Android: Add texture filter options
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@ -93,6 +93,18 @@
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<item>1:1</item>
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<item>1:1</item>
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<item>PAR 1:1</item>
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<item>PAR 1:1</item>
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</string-array>
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</string-array>
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<string-array name="settings_gpu_texture_filter_names">
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<item>Nearest-Neighbor</item>
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<item>Bilinear</item>
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<item>JINC2</item>
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<item>xBR</item>
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</string-array>
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<string-array name="settings_gpu_texture_filter_values">
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<item>Nearest</item>
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<item>Bilinear</item>
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<item>JINC2</item>
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<item>xBR</item>
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</string-array>
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<string-array name="settings_controller_type_entries">
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<string-array name="settings_controller_type_entries">
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<item>Digital Controller (Gamepad)</item>
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<item>Digital Controller (Gamepad)</item>
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<item>Analog Controller (DualShock)</item>
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<item>Analog Controller (DualShock)</item>
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@ -124,11 +124,13 @@
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app:defaultValue="true"
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app:defaultValue="true"
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app:summary="Forces the rendering and display of frames to progressive mode. This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable." />
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app:summary="Forces the rendering and display of frames to progressive mode. This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable." />
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<SwitchPreferenceCompat
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<ListPreference
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app:key="GPU/TextureFiltering"
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app:key="GPU/TextureFilter"
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app:title="Bilinear Texture Filtering"
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app:title="Texture Filtering"
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app:defaultValue="false"
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app:entries="@array/settings_gpu_texture_filter_names"
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app:summary="Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a greater effect on higher resolution scales. Only applies to the hardware renderers." />
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app:entryValues="@array/settings_gpu_texture_filter_values"
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app:defaultValue="Nearest"
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app:useSimpleSummaryProvider="true" />
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<SwitchPreferenceCompat
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<SwitchPreferenceCompat
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app:key="GPU/ForceNTSCTimings"
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app:key="GPU/ForceNTSCTimings"
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