef MSG_NOSIGNAL
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static int MsgFlags = MSG_NOSIGNAL;
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#else
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static int MsgFlags = 0;
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#endif
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static const char* GetTempPath()
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{
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const char* temp = getenv("XDG_RUNTIME_DIR");
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temp = temp ? temp : getenv("TMPDIR");
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temp = temp ? temp : getenv("TMP");
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temp = temp ? temp : getenv("TEMP");
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temp = temp ? temp : "/tmp";
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return temp;
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}
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/*static*/ BaseConnection* BaseConnection::Create()
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{
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PipeAddr.sun_family = AF_UNIX;
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return &Connection;
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}
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/*static*/ void BaseConnection::Destroy(BaseConnection*& c)
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{
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auto self = reinterpret_cast<BaseConnectionUnix*>(c);
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self->Close();
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c = nullptr;
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}
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bool BaseConnection::Open()
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{
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const char* tempPath = GetTempPath();
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auto self = reinterpret_cast<BaseConnectionUnix*>(this);
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self->sock = socket(AF_UNIX, SOCK_STREAM, 0);
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if (self->sock == -1) {
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return false;
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}
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fcntl(self->sock, F_SETFL, O_NONBLOCK);
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#ifdef SO_NOSIGPIPE
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int optval = 1;
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setsockopt(self->sock, SOL_SOCKET, SO_NOSIGPIPE, &optval, sizeof(optval));
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#endif
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for (int pipeNum = 0; pipeNum < 10; ++pipeNum) {
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snprintf(
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PipeAddr.sun_path, sizeof(PipeAddr.sun_path), "%s/discord-ipc-%d", tempPath, pipeNum);
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int err = connect(self->sock, (const sockaddr*)&PipeAddr, sizeof(PipeAddr));
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if (err == 0) {
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self->isOpen = true;
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return true;
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}
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}
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self->Close();
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return false;
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}
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bool BaseConnection::Close()
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{
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auto self = reinterpret_cast<BaseConnectionUnix*>(this);
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if (self->sock == -1) {
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return false;
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}
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close(self->sock);
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self->sock = -1;
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self->isOpen = false;
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return true;
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}
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bool BaseConnection::Write(const void* data, size_t length)
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{
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auto self = reinterpret_cast<BaseConnectionUnix*>(this);
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if (self->sock == -1) {
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return false;
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}
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ssize_t sentBytes = send(self->sock, data, length, MsgFlags);
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if (sentBytes < 0) {
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Close();
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}
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return sentBytes == (ssize_t)length;
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}
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bool BaseConnection::Read(void* data, size_t length)
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{
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auto self = reinterpret_cast<BaseConnectionUnix*>(this);
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if (self->sock == -1) {
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return false;
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}
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int res = (int)recv(self->sock, data, length, MsgFlags);
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if (res < 0) {
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if (errno == EAGAIN) {
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return false;
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}
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Close();
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}
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else if (res == 0) {
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Close();
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}
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return res == (int)length;
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}
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@ -1,128 +0,0 @@
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#include "connection.h"
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#define WIN32_LEAN_AND_MEAN
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#define NOMCX
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#define NOSERVICE
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#define NOIME
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#include <assert.h>
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#include <windows.h>
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int GetProcessId()
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{
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return (int)::GetCurrentProcessId();
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}
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struct BaseConnectionWin : public BaseConnection {
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HANDLE pipe{INVALID_HANDLE_VALUE};
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};
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static BaseConnectionWin Connection;
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/*static*/ BaseConnection* BaseConnection::Create()
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{
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return &Connection;
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}
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/*static*/ void BaseConnection::Destroy(BaseConnection*& c)
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{
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auto self = reinterpret_cast<BaseConnectionWin*>(c);
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self->Close();
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c = nullptr;
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}
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bool BaseConnection::Open()
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{
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wchar_t pipeName[]{L"\\\\?\\pipe\\discord-ipc-0"};
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const size_t pipeDigit = sizeof(pipeName) / sizeof(wchar_t) - 2;
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pipeName[pipeDigit] = L'0';
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auto self = reinterpret_cast<BaseConnectionWin*>(this);
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for (;;) {
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self->pipe = ::CreateFileW(
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pipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
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if (self->pipe != INVALID_HANDLE_VALUE) {
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self->isOpen = true;
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return true;
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}
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auto lastError = GetLastError();
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if (lastError == ERROR_FILE_NOT_FOUND) {
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if (pipeName[pipeDigit] < L'9') {
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pipeName[pipeDigit]++;
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continue;
|
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}
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}
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else if (lastError == ERROR_PIPE_BUSY) {
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if (!WaitNamedPipeW(pipeName, 10000)) {
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return false;
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}
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continue;
|
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}
|
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return false;
|
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}
|
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}
|
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|
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bool BaseConnection::Close()
|
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{
|
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auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
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::CloseHandle(self->pipe);
|
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self->pipe = INVALID_HANDLE_VALUE;
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self->isOpen = false;
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return true;
|
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}
|
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|
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bool BaseConnection::Write(const void* data, size_t length)
|
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{
|
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if (length == 0) {
|
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return true;
|
||||
}
|
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auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||
assert(self);
|
||||
if (!self) {
|
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return false;
|
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}
|
||||
if (self->pipe == INVALID_HANDLE_VALUE) {
|
||||
return false;
|
||||
}
|
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assert(data);
|
||||
if (!data) {
|
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return false;
|
||||
}
|
||||
const DWORD bytesLength = (DWORD)length;
|
||||
DWORD bytesWritten = 0;
|
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return ::WriteFile(self->pipe, data, bytesLength, &bytesWritten, nullptr) == TRUE &&
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bytesWritten == bytesLength;
|
||||
}
|
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|
||||
bool BaseConnection::Read(void* data, size_t length)
|
||||
{
|
||||
assert(data);
|
||||
if (!data) {
|
||||
return false;
|
||||
}
|
||||
auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||
assert(self);
|
||||
if (!self) {
|
||||
return false;
|
||||
}
|
||||
if (self->pipe == INVALID_HANDLE_VALUE) {
|
||||
return false;
|
||||
}
|
||||
DWORD bytesAvailable = 0;
|
||||
if (::PeekNamedPipe(self->pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr)) {
|
||||
if (bytesAvailable >= length) {
|
||||
DWORD bytesToRead = (DWORD)length;
|
||||
DWORD bytesRead = 0;
|
||||
if (::ReadFile(self->pipe, data, bytesToRead, &bytesRead, nullptr) == TRUE) {
|
||||
assert(bytesToRead == bytesRead);
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
Close();
|
||||
}
|
||||
return false;
|
||||
}
|
|
@ -1,102 +0,0 @@
|
|||
#include "discord_rpc.h"
|
||||
#include "discord_register.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#include <errno.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
|
||||
static bool Mkdir(const char* path)
|
||||
{
|
||||
int result = mkdir(path, 0755);
|
||||
if (result == 0) {
|
||||
return true;
|
||||
}
|
||||
if (errno == EEXIST) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// we want to register games so we can run them from Discord client as discord-<appid>://
|
||||
extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
|
||||
{
|
||||
// Add a desktop file and update some mime handlers so that xdg-open does the right thing.
