Misc: Clean up a few warnings
This commit is contained in:
parent
c3da236f92
commit
477bb3d554
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@ -27,11 +27,11 @@ public:
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const CDImage::LBA GetLastReadSector() const { return m_buffers[m_buffer_front.load()].lba; }
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const SectorBuffer& GetSectorBuffer() const { return m_buffers[m_buffer_front.load()].data; }
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const CDImage::SubChannelQ& GetSectorSubQ() const { return m_buffers[m_buffer_front.load()].subq; }
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const u32 GetBufferedSectorCount() const { return m_buffer_count.load(); }
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const bool HasBufferedSectors() const { return (m_buffer_count.load() > 0); }
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const u32 GetReadaheadCount() const { return static_cast<u32>(m_buffers.size()); }
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u32 GetBufferedSectorCount() const { return m_buffer_count.load(); }
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bool HasBufferedSectors() const { return (m_buffer_count.load() > 0); }
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u32 GetReadaheadCount() const { return static_cast<u32>(m_buffers.size()); }
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const bool HasMedia() const { return static_cast<bool>(m_media); }
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bool HasMedia() const { return static_cast<bool>(m_media); }
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const CDImage* GetMedia() const { return m_media.get(); }
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const std::string& GetMediaFileName() const { return m_media->GetFileName(); }
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@ -138,10 +138,10 @@ public:
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virtual bool UpdateImGuiFontTexture() = 0;
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const void* GetDisplayTextureHandle() const { return m_display_texture_handle; }
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const s32 GetDisplayTopMargin() const { return m_display_top_margin; }
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const s32 GetDisplayWidth() const { return m_display_width; }
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const s32 GetDisplayHeight() const { return m_display_height; }
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const float GetDisplayAspectRatio() const { return m_display_aspect_ratio; }
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s32 GetDisplayTopMargin() const { return m_display_top_margin; }
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s32 GetDisplayWidth() const { return m_display_width; }
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s32 GetDisplayHeight() const { return m_display_height; }
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float GetDisplayAspectRatio() const { return m_display_aspect_ratio; }
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bool UsesLowerLeftOrigin() const;
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void SetDisplayMaxFPS(float max_fps);
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@ -144,7 +144,8 @@ bool MainWindow::confirmMessage(const QString& title, const QString& message)
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bool MainWindow::shouldHideCursor() const
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{
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return m_mouse_cursor_hidden || (isRenderingFullscreen() && Host::GetBoolSettingValue("Main", "HideCursorInFullscreen", true));
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return m_mouse_cursor_hidden ||
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(isRenderingFullscreen() && Host::GetBoolSettingValue("Main", "HideCursorInFullscreen", true));
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}
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bool MainWindow::createDisplay(bool fullscreen, bool render_to_main)
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@ -718,7 +719,7 @@ void MainWindow::populateGameListContextMenu(const GameList::Entry* entry, QWidg
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}
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QAction* open_memory_cards_action = menu->addAction(tr("Edit Memory Cards..."));
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connect(open_memory_cards_action, &QAction::triggered, [this, entry]() {
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connect(open_memory_cards_action, &QAction::triggered, [entry]() {
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QString paths[2];
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for (u32 i = 0; i < 2; i++)
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{
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@ -769,7 +770,7 @@ void MainWindow::populateGameListContextMenu(const GameList::Entry* entry, QWidg
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delete_save_states_action->setEnabled(has_any_states);
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if (has_any_states)
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{
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connect(delete_save_states_action, &QAction::triggered, [this, parent_window, entry] {
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connect(delete_save_states_action, &QAction::triggered, [parent_window, entry] {
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if (QMessageBox::warning(
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parent_window, tr("Confirm Save State Deletion"),
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tr("Are you sure you want to delete all save states for %1?\n\nThe saves will not be recoverable.")
