This commit is contained in:
Connor McLaughlin 2020-10-25 01:40:15 +10:00
parent a036ae92e8
commit 48765b4009
7 changed files with 348 additions and 20 deletions

View File

@ -1,6 +1,7 @@
#include "context_wgl.h" #include "context_wgl.h"
#include "../assert.h" #include "../assert.h"
#include "../log.h" #include "../log.h"
#include "../make_array.h"
#include "glad.h" #include "glad.h"
#include "glad_wgl.h" #include "glad_wgl.h"
Log_SetChannel(GL::ContextWGL); Log_SetChannel(GL::ContextWGL);
@ -29,8 +30,17 @@ ContextWGL::~ContextWGL()
if (m_rc) if (m_rc)
wglDeleteContext(m_rc); wglDeleteContext(m_rc);
if (m_dc) if (m_pbuffer)
ReleaseDC(GetHWND(), m_dc); {
if (m_dc)
wglReleasePbufferDCARB(m_pbuffer, m_dc);
wglDestroyPbufferARB(m_pbuffer);
}
else
{
if (m_dc)
ReleaseDC(GetHWND(), m_dc);
}
} }
std::unique_ptr<Context> ContextWGL::Create(const WindowInfo& wi, const Version* versions_to_try, std::unique_ptr<Context> ContextWGL::Create(const WindowInfo& wi, const Version* versions_to_try,
@ -153,7 +163,8 @@ std::unique_ptr<Context> ContextWGL::CreateSharedContext(const WindowInfo& wi)
} }
else else
{ {
Panic("Create pbuffer"); if (!context->InitializePBuffer(m_dc, wi.surface_width, wi.surface_height))
return nullptr;
} }
if (m_version.profile == Profile::NoProfile) if (m_version.profile == Profile::NoProfile)
@ -232,6 +243,47 @@ bool ContextWGL::InitializeDC()
return true; return true;
} }
bool ContextWGL::InitializePBuffer(HDC onscreen_dc, u32 width, u32 height)
{
if (!GLAD_WGL_ARB_pbuffer)
{
Log_ErrorPrintf("WGL_EXT_pbuffer not supported");
return false;
}
static constexpr auto attribs =
make_array(WGL_DRAW_TO_PBUFFER_ARB, 1, WGL_RED_BITS_ARB, 0, WGL_GREEN_BITS_ARB, 0, WGL_BLUE_BITS_ARB, 0,
WGL_DEPTH_BITS_ARB, 0, WGL_STENCIL_BITS_ARB, 0, 0, 0);
static constexpr auto fattribs = make_array(0.0f, 0.0f);
int pixel_format;
UINT num_pixel_formats;
if (!wglChoosePixelFormatARB(onscreen_dc, attribs.data(), fattribs.data(), 1, &pixel_format, &num_pixel_formats))
{
Log_ErrorPrintf("wglChoosePixelFormatARB() failed: %08X", GetLastError());
return false;
}
static constexpr auto pbattribs = make_array(0, 0);
m_pbuffer =
wglCreatePbufferARB(onscreen_dc, pixel_format, std::max<u32>(width, 1), std::max<u32>(height, 1), pbattribs.data());
if (!m_pbuffer)
{
Log_ErrorPrintf("wglCreatePbufferARB() failed: %08X", GetLastError());
return false;
}
m_dc = wglGetPbufferDCARB(m_pbuffer);
if (!m_dc)
{
Log_ErrorPrintf("wglGetPbufferDCARB() failed: %08X", GetLastError());
return false;
}
return true;
}
bool ContextWGL::CreateAnyContext(HGLRC share_context, bool make_current) bool ContextWGL::CreateAnyContext(HGLRC share_context, bool make_current)
{ {
m_rc = wglCreateContext(m_dc); m_rc = wglCreateContext(m_dc);
@ -294,7 +346,7 @@ bool ContextWGL::CreateVersionContext(const Version& version, HGLRC share_contex
0, 0,
0}; 0};
new_rc = wglCreateContextAttribsARB(m_dc, share_context, attribs); new_rc = wglCreateContextAttribsARB(m_dc, nullptr, attribs);
} }
else if (version.profile == Profile::ES) else if (version.profile == Profile::ES)
{ {
@ -308,7 +360,7 @@ bool ContextWGL::CreateVersionContext(const Version& version, HGLRC share_contex
0, 0,
0}; 0};
new_rc = wglCreateContextAttribsARB(m_dc, share_context, attribs); new_rc = wglCreateContextAttribsARB(m_dc, nullptr, attribs);
} }
else else
{ {
@ -316,6 +368,12 @@ bool ContextWGL::CreateVersionContext(const Version& version, HGLRC share_contex
return false; return false;
} }
if (share_context && !wglShareLists(share_context, new_rc))
{
Log_ErrorPrintf("wglShareLists() failed: %08X", GetLastError());
return false;
}
if (!new_rc) if (!new_rc)
return false; return false;