|
||||
|
||||
const char* home = getenv("HOME");
|
||||
if (!home) {
|
||||
return;
|
||||
}
|
||||
|
||||
char exePath[1024];
|
||||
if (!command || !command[0]) {
|
||||
ssize_t size = readlink("/proc/self/exe", exePath, sizeof(exePath));
|
||||
if (size <= 0 || size >= (ssize_t)sizeof(exePath)) {
|
||||
return;
|
||||
}
|
||||
exePath[size] = '\0';
|
||||
command = exePath;
|
||||
}
|
||||
|
||||
const char* desktopFileFormat = "[Desktop Entry]\n"
|
||||
"Name=Game %s\n"
|
||||
"Exec=%s %%u\n" // note: it really wants that %u in there
|
||||
"Type=Application\n"
|
||||
"NoDisplay=true\n"
|
||||
"Categories=Discord;Games;\n"
|
||||
"MimeType=x-scheme-handler/discord-%s;\n";
|
||||
char desktopFile[2048];
|
||||
int fileLen = snprintf(
|
||||
desktopFile, sizeof(desktopFile), desktopFileFormat, applicationId, command, applicationId);
|
||||
if (fileLen <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
char desktopFilename[256];
|
||||
snprintf(desktopFilename, sizeof(desktopFilename), "/discord-%s.desktop", applicationId);
|
||||
|
||||
char desktopFilePath[1024];
|
||||
snprintf(desktopFilePath, sizeof(desktopFilePath), "%s/.local", home);
|
||||
if (!Mkdir(desktopFilePath)) {
|
||||
return;
|
||||
}
|
||||
strcat(desktopFilePath, "/share");
|
||||
if (!Mkdir(desktopFilePath)) {
|
||||
return;
|
||||
}
|
||||
strcat(desktopFilePath, "/applications");
|
||||
if (!Mkdir(desktopFilePath)) {
|
||||
return;
|
||||
}
|
||||
strcat(desktopFilePath, desktopFilename);
|
||||
|
||||
FILE* fp = fopen(desktopFilePath, "w");
|
||||
if (fp) {
|
||||
fwrite(desktopFile, 1, fileLen, fp);
|
||||
fclose(fp);
|
||||
}
|
||||
else {
|
||||
return;
|
||||
}
|
||||
|
||||
char xdgMimeCommand[1024];
|
||||
snprintf(xdgMimeCommand,
|
||||
sizeof(xdgMimeCommand),
|
||||
"xdg-mime default discord-%s.desktop x-scheme-handler/discord-%s",
|
||||
applicationId,
|
||||
applicationId);
|
||||
if (system(xdgMimeCommand) < 0) {
|
||||
fprintf(stderr, "Failed to register mime handler\n");
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId,
|
||||
const char* steamId)
|
||||
{
|
||||
char command[256];
|
||||
sprintf(command, "xdg-open steam://rungameid/%s", steamId);
|
||||
Discord_Register(applicationId, command);
|
||||
}
|
|
@ -1,80 +0,0 @@
|
|||
#include <stdio.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#import <AppKit/AppKit.h>
|
||||
|
||||
#include "discord_register.h"
|
||||
|
||||
static void RegisterCommand(const char* applicationId, const char* command)
|
||||
{
|
||||
// There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command
|
||||
// to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open
|
||||
// the command therein (will pass to js's window.open, so requires a url-like thing)
|
||||
|
||||
// Note: will not work for sandboxed apps
|
||||
NSString *home = NSHomeDirectory();
|
||||
if (!home) {
|
||||
return;
|
||||
}
|
||||
|
||||
NSString *path = [[[[[[home stringByAppendingPathComponent:@"Library"]
|
||||
stringByAppendingPathComponent:@"Application Support"]
|
||||
stringByAppendingPathComponent:@"discord"]
|
||||
stringByAppendingPathComponent:@"games"]
|
||||
stringByAppendingPathComponent:[NSString stringWithUTF8String:applicationId]]
|
||||
stringByAppendingPathExtension:@"json"];
|
||||
[[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:nil];
|
||||
|
||||
NSString *jsonBuffer = [NSString stringWithFormat:@"{\"command\": \"%s\"}", command];
|
||||
[jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil];
|
||||
}
|
||||
|
||||
static void RegisterURL(const char* applicationId)
|
||||
{
|
||||
char url[256];
|
||||
snprintf(url, sizeof(url), "discord-%s", applicationId);
|
||||
CFStringRef cfURL = CFStringCreateWithCString(NULL, url, kCFStringEncodingUTF8);
|
||||
|
||||
NSString* myBundleId = [[NSBundle mainBundle] bundleIdentifier];
|
||||
if (!myBundleId) {
|
||||
fprintf(stderr, "No bundle id found\n");
|
||||
return;
|
||||
}
|
||||
|
||||
NSURL* myURL = [[NSBundle mainBundle] bundleURL];
|
||||
if (!myURL) {
|
||||
fprintf(stderr, "No bundle url found\n");
|
||||
return;
|
||||
}
|
||||
|
||||
OSStatus status = LSSetDefaultHandlerForURLScheme(cfURL, (__bridge CFStringRef)myBundleId);
|
||||
if (status != noErr) {
|
||||
fprintf(stderr, "Error in LSSetDefaultHandlerForURLScheme: %d\n", (int)status);
|
||||
return;
|
||||
}
|
||||
|
||||
status = LSRegisterURL((__bridge CFURLRef)myURL, true);
|
||||
if (status != noErr) {
|
||||
fprintf(stderr, "Error in LSRegisterURL: %d\n", (int)status);
|
||||
}
|
||||
}
|
||||
|
||||
void Discord_Register(const char* applicationId, const char* command)
|
||||
{
|
||||
if (command) {
|
||||
RegisterCommand(applicationId, command);
|
||||
}
|
||||
else {
|
||||
// raii lite
|
||||
@autoreleasepool {
|
||||
RegisterURL(applicationId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
|
||||
{
|
||||
char command[256];
|
||||
snprintf(command, 256, "steam://rungameid/%s", steamId);
|
||||
Discord_Register(applicationId, command);
|
||||
}
|
|
@ -1,186 +0,0 @@
|
|||
#include "discord_rpc.h"
|
||||
#include "discord_register.h"
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMCX
|
||||
#define NOSERVICE
|
||||
#define NOIME
|
||||
#include <windows.h>
|
||||
#include <psapi.h>
|
||||
#include <cstdio>
|
||||
|
||||
/**
|
||||
* Updated fixes for MinGW and WinXP
|
||||
* This block is written the way it does not involve changing the rest of the code
|
||||
* Checked to be compiling
|
||||
* 1) strsafe.h belongs to Windows SDK and cannot be added to MinGW
|
||||
* #include guarded, functions redirected to <string.h> substitutes
|
||||
* 2) RegSetKeyValueW and LSTATUS are not declared in <winreg.h>
|
||||
* The entire function is rewritten
|
||||
*/
|
||||
#ifdef __MINGW32__
|
||||
#include <wchar.h>
|
||||
/// strsafe.h fixes
|
||||
static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat, ...)
|
||||
{
|
||||
HRESULT ret;
|
||||
va_list va;
|
||||
va_start(va, pszFormat);
|
||||
cbDest /= 2; // Size is divided by 2 to convert from bytes to wide characters - causes segfault
|
||||
// othervise
|
||||
ret = vsnwprintf(pszDest, cbDest, pszFormat, va);
|
||||
pszDest[cbDest - 1] = 0; // Terminate the string in case a buffer overflow; -1 will be returned
|
||||
va_end(va);
|
||||
return ret;
|
||||
}
|
||||
#else
|
||||
#include <cwchar>
|
||||
#include <strsafe.h>
|
||||
#endif // __MINGW32__
|
||||
|
||||
/// winreg.h fixes
|
||||
#ifndef LSTATUS
|
||||
#define LSTATUS LONG
|
||||
#endif
|
||||
#ifdef RegSetKeyValueW
|
||||
#undefine RegSetKeyValueW
|
||||
#endif
|
||||
#define RegSetKeyValueW regset
|
||||
static LSTATUS regset(HKEY hkey,
|
||||
LPCWSTR subkey,
|
||||
LPCWSTR name,
|
||||
DWORD type,
|
||||
const void* data,
|
||||
DWORD len)
|
||||
{
|
||||
HKEY htkey = hkey, hsubkey = nullptr;
|
||||
LSTATUS ret;
|
||||
if (subkey && subkey[0]) {
|
||||
if ((ret = RegCreateKeyExW(hkey, subkey, 0, 0, 0, KEY_ALL_ACCESS, 0, &hsubkey, 0)) !=
|
||||
ERROR_SUCCESS)
|
||||
return ret;
|
||||
htkey = hsubkey;
|
||||
}
|
||||
ret = RegSetValueExW(htkey, name, 0, type, (const BYTE*)data, len);
|
||||
if (hsubkey && hsubkey != hkey)
|
||||
RegCloseKey(hsubkey);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
|
||||
{
|
||||
// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
|
||||
// we want to register games so we can run them as discord-<appid>://
|
||||
// Update the HKEY_CURRENT_USER, because it doesn't seem to require special permissions.