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@ -809,7 +810,7 @@ void MainWindow::populateLoadStateMenu(const char* game_code, QMenu* menu)
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menu->clear();
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connect(menu->addAction(tr("Load From File...")), &QAction::triggered, [this]() {
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connect(menu->addAction(tr("Load From File...")), &QAction::triggered, []() {
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const QString path(
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QFileDialog::getOpenFileName(g_main_window, tr("Select Save State File"), QString(), tr("Save States (*.sav)")));
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if (path.isEmpty())
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@ -836,7 +837,7 @@ void MainWindow::populateLoadStateMenu(const char* game_code, QMenu* menu)
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void MainWindow::populateSaveStateMenu(const char* game_code, QMenu* menu)
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{
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auto add_slot = [this, game_code, menu](const QString& title, const QString& empty_title, bool global, s32 slot) {
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auto add_slot = [game_code, menu](const QString& title, const QString& empty_title, bool global, s32 slot) {
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std::optional<SaveStateInfo> ssi = System::GetSaveStateInfo(global ? nullptr : game_code, slot);
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const QString menu_title =
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@ -1281,7 +1282,7 @@ void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
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{
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QAction* action = menu.addAction(tr("Properties..."));
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connect(action, &QAction::triggered,
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[this, entry]() { SettingsDialog::openGamePropertiesDialog(entry->path, entry->serial, entry->region); });
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[entry]() { SettingsDialog::openGamePropertiesDialog(entry->path, entry->serial, entry->region); });
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connect(menu.addAction(tr("Open Containing Directory...")), &QAction::triggered, [this, entry]() {
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const QFileInfo fi(QString::fromStdString(entry->path));
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@ -1299,15 +1300,15 @@ void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
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menu.addSeparator();
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connect(menu.addAction(tr("Default Boot")), &QAction::triggered,
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[this, entry]() { g_emu_thread->bootSystem(std::make_shared<SystemBootParameters>(entry->path)); });
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[entry]() { g_emu_thread->bootSystem(std::make_shared<SystemBootParameters>(entry->path)); });
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connect(menu.addAction(tr("Fast Boot")), &QAction::triggered, [this, entry]() {
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connect(menu.addAction(tr("Fast Boot")), &QAction::triggered, [entry]() {
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auto boot_params = std::make_shared<SystemBootParameters>(entry->path);
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boot_params->override_fast_boot = true;
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g_emu_thread->bootSystem(std::move(boot_params));
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});
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connect(menu.addAction(tr("Full Boot")), &QAction::triggered, [this, entry]() {
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connect(menu.addAction(tr("Full Boot")), &QAction::triggered, [entry]() {
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auto boot_params = std::make_shared<SystemBootParameters>(entry->path);
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boot_params->override_fast_boot = false;
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g_emu_thread->bootSystem(std::move(boot_params));
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@ -1533,7 +1534,7 @@ void MainWindow::setupAdditionalUi()
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QAction* raAction = raMenu->addAction(QString::fromUtf8(title));
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connect(raAction, &QAction::triggered, this,
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[id]() { Host::RunOnCPUThread([id]() { Achievements::RAIntegration::ActivateMenuItem(id); }); });
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[id = id]() { Host::RunOnCPUThread([id]() { Achievements::RAIntegration::ActivateMenuItem(id); }); });
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}
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});
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m_ui.menuDebug->insertMenu(m_ui.menuCPUExecutionMode->menuAction(), raMenu);
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@ -1802,7 +1803,7 @@ void MainWindow::connectSignals()
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connect(m_ui.actionPowerOff, &QAction::triggered, this, [this]() { requestShutdown(true, true); });
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connect(m_ui.actionPowerOffWithoutSaving, &QAction::triggered, this, [this]() { requestShutdown(false, false); });
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connect(m_ui.actionReset, &QAction::triggered, g_emu_thread, &EmuThread::resetSystem);
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connect(m_ui.actionPause, &QAction::toggled, [this](bool active) { g_emu_thread->setSystemPaused(active); });
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connect(m_ui.actionPause, &QAction::toggled, [](bool active) { g_emu_thread->setSystemPaused(active); });
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connect(m_ui.actionScreenshot, &QAction::triggered, g_emu_thread, &EmuThread::saveScreenshot);
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connect(m_ui.actionScanForNewGames, &QAction::triggered, this, [this]() { refreshGameList(false); });