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@ -2,6 +2,7 @@
#include "../windows_headers.h" #include "../windows_headers.h"
#include "context.h" #include "context.h"
#include <glad.h> #include <glad.h>
#include <glad_wgl.h>
namespace GL { namespace GL {
@ -28,11 +29,13 @@ private:
bool Initialize(const Version* versions_to_try, size_t num_versions_to_try); bool Initialize(const Version* versions_to_try, size_t num_versions_to_try);
bool InitializeDC(); bool InitializeDC();
bool InitializePBuffer(HDC onscreen_dc, u32 width, u32 height);
bool CreateAnyContext(HGLRC share_context, bool make_current); bool CreateAnyContext(HGLRC share_context, bool make_current);
bool CreateVersionContext(const Version& version, HGLRC share_context, bool make_current); bool CreateVersionContext(const Version& version, HGLRC share_context, bool make_current);
HDC m_dc = {}; HDC m_dc = {};
HGLRC m_rc = {}; HGLRC m_rc = {};
HPBUFFERARB m_pbuffer = {};
}; };
} // namespace GL } // namespace GL

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@ -279,12 +279,14 @@ private:
std::unique_ptr<StreamBuffer> StreamBuffer::Create(GLenum target, u32 size) std::unique_ptr<StreamBuffer> StreamBuffer::Create(GLenum target, u32 size)
{ {
std::unique_ptr<StreamBuffer> buf; std::unique_ptr<StreamBuffer> buf;
#if 0
if (GLAD_GL_VERSION_4_4 || GLAD_GL_ARB_buffer_storage || GLAD_GL_EXT_buffer_storage) if (GLAD_GL_VERSION_4_4 || GLAD_GL_ARB_buffer_storage || GLAD_GL_EXT_buffer_storage)
{ {
buf = detail::BufferStorageStreamBuffer::Create(target, size); buf = detail::BufferStorageStreamBuffer::Create(target, size);
if (buf) if (buf)
return buf; return buf;
} }
#endif
// BufferSubData is slower on all drivers except NVIDIA... // BufferSubData is slower on all drivers except NVIDIA...
#if 0 #if 0

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@ -61,10 +61,10 @@ void Texture::SetLinearFilter(bool enabled)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, enabled ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, enabled ? GL_LINEAR : GL_NEAREST);
} }
bool Texture::CreateFramebuffer() u32 Texture::CreateAndReturnFramebuffer()
{ {
if (!IsValid()) if (!IsValid())
return false; return 0;
glGetError(); glGetError();
@ -75,9 +75,18 @@ bool Texture::CreateFramebuffer()
if (glGetError() != GL_NO_ERROR || glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) if (glGetError() != GL_NO_ERROR || glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{ {
glDeleteFramebuffers(1, &fbo_id); glDeleteFramebuffers(1, &fbo_id);
return false; return 0;
} }
return fbo_id;
}
bool Texture::CreateFramebuffer()
{
GLuint fbo_id = CreateAndReturnFramebuffer();
if (fbo_id == 0)
return false;
if (m_fbo_id != 0) if (m_fbo_id != 0)
glDeleteFramebuffers(1, &m_fbo_id); glDeleteFramebuffers(1, &m_fbo_id);