|
||||
|
||||
wchar_t exeFilePath[MAX_PATH];
|
||||
DWORD exeLen = GetModuleFileNameW(nullptr, exeFilePath, MAX_PATH);
|
||||
wchar_t openCommand[1024];
|
||||
|
||||
if (command && command[0]) {
|
||||
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
|
||||
}
|
||||
else {
|
||||
// StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath);
|
||||
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", exeFilePath);
|
||||
}
|
||||
|
||||
wchar_t protocolName[64];
|
||||
StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", applicationId);
|
||||
wchar_t protocolDescription[128];
|
||||
StringCbPrintfW(
|
||||
protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", applicationId);
|
||||
wchar_t urlProtocol = 0;
|
||||
|
||||
wchar_t keyName[256];
|
||||
StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%s", protocolName);
|
||||
HKEY key;
|
||||
auto status =
|
||||
RegCreateKeyExW(HKEY_CURRENT_USER, keyName, 0, nullptr, 0, KEY_WRITE, nullptr, &key, nullptr);
|
||||
if (status != ERROR_SUCCESS) {
|
||||
fprintf(stderr, "Error creating key\n");
|
||||
return;
|
||||
}
|
||||
DWORD len;
|
||||
LSTATUS result;
|
||||
len = (DWORD)lstrlenW(protocolDescription) + 1;
|
||||
result =
|
||||
RegSetKeyValueW(key, nullptr, nullptr, REG_SZ, protocolDescription, len * sizeof(wchar_t));
|
||||
if (FAILED(result)) {
|
||||
fprintf(stderr, "Error writing description\n");
|
||||
}
|
||||
|
||||
len = (DWORD)lstrlenW(protocolDescription) + 1;
|
||||
result = RegSetKeyValueW(key, nullptr, L"URL Protocol", REG_SZ, &urlProtocol, sizeof(wchar_t));
|
||||
if (FAILED(result)) {
|
||||
fprintf(stderr, "Error writing description\n");
|
||||
}
|
||||
|
||||
result = RegSetKeyValueW(
|
||||
key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, (exeLen + 1) * sizeof(wchar_t));
|
||||
if (FAILED(result)) {
|
||||
fprintf(stderr, "Error writing icon\n");
|
||||
}
|
||||
|
||||
len = (DWORD)lstrlenW(openCommand) + 1;
|
||||
result = RegSetKeyValueW(
|
||||
key, L"shell\\open\\command", nullptr, REG_SZ, openCommand, len * sizeof(wchar_t));
|
||||
if (FAILED(result)) {
|
||||
fprintf(stderr, "Error writing command\n");
|
||||
}
|
||||
RegCloseKey(key);
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
|
||||
{
|
||||
wchar_t appId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||
|
||||
wchar_t openCommand[1024];
|
||||
const wchar_t* wcommand = nullptr;
|
||||
if (command && command[0]) {
|
||||
const auto commandBufferLen = sizeof(openCommand) / sizeof(*openCommand);
|
||||
MultiByteToWideChar(CP_UTF8, 0, command, -1, openCommand, commandBufferLen);
|
||||
wcommand = openCommand;
|
||||
}
|
||||
|
||||
Discord_RegisterW(appId, wcommand);
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId,
|
||||
const char* steamId)
|
||||
{
|
||||
wchar_t appId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||
|
||||
wchar_t wSteamId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, steamId, -1, wSteamId, 32);
|
||||
|
||||
HKEY key;
|
||||
auto status = RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam", 0, KEY_READ, &key);
|
||||
if (status != ERROR_SUCCESS) {
|
||||
fprintf(stderr, "Error opening Steam key\n");
|
||||
return;
|
||||
}
|
||||
|
||||
wchar_t steamPath[MAX_PATH];
|
||||
DWORD pathBytes = sizeof(steamPath);
|
||||
status = RegQueryValueExW(key, L"SteamExe", nullptr, nullptr, (BYTE*)steamPath, &pathBytes);
|
||||
RegCloseKey(key);
|
||||
if (status != ERROR_SUCCESS || pathBytes < 1) {
|
||||
fprintf(stderr, "Error reading SteamExe key\n");
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD pathChars = pathBytes / sizeof(wchar_t);
|
||||
for (DWORD i = 0; i < pathChars; ++i) {
|
||||
if (steamPath[i] == L'/') {
|
||||
steamPath[i] = L'\\';
|
||||
}
|
||||
}
|
||||
|
||||
wchar_t command[1024];
|
||||
StringCbPrintfW(command, sizeof(command), L"\"%s\" steam://rungameid/%s", steamPath, wSteamId);
|
||||
|
||||
Discord_RegisterW(appId, command);
|
||||
}
|
|
@ -1,511 +0,0 @@
|
|||
#include "discord_rpc.h"
|
||||
|
||||
#include "backoff.h"
|
||||
#include "discord_register.h"
|
||||
#include "msg_queue.h"
|
||||
#include "rpc_connection.h"
|
||||
#include "serialization.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <mutex>
|
||||
|
||||
#ifndef DISCORD_DISABLE_IO_THREAD
|
||||
#include <condition_variable>
|
||||
#include <thread>
|
||||
#endif
|
||||
|
||||
constexpr size_t MaxMessageSize{16 * 1024};
|
||||
constexpr size_t MessageQueueSize{8};
|
||||
constexpr size_t JoinQueueSize{8};
|
||||
|
||||
struct QueuedMessage {
|
||||
size_t length;
|
||||
char buffer[MaxMessageSize];
|
||||
|
||||
void Copy(const QueuedMessage& other)
|
||||
{
|
||||
length = other.length;
|
||||
if (length) {
|
||||
memcpy(buffer, other.buffer, length);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct User {
|
||||
// snowflake (64bit int), turned into a ascii decimal string, at most 20 chars +1 null
|
||||
// terminator = 21
|
||||
char userId[32];
|
||||
// 32 unicode glyphs is max name size => 4 bytes per glyph in the worst case, +1 for null
|
||||
// terminator = 129
|
||||
char username[344];
|
||||
// 4 decimal digits + 1 null terminator = 5
|
||||
char discriminator[8];
|
||||
// optional 'a_' + md5 hex digest (32 bytes) + null terminator = 35
|
||||
char avatar[128];
|
||||
// Rounded way up because I'm paranoid about games breaking from future changes in these sizes
|
||||
};
|
||||
|
||||
static RpcConnection* Connection{nullptr};
|
||||
static DiscordEventHandlers QueuedHandlers{};
|
||||
static DiscordEventHandlers Handlers{};
|
||||
static std::atomic_bool WasJustConnected{false};
|
||||
static std::atomic_bool WasJustDisconnected{false};
|
||||
static std::atomic_bool GotErrorMessage{false};
|
||||
static std::atomic_bool WasJoinGame{false};
|
||||
static std::atomic_bool WasSpectateGame{false};
|
||||
static std::atomic_bool UpdatePresence{false};
|
||||
static char JoinGameSecret[256];
|
||||
static char SpectateGameSecret[256];
|
||||
static int LastErrorCode{0};
|
||||
static char LastErrorMessage[256];
|
||||
static int LastDisconnectErrorCode{0};
|
||||
static char LastDisconnectErrorMessage[256];
|
||||
static std::mutex PresenceMutex;
|
||||
static std::mutex HandlerMutex;
|
||||
static QueuedMessage QueuedPresence{};
|
||||
static MsgQueue<QueuedMessage, MessageQueueSize> SendQueue;
|
||||
static MsgQueue<User, JoinQueueSize> JoinAskQueue;
|
||||
static User connectedUser;
|
||||
|
||||
// We want to auto connect, and retry on failure, but not as fast as possible. This does expoential
|
||||
// backoff from 0.5 seconds to 1 minute
|
||||
static Backoff ReconnectTimeMs(500, 60 * 1000);
|
||||
static auto NextConnect = std::chrono::system_clock::now();
|