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connect(m_ui.actionRescanAllGames, &QAction::triggered, this, [this]() { refreshGameList(true); });
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@ -1903,7 +1904,7 @@ void MainWindow::connectSignals()
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"DumpCPUToVRAMCopies", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugDumpVRAMtoCPUCopies, "Debug",
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"DumpVRAMToCPUCopies", false);
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connect(m_ui.actionDumpAudio, &QAction::toggled, [this](bool checked) {
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connect(m_ui.actionDumpAudio, &QAction::toggled, [](bool checked) {
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if (checked)
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g_emu_thread->startDumpingAudio();
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else
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@ -2027,7 +2028,7 @@ void MainWindow::setStyleFromSettings()
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// adapted from https://gist.github.com/QuantumCD/6245215
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qApp->setStyle(QStyleFactory::create("Fusion"));
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const QColor lighterGray(75, 75, 75);
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// const QColor lighterGray(75, 75, 75);
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const QColor darkGray(53, 53, 53);
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const QColor gray(128, 128, 128);
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const QColor black(25, 25, 25);
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@ -207,7 +207,6 @@ static void DoResume();
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static void DoStartFile();
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static void DoStartBIOS();
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static void DoToggleFastForward();
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static void DoToggleSoftwareRenderer();
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static void DoShutdown(bool save_state);
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static void DoReset();
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static void DoChangeDiscFromFile();
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@ -268,17 +267,21 @@ static void DrawFloatRangeSetting(const char* title, const char* summary, const
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float default_value, float min_value, float max_value, const char* format = "%f",
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bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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#if 0
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static void DrawIntRectSetting(const char* title, const char* summary, const char* section, const char* left_key,
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int default_left, const char* top_key, int default_top, const char* right_key,
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int default_right, const char* bottom_key, int default_bottom, int min_value,
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int max_value, const char* format = "%d", bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
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ImFont* summary_font = g_medium_font);
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#endif
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#if 0
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static void DrawStringListSetting(const char* title, const char* summary, const char* section, const char* key,
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const char* default_value, const char* const* options,
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const char* const* option_values, size_t option_count, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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#endif
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template<typename DataType, typename SizeType>
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static void DrawEnumSetting(const char* title, const char* summary, const char* section, const char* key,
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DataType default_value, std::optional<DataType> (*from_string_function)(const char* str),
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@ -291,9 +294,11 @@ static void DrawFloatListSetting(const char* title, const char* summary, const c
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size_t option_count, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
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ImFont* summary_font = g_medium_font);
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#if 0
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static void DrawFolderSetting(const char* title, const char* section, const char* key, const std::string& runtime_var,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
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ImFont* summary_font = g_medium_font);
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#endif
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static void PopulateGraphicsAdapterList();
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static void PopulateGameListDirectoryCache(SettingsInterface* si);
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@ -362,8 +367,6 @@ static void PopulateGameListEntryList();
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static HostDisplayTexture* GetTextureForGameListEntryType(GameList::EntryType type);
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static HostDisplayTexture* GetGameListCover(const GameList::Entry* entry);
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static HostDisplayTexture* GetCoverForCurrentGame();
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static std::string GetNotificationImageForGame(const GameList::Entry* entry);
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static std::string GetNotificationImageForGame(const std::string& game_path);
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// Lazily populated cover images.
