Frontends: Use DXGI_PRESENT_FLAG_ALLOW_TEARING for presentatation
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parent
159786c3f1
commit
46033898ba
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@ -3,6 +3,7 @@
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#include "common/d3d11/shader_compiler.h"
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#include "common/log.h"
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#include <array>
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#include <dxgi1_5.h>
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#include <imgui.h>
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#include <imgui_impl_dx11.h>
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Log_SetChannel(D3D11DisplayWindow);
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@ -193,7 +194,7 @@ void D3D11DisplayWindow::onWindowResized(int width, int height)
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bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
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{
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const bool debug = true;
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const bool debug = false;
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ComPtr<IDXGIFactory> dxgi_factory;
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HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.GetAddressOf()));
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@ -203,6 +204,18 @@ bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
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return false;
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}
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m_allow_tearing_supported = false;
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ComPtr<IDXGIFactory5> dxgi_factory5;
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hr = dxgi_factory.As(&dxgi_factory5);
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if (SUCCEEDED(hr))
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{
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BOOL allow_tearing_supported = false;
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hr = dxgi_factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing_supported,
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sizeof(allow_tearing_supported));
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if (SUCCEEDED(hr))
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m_allow_tearing_supported = (allow_tearing_supported == TRUE);
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}
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UINT create_flags = 0;
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if (debug)
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create_flags |= D3D11_CREATE_DEVICE_DEBUG;
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@ -227,11 +240,17 @@ bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
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swap_chain_desc.Windowed = TRUE;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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if (m_allow_tearing_supported)
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swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
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if (FAILED(hr))
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{
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Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard.");
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swap_chain_desc.Flags = 0;
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m_allow_tearing_supported = false;
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hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
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if (FAILED(hr))
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{
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@ -240,15 +259,16 @@ bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
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}
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}
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#if 1
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ComPtr<ID3D11InfoQueue> info;
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hr = m_device.As(&info);
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if (SUCCEEDED(hr))
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if (debug)
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{
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE);
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE);
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ComPtr<ID3D11InfoQueue> info;
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hr = m_device.As(&info);
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if (SUCCEEDED(hr))
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{
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE);
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE);
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}
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}
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#endif
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if (!QtDisplayWindow::createDeviceContext(worker_thread))
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{
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@ -422,7 +442,10 @@ void D3D11DisplayWindow::Render()
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ImGui::Render();
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
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if (!m_vsync && m_allow_tearing_supported)
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m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
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else
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m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
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ImGui::NewFrame();
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ImGui_ImplDX11_NewFrame();
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@ -91,5 +91,6 @@ private:
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bool m_display_texture_changed = false;
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bool m_display_linear_filtering = false;
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bool m_allow_tearing_supported = false;
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bool m_vsync = false;
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};
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@ -19,7 +19,7 @@ if(WIN32)
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d3d11_host_display.cpp
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d3d11_host_display.h
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)
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target_link_libraries(duckstation PRIVATE d3d11.lib winmm.lib)
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target_link_libraries(duckstation PRIVATE d3d11.lib dxgi.lib winmm.lib)
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endif()
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target_link_libraries(duckstation PRIVATE core common imgui nativefiledialog glad simpleini SDL2::Main)
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@ -4,6 +4,7 @@
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#include "common/log.h"
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#include <SDL_syswm.h>
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#include <array>
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#include <dxgi1_5.h>
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#include <imgui.h>
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#include <imgui_impl_dx11.h>
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#include <imgui_impl_sdl.h>
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@ -191,7 +192,7 @@ void D3D11HostDisplay::WindowResized()
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bool D3D11HostDisplay::CreateD3DDevice()
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{
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const bool debug = false;
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const bool debug = true;
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SDL_SysWMinfo syswm = {};
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if (!SDL_GetWindowWMInfo(m_window, &syswm))
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@ -200,10 +201,39 @@ bool D3D11HostDisplay::CreateD3DDevice()
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return false;
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}
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ComPtr<IDXGIFactory> dxgi_factory;
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HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.GetAddressOf()));
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Failed to create DXGI factory: 0x%08X", hr);
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return false;
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}
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m_allow_tearing_supported = false;
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ComPtr<IDXGIFactory5> dxgi_factory5;
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hr = dxgi_factory.As(&dxgi_factory5);
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if (SUCCEEDED(hr))
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{
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BOOL allow_tearing_supported = false;
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hr = dxgi_factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing_supported,
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sizeof(allow_tearing_supported));
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if (SUCCEEDED(hr))
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m_allow_tearing_supported = (allow_tearing_supported == TRUE);
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}
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UINT create_flags = 0;
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if (debug)
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create_flags |= D3D11_CREATE_DEVICE_DEBUG;
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hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, create_flags, nullptr, 0, D3D11_SDK_VERSION,
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m_device.GetAddressOf(), nullptr, m_context.GetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Failed to create D3D device: 0x%08X", hr);
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return false;
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}
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DXGI_SWAP_CHAIN_DESC swap_chain_desc = {};
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swap_chain_desc.BufferDesc.Width = m_window_width;
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swap_chain_desc.BufferDesc.Height = m_window_height;
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@ -215,32 +245,36 @@ bool D3D11HostDisplay::CreateD3DDevice()
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swap_chain_desc.Windowed = TRUE;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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HRESULT hr = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, create_flags, nullptr, 0,
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D3D11_SDK_VERSION, &swap_chain_desc, m_swap_chain.GetAddressOf(),
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m_device.GetAddressOf(), nullptr, m_context.GetAddressOf());
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if (m_allow_tearing_supported)
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swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
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if (FAILED(hr))
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{
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Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard.");
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swap_chain_desc.Flags = 0;
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m_allow_tearing_supported = false;
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hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("CreateSwapChain failed: 0x%08X", hr);
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return false;
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}
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}
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if (FAILED(hr))
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if (debug)
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{
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Log_ErrorPrintf("D3D11CreateDeviceAndSwapChain failed: 0x%08X", hr);
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return false;
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ComPtr<ID3D11InfoQueue> info;
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hr = m_device.As(&info);
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if (SUCCEEDED(hr))
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{
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE);
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE);
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}
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}
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#if 0
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ComPtr<ID3D11InfoQueue> info;
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hr = m_device.As(&info);
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if (SUCCEEDED(hr))
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{
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE);
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE);
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}
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#endif
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return true;
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}
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@ -374,7 +408,10 @@ void D3D11HostDisplay::Render()
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
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if (!m_vsync && m_allow_tearing_supported)
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m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
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else
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m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
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ImGui_ImplSDL2_NewFrame(m_window);
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ImGui_ImplDX11_NewFrame();
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@ -85,5 +85,6 @@ private:
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bool m_display_texture_changed = false;
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bool m_display_linear_filtering = false;
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bool m_allow_tearing_supported = false;
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bool m_vsync = false;
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};
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@ -218,7 +218,7 @@
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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@ -240,7 +240,7 @@
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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@ -265,7 +265,7 @@
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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@ -290,7 +290,7 @@
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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@ -313,7 +313,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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</Link>
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@ -338,7 +338,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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</Link>
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@ -362,7 +362,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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</Link>
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@ -387,7 +387,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL2.lib;d3d11.lib;dxgi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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</Link>
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