||||
static int Pid{0};
|
||||
static int Nonce{1};
|
||||
|
||||
#ifndef DISCORD_DISABLE_IO_THREAD
|
||||
static void Discord_UpdateConnection(void);
|
||||
class IoThreadHolder {
|
||||
private:
|
||||
std::atomic_bool keepRunning{true};
|
||||
std::mutex waitForIOMutex;
|
||||
std::condition_variable waitForIOActivity;
|
||||
std::thread ioThread;
|
||||
|
||||
public:
|
||||
void Start()
|
||||
{
|
||||
keepRunning.store(true);
|
||||
ioThread = std::thread([&]() {
|
||||
const std::chrono::duration<int64_t, std::milli> maxWait{500LL};
|
||||
Discord_UpdateConnection();
|
||||
while (keepRunning.load()) {
|
||||
std::unique_lock<std::mutex> lock(waitForIOMutex);
|
||||
waitForIOActivity.wait_for(lock, maxWait);
|
||||
Discord_UpdateConnection();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void Notify() { waitForIOActivity.notify_all(); }
|
||||
|
||||
void Stop()
|
||||
{
|
||||
keepRunning.exchange(false);
|
||||
Notify();
|
||||
if (ioThread.joinable()) {
|
||||
ioThread.join();
|
||||
}
|
||||
}
|
||||
|
||||
~IoThreadHolder() { Stop(); }
|
||||
};
|
||||
#else
|
||||
class IoThreadHolder {
|
||||
public:
|
||||
void Start() {}
|
||||
void Stop() {}
|
||||
void Notify() {}
|
||||
};
|
||||
#endif // DISCORD_DISABLE_IO_THREAD
|
||||
static IoThreadHolder* IoThread{nullptr};
|
||||
|
||||
static void UpdateReconnectTime()
|
||||
{
|
||||
NextConnect = std::chrono::system_clock::now() +
|
||||
std::chrono::duration<int64_t, std::milli>{ReconnectTimeMs.nextDelay()};
|
||||
}
|
||||
|
||||
#ifdef DISCORD_DISABLE_IO_THREAD
|
||||
extern "C" DISCORD_EXPORT void Discord_UpdateConnection(void)
|
||||
#else
|
||||
static void Discord_UpdateConnection(void)
|
||||
#endif
|
||||
{
|
||||
if (!Connection) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Connection->IsOpen()) {
|
||||
if (std::chrono::system_clock::now() >= NextConnect) {
|
||||
UpdateReconnectTime();
|
||||
Connection->Open();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// reads
|
||||
|
||||
for (;;) {
|
||||
JsonDocument message;
|
||||
|
||||
if (!Connection->Read(message)) {
|
||||
break;
|
||||
}
|
||||
|
||||
const char* evtName = GetStrMember(&message, "evt");
|
||||
const char* nonce = GetStrMember(&message, "nonce");
|
||||
|
||||
if (nonce) {
|
||||
// in responses only -- should use to match up response when needed.
|
||||
|
||||
if (evtName && strcmp(evtName, "ERROR") == 0) {
|
||||
auto data = GetObjMember(&message, "data");
|
||||
LastErrorCode = GetIntMember(data, "code");
|
||||
StringCopy(LastErrorMessage, GetStrMember(data, "message", ""));
|
||||
GotErrorMessage.store(true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// should have evt == name of event, optional data
|
||||
if (evtName == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto data = GetObjMember(&message, "data");
|
||||
|
||||
if (strcmp(evtName, "ACTIVITY_JOIN") == 0) {
|
||||
auto secret = GetStrMember(data, "secret");
|
||||
if (secret) {
|
||||
StringCopy(JoinGameSecret, secret);
|
||||
WasJoinGame.store(true);
|
||||
}
|
||||
}
|
||||
else if (strcmp(evtName, "ACTIVITY_SPECTATE") == 0) {
|
||||
auto secret = GetStrMember(data, "secret");
|
||||
if (secret) {
|
||||
StringCopy(SpectateGameSecret, secret);
|
||||
WasSpectateGame.store(true);
|
||||
}
|
||||
}
|
||||
else if (strcmp(evtName, "ACTIVITY_JOIN_REQUEST") == 0) {
|
||||
auto user = GetObjMember(data, "user");
|
||||
auto userId = GetStrMember(user, "id");
|
||||
auto username = GetStrMember(user, "username");
|
||||
auto avatar = GetStrMember(user, "avatar");
|
||||
auto joinReq = JoinAskQueue.GetNextAddMessage();
|
||||
if (userId && username && joinReq) {
|
||||
StringCopy(joinReq->userId, userId);
|
||||
StringCopy(joinReq->username, username);
|
||||
auto discriminator = GetStrMember(user, "discriminator");
|
||||
if (discriminator) {
|
||||
StringCopy(joinReq->discriminator, discriminator);
|
||||
}
|
||||
if (avatar) {
|
||||
StringCopy(joinReq->avatar, avatar);
|
||||
}
|
||||
else {
|
||||
joinReq->avatar[0] = 0;
|
||||
}
|
||||
JoinAskQueue.CommitAdd();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// writes
|
||||
if (UpdatePresence.exchange(false) && QueuedPresence.length) {
|
||||
QueuedMessage local;
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||
local.Copy(QueuedPresence);
|
||||
}
|
||||
if (!Connection->Write(local.buffer, local.length)) {
|
||||
// if we fail to send, requeue
|
||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||
QueuedPresence.Copy(local);
|
||||
UpdatePresence.exchange(true);
|
||||
}
|
||||
}
|
||||
|
||||
while (SendQueue.HavePendingSends()) {
|
||||
auto qmessage = SendQueue.GetNextSendMessage();
|
||||
Connection->Write(qmessage->buffer, qmessage->length);
|
||||
SendQueue.CommitSend();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SignalIOActivity()
|
||||
{
|
||||
if (IoThread != nullptr) {
|
||||
IoThread->Notify();
|
||||
}
|
||||
}
|
||||
|
||||
static bool RegisterForEvent(const char* evtName)
|
||||
{
|
||||
auto qmessage = SendQueue.GetNextAddMessage();
|
||||
if (qmessage) {
|
||||
qmessage->length =
|
||||
JsonWriteSubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
|
||||
SendQueue.CommitAdd();
|
||||
SignalIOActivity();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool DeregisterForEvent(const char* evtName)
|
||||
{
|
||||
auto qmessage = SendQueue.GetNextAddMessage();
|
||||
if (qmessage) {
|
||||
qmessage->length =
|
||||
JsonWriteUnsubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
|
||||
SendQueue.CommitAdd();
|
||||
SignalIOActivity();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||
DiscordEventHandlers* handlers,
|
||||
int autoRegister,
|
||||
const char* optionalSteamId)
|
||||
{
|
||||
IoThread = new (std::nothrow) IoThreadHolder();
|
||||
if (IoThread == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (autoRegister) {
|
||||
if (optionalSteamId && optionalSteamId[0]) {
|
||||
Discord_RegisterSteamGame(applicationId, optionalSteamId);
|
||||
}
|
||||
else {
|
||||
Discord_Register(applicationId, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
Pid = GetProcessId();
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
|
||||
if (handlers) {
|
||||
QueuedHandlers = *handlers;
|
||||
}
|
||||
else {
|
||||
QueuedHandlers = {};
|
||||
}
|
||||
|
||||
Handlers = {};
|
||||
}
|
||||
|
||||
if (Connection) {
|
||||
return;
|
||||
}
|
||||
|
||||
Connection = RpcConnection::Create(applicationId);
|
||||
Connection->onConnect = [](JsonDocument& readyMessage) {
|
||||
Discord_UpdateHandlers(&QueuedHandlers);
|
||||
if (QueuedPresence.length > 0) {
|
||||
UpdatePresence.exchange(true);
|
||||
SignalIOActivity();
|
||||
}
|
||||
auto data = GetObjMember(&readyMessage, "data");