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static std::unordered_map<std::string, std::string> s_cover_image_map;
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@ -728,11 +731,6 @@ void FullscreenUI::DoToggleFastForward()
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});
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}
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void FullscreenUI::DoToggleSoftwareRenderer()
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{
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Host::RunOnCPUThread(System::ToggleSoftwareRendering);
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}
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void FullscreenUI::DoChangeDiscFromFile()
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{
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auto callback = [](const std::string& path) {
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@ -1323,6 +1321,7 @@ void FullscreenUI::DrawFloatRangeSetting(const char* title, const char* summary,
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ImGui::PopFont();
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}
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#if 0
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void FullscreenUI::DrawIntRectSetting(const char* title, const char* summary, const char* section, const char* left_key,
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int default_left, const char* top_key, int default_top, const char* right_key,
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int default_right, const char* bottom_key, int default_bottom, int min_value,
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@ -1417,7 +1416,9 @@ void FullscreenUI::DrawIntRectSetting(const char* title, const char* summary, co
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ImGui::PopStyleVar(3);
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ImGui::PopFont();
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}
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#endif
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#if 0
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void FullscreenUI::DrawStringListSetting(const char* title, const char* summary, const char* section, const char* key,
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const char* default_value, const char* const* options,
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const char* const* option_values, size_t option_count, bool enabled,
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@ -1484,6 +1485,7 @@ void FullscreenUI::DrawStringListSetting(const char* title, const char* summary,
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});
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}
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}
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#endif
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template<typename DataType, typename SizeType>
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void FullscreenUI::DrawEnumSetting(const char* title, const char* summary, const char* section, const char* key,
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@ -1607,6 +1609,7 @@ void FullscreenUI::DrawFloatListSetting(const char* title, const char* summary,
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}
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}
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#if 0
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void FullscreenUI::DrawFolderSetting(const char* title, const char* section, const char* key,
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const std::string& runtime_var,
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float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */,
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@ -1629,6 +1632,7 @@ void FullscreenUI::DrawFolderSetting(const char* title, const char* section, con
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});
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}
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}
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#endif
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void FullscreenUI::StartAutomaticBinding(u32 port)
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{
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@ -4185,12 +4189,14 @@ void FullscreenUI::DrawGameListWindow()
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// size
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ImGui::Text("Size: %.2f MB", static_cast<float>(selected_entry->total_size) / 1048576.0f);
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#if 0
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// game settings
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const u32 user_setting_count = 0; // FIXME
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if (user_setting_count > 0)
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ImGui::Text("%u Per-Game Settings Set", user_setting_count);
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else
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ImGui::TextUnformatted("No Per-Game Settings Set");
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#endif
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ImGui::PopFont();
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}
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@ -4269,23 +4275,6 @@ HostDisplayTexture* FullscreenUI::GetCoverForCurrentGame()
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return GetGameListCover(entry);
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}
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std::string FullscreenUI::GetNotificationImageForGame(const GameList::Entry* entry)
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{
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std::string ret;
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if (entry)
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ret = GameList::GetCoverImagePathForEntry(entry);
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return ret;
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}
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std::string FullscreenUI::GetNotificationImageForGame(const std::string& game_path)
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{
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auto lock = GameList::GetLock();
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const GameList::Entry* entry = GameList::GetEntryForPath(game_path.c_str());
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return entry ? GetNotificationImageForGame(entry) : std::string();
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}
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//////////////////////////////////////////////////////////////////////////
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// Overlays
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//////////////////////////////////////////////////////////////////////////
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@ -230,7 +230,7 @@ bool CDImageDeviceWin32::Open(const char* filename, Common::Error* error)
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index1.index_number = 1;
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index1.file_index = 0;
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index1.file_sector_size = 2048;
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index1.file_offset = static_cast<u64>(track_address) * index1.file_sector_size;
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index1.file_offset = static_cast<u64>(track_lba) * index1.file_sector_size;
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index1.mode = track_mode;
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index1.control.bits = control.bits;
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index1.is_pregap = false;
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