View File

@ -13,6 +13,7 @@ public:
bool Create(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data = nullptr, bool Create(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data = nullptr,
bool linear_filter = false, bool wrap = false); bool linear_filter = false, bool wrap = false);
bool CreateFramebuffer(); bool CreateFramebuffer();
GLuint CreateAndReturnFramebuffer();
void Destroy(); void Destroy();

View File

@ -124,12 +124,17 @@ bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y
void OpenGLHostDisplay::SetVSync(bool enabled) void OpenGLHostDisplay::SetVSync(bool enabled)
{ {
// Window framebuffer has to be bound to call SetSwapInterval. if (!m_present_context)
GLint current_fbo = 0; {
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo); // Window framebuffer has to be bound to call SetSwapInterval.
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); GLint current_fbo = 0;
m_gl_context->SetSwapInterval(enabled ? 1 : 0); glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
m_gl_context->SetSwapInterval(enabled ? 1 : 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
}
m_vsync = enabled;
} }
const char* OpenGLHostDisplay::GetGLSLVersionString() const const char* OpenGLHostDisplay::GetGLSLVersionString() const
@ -205,6 +210,11 @@ bool OpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_vie
m_window_info = wi; m_window_info = wi;
m_window_info.surface_width = m_gl_context->GetSurfaceWidth(); m_window_info.surface_width = m_gl_context->GetSurfaceWidth();
m_window_info.surface_height = m_gl_context->GetSurfaceHeight(); m_window_info.surface_height = m_gl_context->GetSurfaceHeight();
#ifndef LIBRETRO
InitializeAsyncPresentation();
#endif
return true; return true;
} }
@ -255,6 +265,11 @@ void OpenGLHostDisplay::DestroyRenderDevice()
if (!m_gl_context) if (!m_gl_context)
return; return;
#ifndef LIBRETRO
if (m_present_context)
StopPresentThread();
#endif
#ifdef WITH_IMGUI #ifdef WITH_IMGUI
if (ImGui::GetCurrentContext()) if (ImGui::GetCurrentContext())
DestroyImGuiContext(); DestroyImGuiContext();
@ -443,8 +458,20 @@ void OpenGLHostDisplay::DestroyResources()
bool OpenGLHostDisplay::Render() bool OpenGLHostDisplay::Render()
{ {
#ifndef LIBRETRO
if (m_present_context)
{
if (!CheckPresentDrawFramebuffer())
return false;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_present_draw_framebuffer->draw_fbo);
}
else
{
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
glDisable(GL_SCISSOR_TEST); glDisable(GL_SCISSOR_TEST);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
@ -457,13 +484,17 @@ bool OpenGLHostDisplay::Render()
RenderSoftwareCursor(); RenderSoftwareCursor();
m_gl_context->SwapBuffers(); if (m_present_context)
PresentDrawFramebuffer();
else
m_gl_context->SwapBuffers();
#ifdef WITH_IMGUI #ifdef WITH_IMGUI
if (ImGui::GetCurrentContext()) if (ImGui::GetCurrentContext())
ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplOpenGL3_NewFrame();
#endif #endif
#endif
return true; return true;
} }
@ -486,16 +517,17 @@ void OpenGLHostDisplay::RenderDisplay()
#ifndef LIBRETRO #ifndef LIBRETRO
if (!m_post_processing_chain.IsEmpty()) if (!m_post_processing_chain.IsEmpty())
{ {
ApplyPostProcessingChain(0, left, GetWindowHeight() - top - height, width, height, m_display_texture_handle, ApplyPostProcessingChain(m_present_context ? m_present_draw_framebuffer->draw_fbo : 0, left,
GetWindowHeight() - top - height, width, height, m_display_texture_handle,
m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_width, m_display_texture_height, m_display_texture_view_x,
m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height); m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height);
return; return;
} }
#endif #endif
RenderDisplay(left, GetWindowHeight() - top - height, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height, RenderDisplay(left, GetWindowHeight() - top - height, width, height, m_display_texture_handle,
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width, m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
m_display_texture_view_height, m_display_linear_filtering); m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
} }
void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 height, void* texture_handle, void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 height, void* texture_handle,
@ -719,6 +751,197 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
m_post_processing_ubo->Unbind(); m_post_processing_ubo->Unbind();
} }
bool OpenGLHostDisplay::InitializeAsyncPresentation()
{
WindowInfo shared_wi;
std::unique_ptr<GL::Context> shared_context = m_gl_context->CreateSharedContext(shared_wi);
if (!shared_context)
return false;
m_gl_context->MakeCurrent();