|
||||
auto user = GetObjMember(data, "user");
|
||||
auto userId = GetStrMember(user, "id");
|
||||
auto username = GetStrMember(user, "username");
|
||||
auto avatar = GetStrMember(user, "avatar");
|
||||
if (userId && username) {
|
||||
StringCopy(connectedUser.userId, userId);
|
||||
StringCopy(connectedUser.username, username);
|
||||
auto discriminator = GetStrMember(user, "discriminator");
|
||||
if (discriminator) {
|
||||
StringCopy(connectedUser.discriminator, discriminator);
|
||||
}
|
||||
if (avatar) {
|
||||
StringCopy(connectedUser.avatar, avatar);
|
||||
}
|
||||
else {
|
||||
connectedUser.avatar[0] = 0;
|
||||
}
|
||||
}
|
||||
WasJustConnected.exchange(true);
|
||||
ReconnectTimeMs.reset();
|
||||
};
|
||||
Connection->onDisconnect = [](int err, const char* message) {
|
||||
LastDisconnectErrorCode = err;
|
||||
StringCopy(LastDisconnectErrorMessage, message);
|
||||
WasJustDisconnected.exchange(true);
|
||||
UpdateReconnectTime();
|
||||
};
|
||||
|
||||
IoThread->Start();
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_Shutdown(void)
|
||||
{
|
||||
if (!Connection) {
|
||||
return;
|
||||
}
|
||||
Connection->onConnect = nullptr;
|
||||
Connection->onDisconnect = nullptr;
|
||||
Handlers = {};
|
||||
if (IoThread != nullptr) {
|
||||
IoThread->Stop();
|
||||
delete IoThread;
|
||||
IoThread = nullptr;
|
||||
}
|
||||
|
||||
// HACK: We need to send the updated (cleared) presence, but we're shutting down.
|
||||
// Force an update, wait 100ms for it to clear (hopefully this will be long enough), and get any responses.
|
||||
Discord_UpdateConnection();
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
Discord_UpdateConnection();
|
||||
|
||||
QueuedPresence.length = 0;
|
||||
UpdatePresence.exchange(false);
|
||||
|
||||
RpcConnection::Destroy(Connection);
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence)
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||
QueuedPresence.length = JsonWriteRichPresenceObj(
|
||||
QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
|
||||
UpdatePresence.exchange(true);
|
||||
}
|
||||
SignalIOActivity();
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_ClearPresence(void)
|
||||
{
|
||||
Discord_UpdatePresence(nullptr);
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_Respond(const char* userId, /* DISCORD_REPLY_ */ int reply)
|
||||
{
|
||||
// if we are not connected, let's not batch up stale messages for later
|
||||
if (!Connection || !Connection->IsOpen()) {
|
||||
return;
|
||||
}
|
||||
auto qmessage = SendQueue.GetNextAddMessage();
|
||||
if (qmessage) {
|
||||
qmessage->length =
|
||||
JsonWriteJoinReply(qmessage->buffer, sizeof(qmessage->buffer), userId, reply, Nonce++);
|
||||
SendQueue.CommitAdd();
|
||||
SignalIOActivity();
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_RunCallbacks(void)
|
||||
{
|
||||
// Note on some weirdness: internally we might connect, get other signals, disconnect any number
|
||||
// of times inbetween calls here. Externally, we want the sequence to seem sane, so any other
|
||||
// signals are book-ended by calls to ready and disconnect.
|
||||
|
||||
if (!Connection) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool wasDisconnected = WasJustDisconnected.exchange(false);
|
||||
bool isConnected = Connection->IsOpen();
|
||||
|
||||
if (isConnected) {
|
||||
// if we are connected, disconnect cb first
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (wasDisconnected && Handlers.disconnected) {
|
||||
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
if (WasJustConnected.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.ready) {
|
||||
DiscordUser du{connectedUser.userId,
|
||||
connectedUser.username,
|
||||
connectedUser.discriminator,
|
||||
connectedUser.avatar};
|
||||
Handlers.ready(&du);
|
||||
}
|
||||
}
|
||||
|
||||
if (GotErrorMessage.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.errored) {
|
||||
Handlers.errored(LastErrorCode, LastErrorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
if (WasJoinGame.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.joinGame) {
|
||||
Handlers.joinGame(JoinGameSecret);
|
||||
}
|
||||
}
|
||||
|
||||
if (WasSpectateGame.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.spectateGame) {
|
||||
Handlers.spectateGame(SpectateGameSecret);
|
||||
}
|
||||
}
|
||||
|
||||
// Right now this batches up any requests and sends them all in a burst; I could imagine a world
|
||||
// where the implementer would rather sequentially accept/reject each one before the next invite
|
||||
// is sent. I left it this way because I could also imagine wanting to process these all and
|
||||
// maybe show them in one common dialog and/or start fetching the avatars in parallel, and if
|
||||
// not it should be trivial for the implementer to make a queue themselves.
|
||||
while (JoinAskQueue.HavePendingSends()) {
|
||||
auto req = JoinAskQueue.GetNextSendMessage();
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.joinRequest) {
|
||||
DiscordUser du{req->userId, req->username, req->discriminator, req->avatar};
|
||||
Handlers.joinRequest(&du);
|
||||
}
|
||||
}
|
||||
JoinAskQueue.CommitSend();
|
||||
}
|
||||
|
||||
if (!isConnected) {
|
||||
// if we are not connected, disconnect message last
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (wasDisconnected && Handlers.disconnected) {
|
||||
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* newHandlers)
|
||||
{
|
||||
if (newHandlers) {
|
||||
#define HANDLE_EVENT_REGISTRATION(handler_name, event) \
|
||||
if (!Handlers.handler_name && newHandlers->handler_name) { \
|
||||
RegisterForEvent(event); \
|
||||
} \
|
||||
else if (Handlers.handler_name && !newHandlers->handler_name) { \
|
||||
DeregisterForEvent(event); \
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
HANDLE_EVENT_REGISTRATION(joinGame, "ACTIVITY_JOIN")
|
||||
HANDLE_EVENT_REGISTRATION(spectateGame, "ACTIVITY_SPECTATE")
|
||||
HANDLE_EVENT_REGISTRATION(joinRequest, "ACTIVITY_JOIN_REQUEST")
|
||||
|
||||
#undef HANDLE_EVENT_REGISTRATION
|
||||
|
||||
Handlers = *newHandlers;
|
||||
}
|
||||
else {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
Handlers = {};
|
||||
}
|
||||
return;
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
#include <windows.h>
|
||||
|
||||
// outsmart GCC's missing-declarations warning
|
||||
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID);
|
||||
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
|
@ -1,36 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
// A simple queue. No locks, but only works with a single thread as producer and a single thread as
|
||||
// a consumer. Mutex up as needed.
