Vulkan: Handle potential duplicate GPU/adapter names

This commit is contained in:
Connor McLaughlin 2020-06-20 03:33:52 +10:00
parent 7fce9b102e
commit 4a04800132
1 changed files with 20 additions and 1 deletions

View File

@ -6,6 +6,7 @@
#include "context.h"
#include "../assert.h"
#include "../log.h"
#include "../string_util.h"
#include "../window_info.h"
#include "swap_chain.h"
#include "util.h"
@ -246,7 +247,25 @@ Context::GPUNameList Context::EnumerateGPUNames(VkInstance instance)
{
VkPhysicalDeviceProperties props = {};
vkGetPhysicalDeviceProperties(gpus[i], &props);
gpu_names.emplace_back(props.deviceName);
std::string gpu_name(props.deviceName);
// handle duplicate adapter names
if (std::any_of(gpu_names.begin(), gpu_names.end(),
[&gpu_name](const std::string& other) { return (gpu_name == other); }))
{
std::string original_adapter_name = std::move(gpu_name);
u32 current_extra = 2;
do
{
gpu_name = StringUtil::StdStringFromFormat("%s (%u)", original_adapter_name.c_str(), current_extra);
current_extra++;
} while (std::any_of(gpu_names.begin(), gpu_names.end(),
[&gpu_name](const std::string& other) { return (gpu_name == other); }));
}
gpu_names.push_back(std::move(gpu_name));
}
return gpu_names;