for (u32 i = 0; i < static_cast<u32>(m_present_framebuffers.size()); i++)
{
PresentFramebuffer& fb = m_present_framebuffers[i];
if (!fb.texture.Create(m_window_info.surface_width, m_window_info.surface_height, GL_RGBA8, GL_RGBA,
GL_UNSIGNED_BYTE) ||
(fb.present_fbo = fb.texture.CreateAndReturnFramebuffer()) == 0)
{
// TODO: Leak fbo here
m_present_framebuffers = {};
m_gl_context->DoneCurrent();
return false;
}
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb.present_fbo);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
glFinish();
m_gl_context->DoneCurrent();
shared_context->MakeCurrent();
for (u32 i = 0; i < static_cast<u32>(m_present_framebuffers.size()); i++)
{
PresentFramebuffer& fb = m_present_framebuffers[i];
if ((fb.draw_fbo = fb.texture.CreateAndReturnFramebuffer()) == 0)
{
// TODO: Leak fbo here
m_present_framebuffers = {};
shared_context->DoneCurrent();
return false;
}
}
glFinish();
shared_context->DoneCurrent();
Log_InfoPrintf("Using shared context for async presentation");
m_present_context = std::move(m_gl_context);
m_gl_context = std::move(shared_context);
m_present_thread_stop.store(false);
m_present_thread = std::thread(&OpenGLHostDisplay::PresentThread, this);
return true;
}
bool OpenGLHostDisplay::CheckPresentDrawFramebuffer()
{
PresentFramebuffer* fb = m_present_draw_framebuffer;
if (fb->texture.GetWidth() == m_window_info.surface_width && fb->texture.GetHeight() == m_window_info.surface_height)
return true;
fb->texture.Destroy();
if (fb->draw_fbo)
{
glDeleteFramebuffers(1, &fb->draw_fbo);
fb->draw_fbo = 0;
}
if (!fb->texture.Create(m_window_info.surface_width, m_window_info.surface_height, GL_RGBA8, GL_RGBA,
GL_UNSIGNED_BYTE) ||
(fb->draw_fbo = fb->texture.CreateAndReturnFramebuffer()) == 0)
{
fb->texture.Destroy();
return false;
}
fb->changed = true;
return true;
}
void OpenGLHostDisplay::PresentDrawFramebuffer()
{
m_present_draw_framebuffer->draw_sync_id = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
{
std::unique_lock guard(m_present_lock);
m_present_draw_framebuffer->ready = true;
std::swap(m_present_draw_framebuffer, m_present_next_present_framebuffer);
if (m_vsync && !m_frame_presented.load())
{
// last frame not presented yet, we can wait
m_present_complete_cv.wait(guard, [this]() { return m_frame_presented.load(); });
}
m_frame_presented.store(false);
}
// block until the presenter thread is done with it
if (m_present_draw_framebuffer->present_sync_id)
{
glWaitSync(m_present_draw_framebuffer->present_sync_id, 0, GL_TIMEOUT_IGNORED);
m_present_draw_framebuffer->present_sync_id = {};
}
// if the last frame wasn't rendered, don't leak the sync
if (m_present_draw_framebuffer->draw_sync_id)
{
glDeleteSync(m_present_draw_framebuffer->draw_sync_id);
m_present_draw_framebuffer->draw_sync_id = {};
}
}
void OpenGLHostDisplay::PresentThread()
{
if (!m_present_context->MakeCurrent())
Panic("Failed to make present context current");
if (!m_present_context->SetSwapInterval(1))
Log_ErrorPrint("Failed to set swap interval to 1");
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
while (!m_present_thread_stop.load())
{
{
std::unique_lock guard(m_present_lock);
if (m_present_next_present_framebuffer->ready)
{
std::swap(m_present_next_present_framebuffer, m_present_current_present_framebuffer);
m_present_current_present_framebuffer->ready = false;
}
PresentFramebuffer* fb = m_present_current_present_framebuffer;
if (fb->draw_sync_id)
{
glWaitSync(fb->draw_sync_id, 0, GL_TIMEOUT_IGNORED);
fb->draw_sync_id = {};
}
if (fb->changed)
{
glDeleteFramebuffers(1, &fb->present_fbo);
fb->present_fbo = fb->texture.CreateAndReturnFramebuffer();
}
if (fb->present_fbo != 0)
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, fb->present_fbo);
glBlitFramebuffer(0, 0, fb->texture.GetWidth(), fb->texture.GetHeight(), 0, 0, m_window_info.surface_width,
m_window_info.surface_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
// this will be non-null if we're duplicating frames
if (fb->present_sync_id)
glDeleteSync(fb->present_sync_id);
fb->present_sync_id = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
m_frame_presented.store(true);
m_present_complete_cv.notify_one();
}
m_present_context->SwapBuffers();
}
m_present_context->DoneCurrent();
}
void OpenGLHostDisplay::StopPresentThread()
{
m_present_thread_stop.store(true);
m_present_thread.join();
for (PresentFramebuffer& fb : m_present_framebuffers)
{
if (fb.draw_sync_id)
{
glClientWaitSync(fb.draw_sync_id, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
fb.draw_sync_id = {};
}
fb.texture.Destroy();
}
}
#else #else
bool OpenGLHostDisplay::SetPostProcessingChain(const std::string_view& config) bool OpenGLHostDisplay::SetPostProcessingChain(const std::string_view& config)