|
||||
|
||||
template <typename ElementType, size_t QueueSize>
|
||||
class MsgQueue {
|
||||
ElementType queue_[QueueSize];
|
||||
std::atomic_uint nextAdd_{0};
|
||||
std::atomic_uint nextSend_{0};
|
||||
std::atomic_uint pendingSends_{0};
|
||||
|
||||
public:
|
||||
MsgQueue() {}
|
||||
|
||||
ElementType* GetNextAddMessage()
|
||||
{
|
||||
// if we are falling behind, bail
|
||||
if (pendingSends_.load() >= QueueSize) {
|
||||
return nullptr;
|
||||
}
|
||||
auto index = (nextAdd_++) % QueueSize;
|
||||
return &queue_[index];
|
||||
}
|
||||
void CommitAdd() { ++pendingSends_; }
|
||||
|
||||
bool HavePendingSends() const { return pendingSends_.load() != 0; }
|
||||
ElementType* GetNextSendMessage()
|
||||
{
|
||||
auto index = (nextSend_++) % QueueSize;
|
||||
return &queue_[index];
|
||||
}
|
||||
void CommitSend() { --pendingSends_; }
|
||||
};
|
|
@ -1,137 +0,0 @@
|
|||
#include "rpc_connection.h"
|
||||
#include "serialization.h"
|
||||
|
||||
#include <atomic>
|
||||
|
||||
static const int RpcVersion = 1;
|
||||
static RpcConnection Instance;
|
||||
|
||||
/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
|
||||
{
|
||||
Instance.connection = BaseConnection::Create();
|
||||
StringCopy(Instance.appId, applicationId);
|
||||
return &Instance;
|
||||
}
|
||||
|
||||
/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
|
||||
{
|
||||
c->Close();
|
||||
BaseConnection::Destroy(c->connection);
|
||||
c = nullptr;
|
||||
}
|
||||
|
||||
void RpcConnection::Open()
|
||||
{
|
||||
if (state == State::Connected) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (state == State::Disconnected && !connection->Open()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (state == State::SentHandshake) {
|
||||
JsonDocument message;
|
||||
if (Read(message)) {
|
||||
auto cmd = GetStrMember(&message, "cmd");
|
||||
auto evt = GetStrMember(&message, "evt");
|
||||
if (cmd && evt && !strcmp(cmd, "DISPATCH") && !strcmp(evt, "READY")) {
|
||||
state = State::Connected;
|
||||
if (onConnect) {
|
||||
onConnect(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
sendFrame.opcode = Opcode::Handshake;
|
||||
sendFrame.length = (uint32_t)JsonWriteHandshakeObj(
|
||||
sendFrame.message, sizeof(sendFrame.message), RpcVersion, appId);
|
||||
|
||||
if (connection->Write(&sendFrame, sizeof(MessageFrameHeader) + sendFrame.length)) {
|
||||
state = State::SentHandshake;
|
||||
}
|
||||
else {
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RpcConnection::Close()
|
||||
{
|
||||
if (onDisconnect && (state == State::Connected || state == State::SentHandshake)) {
|
||||
onDisconnect(lastErrorCode, lastErrorMessage);
|
||||
}
|
||||
connection->Close();
|
||||
state = State::Disconnected;
|
||||
}
|
||||
|
||||
bool RpcConnection::Write(const void* data, size_t length)
|
||||
{
|
||||
sendFrame.opcode = Opcode::Frame;
|
||||
memcpy(sendFrame.message, data, length);
|
||||
sendFrame.length = (uint32_t)length;
|
||||
if (!connection->Write(&sendFrame, sizeof(MessageFrameHeader) + length)) {
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RpcConnection::Read(JsonDocument& message)
|
||||
{
|
||||
if (state != State::Connected && state != State::SentHandshake) {
|
||||
return false;
|
||||
}
|
||||
MessageFrame readFrame;
|
||||
for (;;) {
|
||||
bool didRead = connection->Read(&readFrame, sizeof(MessageFrameHeader));
|
||||
if (!didRead) {
|
||||
if (!connection->isOpen) {
|
||||
lastErrorCode = (int)ErrorCode::PipeClosed;
|
||||
StringCopy(lastErrorMessage, "Pipe closed");
|
||||
Close();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (readFrame.length > 0) {
|
||||
didRead = connection->Read(readFrame.message, readFrame.length);
|
||||
if (!didRead) {
|
||||
lastErrorCode = (int)ErrorCode::ReadCorrupt;
|
||||
StringCopy(lastErrorMessage, "Partial data in frame");
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
readFrame.message[readFrame.length] = 0;
|
||||
}
|
||||
|
||||
switch (readFrame.opcode) {
|
||||
case Opcode::Close: {
|
||||
message.ParseInsitu(readFrame.message);
|
||||
lastErrorCode = GetIntMember(&message, "code");
|
||||
StringCopy(lastErrorMessage, GetStrMember(&message, "message", ""));
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
case Opcode::Frame:
|
||||
message.ParseInsitu(readFrame.message);
|
||||
return true;
|
||||
case Opcode::Ping:
|
||||
readFrame.opcode = Opcode::Pong;
|
||||
if (!connection->Write(&readFrame, sizeof(MessageFrameHeader) + readFrame.length)) {
|
||||
Close();
|
||||
}
|
||||
break;
|
||||
case Opcode::Pong:
|
||||
break;
|
||||
case Opcode::Handshake:
|
||||
default:
|
||||
// something bad happened
|
||||
lastErrorCode = (int)ErrorCode::ReadCorrupt;
|
||||
StringCopy(lastErrorMessage, "Bad ipc frame");
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "connection.h"
|
||||
#include "serialization.h"
|
||||
|
||||
// I took this from the buffer size libuv uses for named pipes; I suspect ours would usually be much
|
||||
// smaller.
|
||||
constexpr size_t MaxRpcFrameSize = 64 * 1024;
|
||||
|
||||
struct RpcConnection {
|
||||
enum class ErrorCode : int {
|
||||
Success = 0,
|
||||
PipeClosed = 1,
|
||||
ReadCorrupt = 2,
|
||||
};
|
||||
|
||||
enum class Opcode : uint32_t {
|
||||
Handshake = 0,
|
||||
Frame = 1,
|
||||
Close = 2,
|
||||
Ping = 3,
|
||||
Pong = 4,
|
||||
};
|
||||
|
||||
struct MessageFrameHeader {
|
||||
Opcode opcode;
|
||||
uint32_t length;
|
||||
};
|
||||
|
||||
struct MessageFrame : public MessageFrameHeader {
|
||||
char message[MaxRpcFrameSize - sizeof(MessageFrameHeader)];
|
||||
};
|
||||
|
||||
enum class State : uint32_t {
|
||||
Disconnected,
|
||||
SentHandshake,
|
||||
AwaitingResponse,
|
||||
Connected,
|
||||
};
|
||||
|
||||
BaseConnection* connection{nullptr};
|
||||
State state{State::Disconnected};
|
||||
void (*onConnect)(JsonDocument& message){nullptr};
|
||||
void (*onDisconnect)(int errorCode, const char* message){nullptr};
|
||||
char appId[64]{};
|
||||
int lastErrorCode{0};
|
||||
char lastErrorMessage[256]{};
|
||||
RpcConnection::MessageFrame sendFrame;
|
||||
|
||||
static RpcConnection* Create(const char* applicationId);
|
||||
static void Destroy(RpcConnection*&);
|
||||
|
||||
inline bool IsOpen() const { return state == State::Connected; }
|
||||
|
||||
void Open();
|
||||
void Close();
|
||||
bool Write(const void* data, size_t length);
|
||||
bool Read(JsonDocument& message);
|
||||
};
|
|
@ -1,245 +0,0 @@
|
|||
#include "serialization.h"
|
||||
#include "connection.h"
|
||||
#include "discord_rpc.h"
|
||||
|
||||
template <typename T>
|
||||
void NumberToString(char* dest, T number)
|
||||
{
|
||||
if (!number) {
|
||||
*dest++ = '0';
|
||||
*dest++ = 0;
|
||||
return;
|
||||
}
|
||||
if (number < 0) {
|
||||
*dest++ = '-';
|
||||
number = -number;
|
||||
}
|
||||
char temp[32];
|
||||
int place = 0;
|
||||
while (number) {
|
||||
auto digit = number % 10;
|
||||
number = number / 10;
|
||||
temp[place++] = '0' + (char)digit;
|
||||
}
|
||||
for (--place; place >= 0; --place) {
|
||||
*dest++ = temp[place];
|
||||
}
|
||||
*dest = 0;
|
||||
}
|
||||
|
||||
// it's ever so slightly faster to not have to strlen the key
|
||||
template <typename T>
|
||||
void WriteKey(JsonWriter& w, T& k)
|
||||
{
|
||||
w.Key(k, sizeof(T) - 1);
|
||||
}
|
||||
|
||||
struct WriteObject {
|
||||
JsonWriter& writer;
|
||||
WriteObject(JsonWriter& w)
|
||||
: writer(w)
|
||||
{
|
||||
writer.StartObject();
|
||||
}
|
||||
template <typename T>
|
||||
WriteObject(JsonWriter& w, T& name)
|
||||
: writer(w)
|
||||
{
|
||||
WriteKey(writer, name);
|
||||
writer.StartObject();
|
||||
}
|
||||
~WriteObject() { writer.EndObject(); }
|
||||
};
|
||||
|
||||
struct WriteArray {
|
||||
JsonWriter& writer;
|
||||
template <typename T>
|
||||
WriteArray(JsonWriter& w, T& name)
|
||||
: writer(w)
|
||||
{
|
||||
WriteKey(writer, name);
|
||||
writer.StartArray();
|
||||
}
|
||||
~WriteArray() { writer.EndArray(); }
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void WriteOptionalString(JsonWriter& w, T& k, const char* value)
|
||||
{
|
||||
if (value && value[0]) {
|
||||
w.Key(k, sizeof(T) - 1);
|
||||
w.String(value);
|
||||
}
|
||||
}
|
||||
|
||||
static void JsonWriteNonce(JsonWriter& writer, int nonce)
|
||||
{
|
||||
WriteKey(writer, "nonce");
|
||||
char nonceBuffer[32];
|
||||
NumberToString(nonceBuffer, nonce);
|
||||
writer.String(nonceBuffer);
|
||||
}
|
||||
|
||||
size_t JsonWriteRichPresenceObj(char* dest,
|
||||
size_t maxLen,
|
||||
int nonce,
|
||||
int pid,
|
||||
const DiscordRichPresence* presence)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject top(writer);
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
writer.String("SET_ACTIVITY");
|
||||
|
||||
{
|
||||
WriteObject args(writer, "args");
|
||||
|
||||
WriteKey(writer, "pid");
|
||||
writer.Int(pid);
|
||||
|
||||
if (presence != nullptr) {
|
||||
WriteObject activity(writer, "activity");
|
||||
|
||||
WriteOptionalString(writer, "state", presence->state);
|
||||
WriteOptionalString(writer, "details", presence->details);
|
||||
|
||||
if (presence->startTimestamp || presence->endTimestamp) {
|
||||
WriteObject timestamps(writer, "timestamps");
|
||||
|
||||
if (presence->startTimestamp) {
|
||||
WriteKey(writer, "start");
|
||||
writer.Int64(presence->startTimestamp);
|
||||
}
|
||||
|
||||
if (presence->endTimestamp) {
|
||||
WriteKey(writer, "end");
|
||||
writer.Int64(presence->endTimestamp);
|
||||
}
|
||||
}
|
||||
|
||||
if ((presence->largeImageKey && presence->largeImageKey[0]) ||
|
||||
(presence->largeImageText && presence->largeImageText[0]) ||
|
||||
(presence->smallImageKey && presence->smallImageKey[0]) ||
|
||||
(presence->smallImageText && presence->smallImageText[0])) {
|
||||
WriteObject assets(writer, "assets");
|
||||
WriteOptionalString(writer, "large_image", presence->largeImageKey);
|
||||
WriteOptionalString(writer, "large_text", presence->largeImageText);
|
||||
WriteOptionalString(writer, "small_image", presence->smallImageKey);
|
||||
WriteOptionalString(writer, "small_text", presence->smallImageText);
|
||||
}
|
||||
|
||||
if ((presence->partyId && presence->partyId[0]) || presence->partySize ||
|
||||
presence->partyMax) {
|
||||
WriteObject party(writer, "party");
|
||||
WriteOptionalString(writer, "id", presence->partyId);
|
||||
if (presence->partySize && presence->partyMax) {
|
||||
WriteArray size(writer, "size");
|
||||
writer.Int(presence->partySize);
|
||||
writer.Int(presence->partyMax);
|
||||
}
|
||||
}
|
||||
|
||||
if ((presence->matchSecret && presence->matchSecret[0]) ||
|
||||
(presence->joinSecret && presence->joinSecret[0]) ||
|
||||
(presence->spectateSecret && presence->spectateSecret[0])) {
|
||||
WriteObject secrets(writer, "secrets");
|
||||
WriteOptionalString(writer, "match", presence->matchSecret);
|
||||
WriteOptionalString(writer, "join", presence->joinSecret);
|
||||
WriteOptionalString(writer, "spectate", presence->spectateSecret);
|
||||
}
|
||||
|
||||
writer.Key("instance");
|
||||
writer.Bool(presence->instance != 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
|
||||
size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
WriteKey(writer, "v");
|
||||
writer.Int(version);
|
||||
WriteKey(writer, "client_id");
|
||||
writer.String(applicationId);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
|
||||
size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
writer.String("SUBSCRIBE");
|
||||
|
||||
WriteKey(writer, "evt");
|
||||
writer.String(evtName);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
|
||||
size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
writer.String("UNSUBSCRIBE");
|
||||
|
||||
WriteKey(writer, "evt");
|
||||
writer.String(evtName);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
|
||||
size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
if (reply == DISCORD_REPLY_YES) {
|
||||
writer.String("SEND_ACTIVITY_JOIN_INVITE");
|
||||
}
|
||||
else {
|
||||