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@ -14,7 +14,10 @@
#include "common/gl/texture.h" #include "common/gl/texture.h"
#include "common/window_info.h" #include "common/window_info.h"
#include "core/host_display.h" #include "core/host_display.h"
#include <atomic>
#include <condition_variable>
#include <memory> #include <memory>
#include <mutex>
#ifndef LIBRETRO #ifndef LIBRETRO
#include "postprocessing_chain.h" #include "postprocessing_chain.h"
@ -106,6 +109,35 @@ protected:
GL::Texture m_post_processing_input_texture; GL::Texture m_post_processing_input_texture;
std::unique_ptr<GL::StreamBuffer> m_post_processing_ubo; std::unique_ptr<GL::StreamBuffer> m_post_processing_ubo;
std::vector<PostProcessingStage> m_post_processing_stages; std::vector<PostProcessingStage> m_post_processing_stages;
struct PresentFramebuffer
{
GL::Texture texture;
GLuint draw_fbo;
GLuint present_fbo;
GLsync draw_sync_id;
GLsync present_sync_id;
bool changed = false;
bool ready = false;
};
bool InitializeAsyncPresentation();
bool CheckPresentDrawFramebuffer();
void PresentDrawFramebuffer();
void PresentThread();
void StopPresentThread();
std::unique_ptr<GL::Context> m_present_context;
std::array<PresentFramebuffer, 3> m_present_framebuffers{};
PresentFramebuffer* m_present_draw_framebuffer = &m_present_framebuffers[0];
PresentFramebuffer* m_present_next_present_framebuffer = &m_present_framebuffers[1];
PresentFramebuffer* m_present_current_present_framebuffer = &m_present_framebuffers[2];
std::thread m_present_thread;
std::mutex m_present_lock;
std::condition_variable m_present_complete_cv;
std::atomic_bool m_frame_presented{false};
std::atomic_bool m_present_thread_stop{false};
bool m_vsync = true;
#endif #endif
}; };