writer.String("CLOSE_ACTIVITY_JOIN_REQUEST");
|
||||
}
|
||||
|
||||
WriteKey(writer, "args");
|
||||
{
|
||||
WriteObject args(writer);
|
||||
|
||||
WriteKey(writer, "user_id");
|
||||
writer.String(userId);
|
||||
}
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
|
@ -1,215 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifndef __MINGW32__
|
||||
#pragma warning(push)
|
||||
|
||||
#pragma warning(disable : 4061) // enum is not explicitly handled by a case label
|
||||
#pragma warning(disable : 4365) // signed/unsigned mismatch
|
||||
#pragma warning(disable : 4464) // relative include path contains
|
||||
#pragma warning(disable : 4668) // is not defined as a preprocessor macro
|
||||
#pragma warning(disable : 6313) // Incorrect operator
|
||||
#endif // __MINGW32__
|
||||
|
||||
#include "rapidjson/document.h"
|
||||
#include "rapidjson/stringbuffer.h"
|
||||
#include "rapidjson/writer.h"
|
||||
|
||||
#ifndef __MINGW32__
|
||||
#pragma warning(pop)
|
||||
#endif // __MINGW32__
|
||||
|
||||
// if only there was a standard library function for this
|
||||
template <size_t Len>
|
||||
inline size_t StringCopy(char (&dest)[Len], const char* src)
|
||||
{
|
||||
if (!src || !Len) {
|
||||
return 0;
|
||||
}
|
||||
size_t copied;
|
||||
char* out = dest;
|
||||
for (copied = 1; *src && copied < Len; ++copied) {
|
||||
*out++ = *src++;
|
||||
}
|
||||
*out = 0;
|
||||
return copied - 1;
|
||||
}
|
||||
|
||||
size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId);
|
||||
|
||||
// Commands
|
||||
struct DiscordRichPresence;
|
||||
size_t JsonWriteRichPresenceObj(char* dest,
|
||||
size_t maxLen,
|
||||
int nonce,
|
||||
int pid,
|
||||
const DiscordRichPresence* presence);
|
||||
size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
|
||||
|
||||
size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
|
||||
|
||||
size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce);
|
||||
|
||||
// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need
|
||||
// to supply some of your own allocators for stuff rather than use the defaults
|
||||
|
||||
class LinearAllocator {
|
||||
public:
|
||||
char* buffer_;
|
||||
char* end_;
|
||||
LinearAllocator()
|
||||
{
|
||||
assert(0); // needed for some default case in rapidjson, should not use
|
||||
}
|
||||
LinearAllocator(char* buffer, size_t size)
|
||||
: buffer_(buffer)
|
||||
, end_(buffer + size)
|
||||
{
|
||||
}
|
||||
static const bool kNeedFree = false;
|
||||
void* Malloc(size_t size)
|
||||
{
|
||||
char* res = buffer_;
|
||||
buffer_ += size;
|
||||
if (buffer_ > end_) {
|
||||
buffer_ = res;
|
||||
return nullptr;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
void* Realloc(void* originalPtr, size_t originalSize, size_t newSize)
|
||||
{
|
||||
if (newSize == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
// allocate how much you need in the first place
|
||||
assert(!originalPtr && !originalSize);
|
||||
// unused parameter warning
|
||||
(void)(originalPtr);
|
||||
(void)(originalSize);
|
||||
return Malloc(newSize);
|
||||
}
|
||||
static void Free(void* ptr)
|
||||
{
|
||||
/* shrug */
|
||||
(void)ptr;
|
||||
}
|
||||
};
|
||||
|
||||
template <size_t Size>
|
||||
class FixedLinearAllocator : public LinearAllocator {
|
||||
public:
|
||||
char fixedBuffer_[Size];
|
||||
FixedLinearAllocator()
|
||||
: LinearAllocator(fixedBuffer_, Size)
|
||||
{
|
||||
}
|
||||
static const bool kNeedFree = false;
|
||||
};
|
||||
|
||||
// wonder why this isn't a thing already, maybe I missed it
|
||||
class DirectStringBuffer {
|
||||
public:
|
||||
using Ch = char;
|
||||
char* buffer_;
|
||||
char* end_;
|
||||
char* current_;
|
||||
|
||||
DirectStringBuffer(char* buffer, size_t maxLen)
|
||||
: buffer_(buffer)
|
||||
, end_(buffer + maxLen)
|
||||
, current_(buffer)
|
||||
{
|
||||
}
|
||||
|
||||
void Put(char c)
|
||||
{
|
||||
if (current_ < end_) {
|
||||
*current_++ = c;
|
||||
}
|
||||
}
|
||||
void Flush() {}
|
||||
size_t GetSize() const { return (size_t)(current_ - buffer_); }
|
||||
};
|
||||
|
||||
using MallocAllocator = rapidjson::CrtAllocator;
|
||||
using PoolAllocator = rapidjson::MemoryPoolAllocator<MallocAllocator>;
|
||||
using UTF8 = rapidjson::UTF8<char>;
|
||||
// Writer appears to need about 16 bytes per nested object level (with 64bit size_t)
|
||||
using StackAllocator = FixedLinearAllocator<2048>;
|
||||
constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t));
|
||||
using JsonWriterBase =
|
||||
rapidjson::Writer<DirectStringBuffer, UTF8, UTF8, StackAllocator, rapidjson::kWriteNoFlags>;
|
||||
class JsonWriter : public JsonWriterBase {
|
||||
public:
|
||||
DirectStringBuffer stringBuffer_;
|
||||
StackAllocator stackAlloc_;
|
||||
|
||||
JsonWriter(char* dest, size_t maxLen)
|
||||
: JsonWriterBase(stringBuffer_, &stackAlloc_, WriterNestingLevels)
|
||||
, stringBuffer_(dest, maxLen)
|
||||
, stackAlloc_()
|
||||
{
|
||||
}
|
||||
|
||||
size_t Size() const { return stringBuffer_.GetSize(); }
|
||||
};
|
||||
|
||||
using JsonDocumentBase = rapidjson::GenericDocument<UTF8, PoolAllocator, StackAllocator>;
|
||||
class JsonDocument : public JsonDocumentBase {
|
||||
public:
|
||||
static const int kDefaultChunkCapacity = 32 * 1024;
|
||||
// json parser will use this buffer first, then allocate more if needed; I seriously doubt we
|
||||
// send any messages that would use all of this, though.
|
||||
char parseBuffer_[32 * 1024];
|
||||
MallocAllocator mallocAllocator_;
|
||||
PoolAllocator poolAllocator_;
|
||||
StackAllocator stackAllocator_;
|
||||
JsonDocument()
|
||||
: JsonDocumentBase(rapidjson::kObjectType,
|
||||
&poolAllocator_,
|
||||
sizeof(stackAllocator_.fixedBuffer_),
|
||||
&stackAllocator_)
|
||||
, poolAllocator_(parseBuffer_, sizeof(parseBuffer_), kDefaultChunkCapacity, &mallocAllocator_)
|
||||
, stackAllocator_()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
using JsonValue = rapidjson::GenericValue<UTF8, PoolAllocator>;
|
||||
|
||||
inline JsonValue* GetObjMember(JsonValue* obj, const char* name)
|
||||
{
|
||||
if (obj) {
|
||||
auto member = obj->FindMember(name);
|
||||
if (member != obj->MemberEnd() && member->value.IsObject()) {
|
||||
return &member->value;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
inline int GetIntMember(JsonValue* obj, const char* name, int notFoundDefault = 0)
|
||||
{
|
||||
if (obj) {
|
||||
auto member = obj->FindMember(name);
|
||||
if (member != obj->MemberEnd() && member->value.IsInt()) {
|
||||
return member->value.GetInt();
|
||||
}
|
||||
}
|
||||
return notFoundDefault;
|
||||
}
|
||||
|
||||
inline const char* GetStrMember(JsonValue* obj,
|
||||
const char* name,
|
||||
const char* notFoundDefault = nullptr)
|
||||
{
|
||||
if (obj) {
|
||||
auto member = obj->FindMember(name);
|
||||
if (member != obj->MemberEnd() && member->value.IsString()) {
|
||||
return member->value.GetString();
|
||||
}
|
||||
}
|
||||
return notFoundDefault;
|
||||
}
|
Loading…
Reference in New Issue